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Void
11-19-2008, 09:50 PM
A list and showcase of the Particles in Team Fortress 2, courtesy of Daimao of Facepunch Studios.

http://img127.imageshack.us/img127/4086/listzr8.png

Finally, I can make my oil BURN. :O

Additional Particles in name form only:


Name Description and Notes
bday_1balloon Single balloon floating up.
bday_balloon01 Two balloons floating up
bday_balloon02 Two balloons floating up
bday_confetti Confetti.
ExplosionCore_buildings Explosion
ExplosionCore_MidAir Explosion
ExplosionCore_MidAir_underwater Underwater Explosion
ExplosionCore_sapperdestroyed Small Electric Zap/Explosion
ExplosionCore_Wall Explosion
ExplosionCore_Wall_underwater Underwater Explosion
critgun_weaponmodel_blu Electric ball effect
critgun_weaponmodel_red Electric ball effect
healthgained_blu Single Health Cross floating up.
healthgained_red Single Health Cross floating up.
eject_minigunbrass ejects brass
smoke_rocket_steam Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary
smoke_blackbillow_dustbowl_skybox Thick black smoke (with flame) found coming for the smoke stack in Dustbowl..
smoke_wispy_black_2fort Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.
cinefx_goldrush Huge explosion as seen if the opposing team's cart reaches at the end of the track.

Note: Replace the word Red for Blue, if you want Blue effects.
rockettrail_! A smoke trail thats based on the size and speed of a rocket. Currently Broken.
rockettrail A General Smoke trail.
critical_rocket_red Critical Rocket effect, in Red team Color.
critical_rocket_redsparks Critical Rocket effect, red sparks that are generated by effect.
rockettrail_underwater A stream of Bubbles that emits from a Rocket, instead of smoke.
rockettrail_waterbubbles Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point.
sentry_rocket The Main rocket muzzle effect.
sentry_rocket_burst The effect made when Rockets are fired from the Sentry.
sentry_rocket_fire The Smoke effects and small fire particles generate by the rocket when its in mid air.

Note: Replace the word Red for Blue, if you want Blue effects.
Name Description and Notes
teleporter_red_exit The Glow effect generate from a Red exit Teleporter.
teleporter_arms_circle_red The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_red_entrance The glow Generated by a Red teleporter entrance. This glow is brighter then that of an exit.
teleporter_red_charged The first Stage of the glow effect produced by a teleporter.
teleporter_red_charged_level2 The Second Stage of the glow effect produced by a teleporter.
teleporter_red_charged_level3
teleporter_red_entrance_level2
teleporter_red_entrance_level3
teleporter_red_charged_wisps The small particles generated by a teleporter trail.
teleporter_red_wisps_level2 The teleporter circles generated in a teleporter trail.

Apom
11-19-2008, 10:37 PM
Also noteworthy is the "flamethrower" particle effect, which is, well, the pyro flamethrower effect. I used it in cp_cathedrals (http://forums.tf2maps.net/showthread.php?t=3685) to make the gas lamps:

http://forums.tf2maps.net/attachment.php?attachmentid=521&d=1227046731

The actual effect is a full flame spray, I used a brush to limit its range and hence obtained a fireball of sorts.

Icarus
11-19-2008, 10:52 PM
Awesome!

But don't forget about map-specific particles, like smokestacks and the Payload Explosion!

laghlagh
11-20-2008, 07:33 AM
And what about the smoke from the well pipes and suc?h? :)

YM
11-20-2008, 07:51 AM
And what about the smoke from the well pipes and suc?h? :)

This is true, whilst its a nice list and well presented it would be far more useful to have the full list of usable particles (so thats all the ones from the cinematic explosions, all the rocket smoke, all the chimney smoke etc)
It would also be more helpful to have the list in text format (as well) so that you can copy/paste the complex named ones.

and whilst you're at it, add them all in here, since both lists are incomplet and different they should compliment each other nicely - http://developer.valvesoftware.com/wiki/List_of_TF2_Particles

Void
11-20-2008, 03:29 PM
Added the particles listed on the Dev wiki.

VMs
07-21-2009, 04:48 AM
some particles
http://img140.imageshack.us/img140/1480/particles.jpg/

Nineaxis
07-21-2009, 09:33 AM
Now, off to wonder why the typing speech bubble isn't used...

The Political Gamer
07-21-2009, 09:51 AM
/me Thanks people.

Sgt Frag
07-21-2009, 10:33 AM
Others I know about:
names are probably wrong for now, will correct

waterfall_rocksplash
waterfall_sides
waterfall_waves (which contains the tall waterfall mist)

Icarus
07-21-2009, 12:03 PM
Hey guys, ever want a more complete list of particles?

Open the TF2 particle editor by starting up TF2 with -tools

You can preview them and check their names.

Gaw
07-21-2009, 12:12 PM
Hey guys, ever want a more complete list of particles?

Open the TF2 particle editor by starting up TF2 with -tools

You can preview them and check their names.

You sound like Billy Mays :P

"Hey guys - ever wanted to find out about all those fancy particles you see?"

:sleep:

BugMeNot
09-16-2009, 11:31 PM
Hmm...the speech bubble particles can be started using func_button, but not stopped like other particles. Any ideas? Does it have to be killed to disappear?

Apologies for the bump