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New Submission: cp_hillside_a1 [Archive] - TF2Maps.net Forums

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Zipok
10-22-2008, 03:50 PM
Downloads: A new file has been added by Zipok:

cp_hillside_a1 (http://forums.tf2maps.net/downloads.php?do=file&id=735)

An attempt to create a map for the competitive scene of TF2. If it works for them, it works in publics too. :)

Game type: Symmetrical 5-CP
Suggested teams: 6v6 - 10v10
Completion: 90%

__________

As the map is currently in alpha stage, there is still lots of work to do, report at least these things to me in :

- Any places where you think you should not reach?
- Visual bugs?
- Do you get stuck? Does something annoyingly block you in a place where it shouldn't?
- The gameplay! Tell me your opinions. Especially about the Farmers' Elevator :D
- Any places what you think need modifying? If you have good suggestions on how to do some details in a good TF2 fashion into certain places, please tell me. I'll consider them. :)


The todo-list ATM:

- Detailwork.
- Soundscapes
- All the minor tweaks that have to be done before beta.

TheDarkerSideofYourShadow
11-01-2008, 08:47 PM
We didn't play this too long because we found a game breaking bug. I'm not sure what the sequence of events were, but somehow a we ended up spawning in the other team's spawn, and the doors were locked so we couldn't get out. I actually racked up a fair number of kills this way, but its something that needs to be fixed. You'll have to take a look at the demo to see exactly what happened.

Zipok
11-02-2008, 07:40 AM
Yeah, none of the troubles you said appeared in the playtests I had with a few friends of mine, the matches were 3v3. I find it a bit embarrassing for a bug of that caliber to slip into that version, but that is something that will definitely be fixed in the next version. I've triplechecked those things after I heard what happened, and if that bug still appears in _a2, you should bash my head with something blunt.

My apologies.

Zipok
11-09-2008, 08:39 AM
cp_hillside_a2 (http://forums.tf2maps.net/downloads.php?do=file&id=735) has been updated!

Zipok
11-10-2008, 11:48 AM
cp_hillside_a3 (http://forums.tf2maps.net/downloads.php?do=file&id=735) has been updated!

Zipok
11-15-2008, 05:38 PM
cp_hillside_a4 (http://forums.tf2maps.net/downloads.php?do=file&id=735) has been updated!

Zipok
12-27-2008, 08:27 AM
cp_hillside_a5 (http://forums.tf2maps.net/downloads.php?do=file&id=735) has been updated!

moosenukes
12-27-2008, 09:18 PM
two things I noticed in a quick runthrough

http://img95.imageshack.us/img95/1148/cphillsidea50010kc4.jpg - red roof in the blu base
http://img95.imageshack.us/img95/7473/cphillsidea50012en9.jpg - ramp is slightly off grid

looks good otherwise :thumbup1: