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Haas
01-12-2008, 04:51 PM
not much just a overview how you should make your cp map:

http://img153.imageshack.us/img153/664/cappointsvd9.png
Example is in the map source dir.
The size of the cap points is the equal to the time to cap.

YM
01-12-2008, 05:05 PM
correction, This is how to lay out your CP game for a well/granary style CP game. ever played gravel pit? Thats CP and isn't like this....

This is just one way, if you want a different type of gameplay then this might not work. and it is only a 'guide'

Haas
01-12-2008, 05:32 PM
Okey your right this is the well style and the warpath style.
I made this first for me because the spawns can get confusing.
Gravelpit doesn't have multispawns so you don't need an overview like this.

Vilepickle
01-12-2008, 06:31 PM
There's only 2 forward spawns.

Intraman
01-12-2008, 08:53 PM
Personally, I think having the 3 forward spawns set up like that. It would be better if their was only the 2 (aka spawn 2 and spawn 3) which are unlocked when capping 3 and 4 for red, 3 and 2 for blue. Other then that it's a good lay out for a linear CP type game.

Snipergen
01-13-2008, 05:25 AM
...linear CP type game.

Which I absolutely hate because it gives you the feeling you play in a large rectangle with some walls and obstacles.
I HATE well and granary :D

YM
01-13-2008, 06:36 AM
Which I absolutely hate because it gives you the feeling you play in a large rectangle with some walls and obstacles.

Hey they are better than those 'killboxes' you get with CS:S and HL2DM. Now they really suck.

good thing about TF2 is there are plenty of ways of arrangeing (damn my dyslexia!) CP maps like Dustbowl or Gravel pit. I for one love Gravel pit, I also love well. Granary not so much, it takes too freaking long to get anywhere.

Haas
01-13-2008, 09:34 AM
i can post the visio file if some one wants to change to layout
i already added some alternatives routes
http://img260.imageshack.us/img260/5384/cappointsroutesux1.png

Intraman
01-13-2008, 11:43 AM
Yes, that's definately better!

SG, there are a lot of ways you can set up a linear cp game so its not just a rectangle. you just have to be invitive.

Thristhart
01-13-2008, 11:51 AM
dang, i was hoping this was a complete tutorial on making a cp_ map. I could use one of those :D

Haas
01-13-2008, 12:48 PM
dang, i was hoping this was a complete tutorial on making a cp_ map. I could use one of those :D
there is one in the valve wiki http://developer.valvesoftware.com/wiki/TF2/Creating_a_Capture_Point
And an example map in your mapsrc
This is an overview so you wont get confusing where which spawn goes and how many you need.

DJive
01-13-2008, 01:20 PM
dang, i was hoping this was a complete tutorial on making a cp_ map. I could use one of those :D

^^ Working on it. from spawn room to CP's to 2CP's at same time, to forward spawn.