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Gonzales
12-30-2007, 06:57 PM
Another edit: Beta4 now.

Edit: Updated to b3 (http://tf2maps.net/downloads.php?do=file&id=70).

Downloads: A new file has been added by Gonzales:

cp_rockmine_b2 (http://tf2maps.net/downloads.php?do=file&id=70)

Infomation
----------
Author: Gonzales
Map name: cp_rockmine_b2
Version: Beta2
Map type: 5 point push map, Wellnary style.

Map description: cp_Rockmine is a symmetrical Granary/Well style push map, consisting of a Red base, a Blue base, and a mine. The mine itself contains a red point, a blue point, and a neutral central point in "Mine Control."

I need to see how this map plays with lots of people, so I can tweak the balance. If you want to try running it on a server, that'd be great. =) Post any feedback in this thread. (http://tf2maps.net/showthread.php?t=380)

=============================

Beta2 changes:

Mine
---------
- Mine area layout has been altered, there are now fewer, larger paths.
- Various props have been repositioned
- Small rock ledge near the control points has been turned into a wooden platform in the Red mine, and a metal platform in the Blu mine
- Players can no longer climb/get stuck on wall supports
- Several cave ceilings have been raised, resulting in a less claustrophobic feel

Mine Control
---------
- Small computer rooms have been redone: windows are now larger, textures have been changed, and light has been added
- The "blocks" near the upper entrances have been turned into small, un-enterable rooms
- Minor detail/texture changes

Blu base
---------
- Many texture/detail alterations have been made
- Outer stairway has been fixed, inner stairways have been completely redone

Red base
---------
- Minor detail changes

General
---------
- Scouts no longer "bump" spawn room doors
- Default spectator view is no longer outside the map
- No_entry overlays on spawn doors now consists of one large sign, instead of 6 small ones, and only appears when door is open
- Fixed props that levitated, or were embedded in walls/floors/ceilings
- Many minor details have been added/altered
- 3d Skybox has been redone

=========================

Installation:
Extract the zip file to:
...Steam/steamapps/YOURSTEAMID/team fortress 2/tf/maps

Create a server with cp_rockmine_b2.

Gonzales
12-30-2007, 06:58 PM
cp_rockmine_b2 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

Gonzales
12-31-2007, 01:07 PM
cp_rockmine_b2 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

Minor update:

- Fixed minor bugs
- Changed capture times
- Added several decals

Gonzales
01-01-2008, 01:38 PM
cp_rockmine_b2 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

Edit: Man, I feel like a spammer with this automated posting thing...

Anyways, added screens to the download page.

Gonzales
01-01-2008, 01:42 PM
cp_rockmine_b2 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

Gonzales
01-05-2008, 08:46 PM
cp_rockmine_b2 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

Gonzales
01-05-2008, 08:51 PM
cp_rockmine_b2 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

Gonzales
01-05-2008, 08:51 PM
cp_rockmine_b3 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

Map is now beta3!

Beta3 changes:


-Mine Control area layout has been altered

-Much more detail added everywhere

-Map is now much more optimized, fps should improve

Gonzales
01-11-2008, 05:38 PM
cp_rockmine_b4 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

- Set the spawn adjust on capture points, teams now gain momentum when capturing a point.

- Minor layout change in mine area.

Gonzales
01-28-2008, 12:52 PM
cp_rockmine_b4_v2 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

Gonzales
01-28-2008, 12:53 PM
cp_rockmine_b4_v2 (http://tf2maps.net/downloads.php?do=file&id=70) has been updated!

Minor update. Timer has been extended, several minor details added, slight optimization improvements.