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View Full Version : recompiling problems :/


Sean of the Dead
01-02-2008, 06:02 PM
I need help recompiling a map. If I try to the compiler log freezes; and yes, I waited over half an hour and it was still frozen :P

I'll get a picture of where it is freezing in a minute. And, the map was made by my clan, they let me edit it and add/change things to make it better. :D

A Boojum Snark
01-02-2008, 09:11 PM
You can't... any decompiled map will be in such disarray that trying to recompile it without doing a near total rebuild using it as a blueprint is futile/impossible.

Armadillo of Doom
01-02-2008, 11:37 PM
What Snark said, I'm afraid. The best use of decompile is reference, and to snag a nice piece of geometry from time to time.

Sean of the Dead
01-02-2008, 11:58 PM
oh well, after trying again, i got it to work, then i changed a bunch of stuff, and now it doesnt work. i give up :(

Paddy
01-03-2008, 09:25 AM
just out of interest does it freeze on portal flow?

Sean of the Dead
01-03-2008, 06:29 PM
:D yeah thats where it freezes. :(

Big Nick Digger
01-05-2008, 04:12 AM
try increasing/decreasing (i forget which) the default lightmap scale. I think decompiles set the grid to some real fine number which can cause you problems.

Squirrelly
01-05-2008, 04:23 AM
it may still be compiling, some parts can a very long time & can look as if your computer or program is frozen, but its not. It used to happen to me back in the day on my old P2 i thought Hammer kept freezing, haha.

Also i'd turn down RAD & VIS to "Fast" so it goes faster to test it.

But yea, recompiling a decompiled map is going to keep u busy with problems forever. Best to look at whatever you need & make it on your own after.