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Vilepickle
12-25-2007, 08:25 PM
Downloads: A new file has been added by Vilepickle:

cp_castle3 (http://tf2maps.net/downloads.php?do=file&id=64)

Castle - cp_castle3

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MAP INFORMATION-

Title: cp_castle3
Version: Final 3.0
Filename: cp_castle3.bsp
Created By: David Lohmeyer - REV6|VilePickle
Author Email: vilepickle@gmail.com
Type: CP - Dustbowl style
Web: http://www.vilepickle.com
Compile Date: 12/25/2007
Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Final 1.0 -> Final 2.0 -> Final 3.0

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FINAL 3.0 CHANGES:
BUGFIX: Players can no longer get over the Cp wall behind stage 1 and become trapped in a void area.
BUGFIX: Players no longer see invisble walls when on top of the CP2A mini-walls.


FINAL 2.0 CHANGES:
General-
-Better optimization added to all 3 stages.
-Most models have their fade distance set, so rocks across the map won't be drawn anymore.
-New scoring system now in place: a point is added for each CP capped.
-Detail added to the spawn rooms.
-Decals changed to overlays, improving their quality and making them visible to all.

Stage 1-
-Windows added to the towers in stage 1 and 2.
-A large castle wall has been added behind the stage to prevent excessive drawing from stage 2. At the right dropdown, FPs increased about 20.

Stage 2-
-An alternate route for blue is now in place before the traditional starting hallway. This should stop it from being a huge chokepoint, as there is already a chokepoint later in the stage (breaking through RED's spawn waves at 2B)
-Area mostly retextured to distinguish it from Stage 1.

Stage 3-
-The keep walls are textured differently to give the area some variety.
-Minor see through brush fixed.
-Smoke cloud is slightly less intense.
-An alternate door at the side entrance to CP 3B has been added.
-The CP stand for 3B has been lowered. Scouts can now double-crouch jump onto it from either side (the front requires the boxes)

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DEVELOPMENT:

Program: Hammer
Known Bugs: None
Compile Time: 40 minutes
HDR: Yes
Compile PC: Core 2 Duo 6400, 2GB RAM

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INSTALLATION:

Extract the zip file to
...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

Create a server with cp_Castle3

================================================== ====
?2007 David Lohmeyer.
All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.

jakeparlay
01-11-2008, 01:24 AM
http://www.jparlay.com/nuts3.jpg

sooo much fun. what a great map :)

Vilepickle
01-11-2008, 08:35 AM
rofl

Termaximus
01-31-2008, 01:14 PM
You are a mapping ninja Vilepickle. We are not worthy of your mapping excellance. Awesome map, fun and pretty.