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Cdsand
01-09-2008, 02:47 PM
I finished the beta version of heatsink and it still needs playtesting.
GET IT HERE! (http://www.fpsbanana.com/maps/44019)

Beta 2!

Background: RED has finally captured enough intelligence briefcases to find BLU's secret computer database lab hidden inside an inactive volcanic mountain. They arrive via an elevator designed to go down into the mouth of the volcano. The invasion begins! Will RED capture BLU's database complex for their own uses? Or will BLU prevail and fend off RED's attack? We'll see.

(Old screenies.)
http://img.photobucket.com/albums/v120/Cdsand/cp_heatsink_b10004.jpg
http://img.photobucket.com/albums/v120/Cdsand/cp_heatsink_b10002.jpg
http://img.photobucket.com/albums/v120/Cdsand/cp_heatsink_b10001.jpg
http://img.photobucket.com/albums/v120/Cdsand/cp_heatsink_b10000.jpg

Paddy
01-09-2008, 03:08 PM
looks good! I made a sketch of the map im making at the moment but i cant think of a name for it! Sketches do help i think! they kepp you focused!

ZargonX
01-09-2008, 03:22 PM
Is that a custom lava texture? I want to add some lava in my current project, but I haven't been able to find a good texture.

Cdsand
01-09-2008, 03:39 PM
All it is is a scrolling unlit texture that I made, it doesn't have any other property of lava though. I put a water brush over it to make it wavy, but that's about as close as I can get to actual lava atm.

Youme
01-09-2008, 04:05 PM
Looks pretty good.

Advise on lava in games - don't just make it red water, add the crusty black lumps on the top, make them split up and re-form
http://www.swisseduc.ch/stromboli/glossary/icons/paehoe_lava.jpg
note how the bits at edges and where it is coming from is red, but the bits that are in the open are black.


where as this looks bad -
http://starryskies.com/solar_system/venus/lava_domes2.jpg

I'd like to try my hand at texturing a lavery cliff for you, if you want it. I would make you a lava one too but I have no idea how to do water textures.

Cdsand
01-09-2008, 04:23 PM
Welp, until source has lava physics...

jakeparlay
01-09-2008, 07:50 PM
i'd try and keep the lava area as small as possible, or keep in an area visible but no accessible under any circumstances (even driven through the air by a level 3 SG) Nothing will turn off new players to the map faster than an environment that delivers fatal blows with a simple misstep at every corner.

other than that though looks like a solid plan. another sharp idea for converting a sketch quickly to a blocked-out map is to make a texture out of the sketch itself

here's what a guy over at interlopers did with a satelite image converted into a 'blueprint' for his hammer buildings:
http://img216.imageshack.us/img216/5368/stalkerplantscale0008gn0.jpg

once its there, apply it to a massive brush under your level, and scale it to your hearts desire!

Cdsand
01-10-2008, 12:36 PM
1. I consider the lava around the northeastern and middle cp's to be a part of the skill required to capture a point. It just makes it that more tense of a moment as you guard it. I'll tell ya though, unless you really just weren't paying attention in the first place you aren't going to fall off by accident; it's a big easy path to take. If someone isn't paying attention to something like that, then they aren't a good TF2 player in the first place. And if it was a level 3 SG that shot you into the lava, then you were screwed to begin with.

2. I actually considered doing that with the sketch, but the problem is I didn't use a ruler or anything like that to do the sketch. I know that's what 3d modellers do to make characters and stuff, but a map needs to be too perfectly straight to match up with a sketch. Instead I use key points where the map lines up in certain places to make sure everything is going well.

Youme
01-11-2008, 12:52 PM
I started working on a lava cliff for you (hope you don't mind lol)
The texture I'm painting onto is 2048, the final texture will be 1024 and this is 512 -
http://img228.imageshack.us/img228/205/lavacliffpreviewty4.jpg

Here is what it looks like ingame (its got a normalmap stolen from another cliff texture at the moment, I'll make my own eventually)
http://img228.imageshack.us/img228/1359/lavacliff1ly6.jpg
http://img228.imageshack.us/img228/8864/lavacliff2tu3.jpg
(sale reference, that cliff is 384 units tall and the texture is scaled to X = 0.5 and Y = 0.38)

I know its still rough but I only really started it today (a few hours ago)
Any comments/critique.....
=D

ps, I'll probably do a lava floor texture after this and then If I'm really on fire a blackened gravel(blended if I can be bothered) just to make you love me more.

ZargonX
01-11-2008, 01:02 PM
That's looking really good, Youme! Can't wait to see even more!

drpepper
01-11-2008, 01:15 PM
wow youme, that actually looks really good!

Scoobingsthe2nd
01-11-2008, 01:34 PM
That's great! I was thinking about putting a volcano in the next map I did :001_tt1:

Snipergen
01-11-2008, 01:38 PM
This kanda looks good man, put some orange lights next to it too see.

1 question, how u make your texture tileable? I want something for photoshop that when i paint, and if i paint over the edge it paints further on the other side, eeg: if i paint at the top and over the top of the picture, my brush reappears at the bottom.

Youme
01-11-2008, 01:44 PM
wow youme, that actually looks really good!

you sound supprised lol:p

1 question, how u make your texture tileable? I want something for photoshop that when i paint, and if i paint over the edge it paints further on the other side, eeg: if i paint at the top and over the top of the picture, my brush reappears at the bottom.

I use the offset filter filters>others>offset (then ctrl+f for every other layer so they are all in the same place)
I offset the whole image by something like 500 pixels in X so that the join is in the middle...paint over it. then later on I'll offset it again and paint over it once more. I just repeat this every now any then so my texture never has defined edges I just paint on the middle bit.

Snipergen
01-11-2008, 01:45 PM
cool thx, gonna try that later

DJive
01-11-2008, 02:31 PM
wow youme, that actually looks really good!

No agree'ed I'm really impressed. You'd be a god if you released a texture pack to the community, as i don't believe there is any out there plus its looks VERY TF2 style which is why im so impressed

drpepper
01-11-2008, 02:39 PM
No agree'ed I'm really impressed. You'd be a god if you released a texture pack to the community, as i don't believe there is any out there plus its looks VERY TF2 style which is why im so impressed

yea thats the thing that caught my offguard. it looks 'tf2ish'. :)

Youme
01-11-2008, 02:47 PM
That'd be my new A5 tablet. To those that don't know what a tablet is or know little about them A5 may sound small, but the difference between my previous A6 and my new A5 is similar to the difference of drawing with your foot and hand. In other words, Its F'in ace.
I'm just waiting for cdsand's view. :)

Snipergen
01-11-2008, 02:55 PM
TF2 style is slightly diffrent. Youme's texture is good but its not yet completely TF2. TF2 is between realistic and painted, youme's texture is still too close to the painted side.

You guys probably think shut up faggot but I think im right :p

Youme
01-11-2008, 03:03 PM
you are right, but as I said I've only just started it.

Snipergen
01-11-2008, 03:18 PM
i believe in you!

Cdsand
01-11-2008, 05:08 PM
That texture is nice. Looks nice and painted looking for TF2's style. Anyhow, I've been working more on the lava today, to make it perfect. The only thing I need to do now is cause players to burst into flmaes as they drop in. I'm looking into an igniting entity or something.

http://img.photobucket.com/albums/v120/Cdsand/lava.jpg

Intraman
01-11-2008, 05:12 PM
Doesn't the Trigger_hunt's burn setting do something like that?

Cdsand
01-11-2008, 06:19 PM
I hoped it would. But apparently not.

Youme
01-11-2008, 08:21 PM
It's getting better, I've mixed in one of the official cliff textures, I think it works quite well. the stuff at the top is way too bright though:
http://img81.imageshack.us/img81/542/lavacliff4or9.jpg

In the shade:
http://img81.imageshack.us/img81/9047/lavacliff3jc4.jpg

And some dirt:
http://img81.imageshack.us/img81/2100/lavadirt1of8.jpg
This dirt is just the same as the official dirt/gravel blend but darker, desaturated and with modified hue and levels, fully blended of course

And now, I am tired. So I shall go to bed.

jakeparlay
01-11-2008, 08:47 PM
ace

Logo
01-11-2008, 08:53 PM
You need to make the lava texture wider or do something. The lava flow/crack looks nice but it repeats way too often.

Cdsand
01-11-2008, 09:08 PM
I do remember reading that having big contrasting details is not favorable for a repeating texture. Also, lava streaming down the wall wouldn't make much sense in a closed off space like I have.

I own Corel Painter, Paint Shop Pro, and VTFEdit, so I'll try my hand at something.

Intraman
01-11-2008, 09:16 PM
I don't making lava a water texture makes much sense unless you're doing some type of volcano like map which would need some type of bubbling lava. Having a just a black rocky testure with orange glowing cracks in it.

Youme, I do love that floor texture. Are you going to make it public?

Logo
01-11-2008, 09:30 PM
I don't making lava a water texture makes much sense unless you're doing some type of volcano like map which would need some type of bubbling lava. Having a just a black rocky testure with orange glowing cracks in it.

Youme, I do love that floor texture. Are you going to make it public?


As Cdsand said in the first post:

"RED has finally captured enough intelligence briefcases to find BLU's secret computer database lab hidden inside an inactive volcanic mountain."

So it fits the theme really.

Intraman
01-11-2008, 09:45 PM
...well I guess I missed that part heh.

EDIT: though if it's inactive then you wouldn't expect there to be bubbling lava in it.

Cdsand
01-11-2008, 11:55 PM
The part of the lava that is my modified water is there to make the lava look like it is churnign and flowing, this also keeps the texture from looking repetetive. Right under the "water" surface is the scrolling lava texture on a non-colliding brush. All of this is inside a kill trigger.

And I'm guessing that an inactive volcano can still have lava/magma in it, so long as it doesn't ever develop the pressure needed to erupt.

Scoobingsthe2nd
01-12-2008, 12:48 AM
I'd really like to start seeing some jungle textures. That way we could see some island lairs :D

Logo
01-12-2008, 01:48 AM
...well I guess I missed that part heh.

EDIT: though if it's inactive then you wouldn't expect there to be bubbling lava in it.

I also wouldn't expect two rival factions willing to wage war against each other to build bases 50ft apart or hide rockets in a brewery but here we are.

Youme
01-12-2008, 07:40 AM
Yeah I'll make it public, I'll get the hue right first, its a tiney bit too purple.
I'll see if i can make the cliff texture wider (the mapper using it can always stretch it, it doesn't look terrible stretched)
I reckon an inactive volcanoe an have lava in it, i mean, lava is awesome! lol
and Logo, what the hell IS your avatar?

Logo
01-12-2008, 11:30 AM
It was a blobfish, didn't he look so cute and happy!

I've been meaning to change it though to this new one.

Cdsand
01-13-2008, 07:19 PM
I added a screen of what it looks like in game so far. Half-way done! Maybe 60%, I can't tell.

Anyway, It is time for me to move on to the outdoor area of the map and I wanted to know what time of day and weather type would be best. Opinions?

Cdsand
01-16-2008, 01:15 PM
The map is all put together now. There are still many decorations and details to add, but while I do that, the map is fully playable as-is and needs testing. Currently testing and putting it together at the moment, so just a minute...

Intraman
01-16-2008, 04:33 PM
that was fast!

JTG
01-16-2008, 05:59 PM
Will I be able to fight the urge to play as engy and put a teleport exit on the very edge of the lava pit?

I hope not.

Cdsand
01-16-2008, 06:38 PM
I suppose you could but it wouldn't stay there long, and it isn't like people will fall off of the thing unless they don't look where they are going first.

JTG
01-16-2008, 07:23 PM
Cdsand, you're sappin' mah fun. :)

Voztron
01-17-2008, 05:16 PM
This looks great! I really like the contrast of the Bue CP and Red CP over the lava pit.
I am just a bit worried that the two CPs I am talking about (the ones with the T intersection paths) seem a bit confined and may be too small for the larger severs. I could be wrong though.

Cdsand
01-18-2008, 04:11 PM
Beta done.

Voztron
01-20-2008, 08:20 PM
Really cool map, I like the cris cross design.
Can I suggest you add a method to help the attacking team to find the next CP? They could come a bit confused and as the map is fairly small may cause some pwnage for the defenders.
You should also consider some more alternate routes, there is really only 2 entrances into each area. The map needs to be a bit larger as well or its going to be really tough for the attacking team.

Overall I like what you have done, maybe no HL2 textures :)

Keep it up mate!

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