View Full Version : Scout Update Info!
drpepper
02-17-2009, 03:56 PM
You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way.
The farther the ball flies before ricocheting offa some chucklehead's skull, the longer he's gonna be stunned. And guys who think they're tough because they're invulnerable? It works on them too.
Now the bad news: You can't double jump when you're carrying this little beauty. On the other hand, double jumping never put anybody in a coma.
http://www.teamfortress.com/scoutupdate/sandman.htm
|Cerious|
02-17-2009, 04:03 PM
Yesssssssssssssssssssssssssssss
Zeewier
02-17-2009, 04:21 PM
Isn't this freakin' annoying?
I hope it's 1 ball max :\
The Asylum
02-17-2009, 04:26 PM
No double jump?
Well I know one unlock I'm not going to be using.
Ezekel
02-17-2009, 05:09 PM
a stunner in a multiplay game... that really reeks of horridness to me...
medics will become very scarce on servers i think.
although, i'll accept it if other scouts to hit the ball back
ratclaw
02-17-2009, 05:41 PM
I don't know about this new weapon. It's going to be hard to part with my double jump, and I've always thought of ubers as a wild card you pull out when nothing else is working. I can see it being hard, but if you block an uber with something less than another uber, it seems cheap.
I guess I'll just have to trust valve on this one...
DucatiBon
02-17-2009, 08:24 PM
If they tie the smack of the ball with a "CRACK!" of a home run sound effect, it could feel very satisfying to use it
Altaco
02-17-2009, 08:39 PM
Cool. I like it because I can actually see using both, not like the blutsauger and ubersaw.
Altaco
02-17-2009, 08:39 PM
Nice, I like it - I can imagine switching frequently, I can imagine situations where they'd both be useful - unlike the blutsauger/ubersaw.
IGNORANCE
02-17-2009, 09:52 PM
Although parting with my double jump is not so great, and this wouldn't be totally effective, (in almost any situation) it could be useful on snipers or any other n00b that is dumb enough to stand still. Cant wait till they unveail the rest! Best for last baby!
the pyro blast was already a harsh blow to the ubercharge's effectiveness, now they have baseballs to worry about too.
Acegikmo
02-17-2009, 11:54 PM
the pyro blast was already a harsh blow to the ubercharge's effectiveness, now they have baseballs to worry about too.
That's what I thought too.
I can imagine it being impossible to use ubers the next week.
NovaSilisko
02-18-2009, 12:51 AM
http://dl.getdropbox.com/u/575558/scoutupdate.jpg
JoshuaC
02-18-2009, 02:32 AM
I'm so excited!
Shmitz
02-18-2009, 02:55 AM
the pyro blast was already a harsh blow to the ubercharge's effectiveness, now they have baseballs to worry about too.
The thing about the pyro blast though is that you could just kill the pyro even as you're getting pushed around. With the baseball, you can want to kill the scout all you want, but oh wait, you're stunned.
Muffin Man
02-18-2009, 03:27 AM
Not bad in my opinion, but I hope they won't go overboard with any more updates that take control away from players. The Pyro, Heavy and Scout having the ability is enough already...
EDIT: But of course, Valve never told us how long you will be stunned. What if it caps at 2 seconds or something? That's not terrible. Valve could easily nerf it too. I wouldn't worry about ubers becoming underpowered at all.
Ezekel
02-18-2009, 05:09 AM
i'm very surprised to see valve putting stunners into the game at all, natascha is bad enough. i mean it's alright to use vs say scouts, but when a soldier is is being natascha'd, or a pyro... it's just not fun.
i mean this is one thing i quickly discounted when i was (just as a fun excercise) designing potential new classes/abilities for tf2.
since it says that stun time is increased the further the ball flies, i imagine it'll have accuracy/trajectory similar to a flare gun, but hopefully will lack a crosshair for aiming, and perhaps even require some setup time (i.e. taking out a ball and tossing it into the air animations)
on the other hand, if the baseball attack also can do 5 damage to someone with only 5 hp left on top of it's primary effect, it'll make for some quite entertaining kills
i hope the next thing the reveal is the new game mode they have talked about...
Muffin Man
02-18-2009, 05:45 AM
Seeing as the "pattern" for the Heavy update was map - weapon - map - weapon - mode/map - weapon, it is likely that we'll get info on the new mode today.
You Americans are lucky...you can wake up, wait a couple of hours and then see the update, while the rest of us have to wait until the day is almost over. :(
That really makes scout much more defensive, but we have to see that in use and few weeks after the update release.
But first i´m going to finish my dont touch sandwich achievement.
Fearlezz
02-18-2009, 08:31 AM
I dont like this at all, stunning is not good.
Invictus
02-18-2009, 09:57 AM
The thing about the pyro blast though is that you could just kill the pyro even as you're getting pushed around. With the baseball, you can want to kill the scout all you want, but oh wait, you're stunned.
On the other hand, if a second or two of stun can break your entire push, your team is doing something wrong. I don't think the Uber needs the nerf, but I've no pity for a team that depends so much on two people.
Icarus
02-18-2009, 11:19 AM
Seeing as the "pattern" for the Heavy update was map - weapon - map - weapon - mode/map - weapon, it is likely that we'll get info on the new mode today.
Nahh, they'll probably save the juiciest info until later. I'm betting on a new Community Map today.
*Hopes for Freight*
Shmitz
02-18-2009, 12:12 PM
On the other hand, if a second or two of stun can break your entire push, your team is doing something wrong. I don't think the Uber needs the nerf, but I've no pity for a team that depends so much on two people.
It's not about a stun breaking the push. It's about introduction of a mechanic which takes control away from the player in a skill vs skill based game. This is never a smart thing to do.
IGNORANCE
02-18-2009, 01:15 PM
You Americans are lucky...you can wake up, wait a couple of hours and then see the update, while the rest of us have to wait until the day is almost over. :(
But its 1:15 and still nothing!! THE SUSPENSE!!:ohmy:
drpepper
02-18-2009, 01:23 PM
confirmed. nothing yet :(
my guess is a gametype or community map.
Spike
02-18-2009, 01:25 PM
I guess it's Civilian :D
Invictus
02-18-2009, 01:28 PM
It's not about a stun breaking the push. It's about introduction of a mechanic which takes control away from the player in a skill vs skill based game. This is never a smart thing to do.
Ah, I thought you were talking specifically about the Uber.
It'd be a bad idea if the mechanic was easy to use, difficult to dodge, or more debilitating than outright death (e.g. hitscan, area-effect, rapid-fire, or a minute-long stun). As much emphasis as Valve places on testing, though, I'm sure they've managed to work out the major balance issues.
cornontheCoD
02-18-2009, 01:33 PM
I'm curious what they are going to do about sentry guns. They said one of their goals was to make scout more playable on A/D maps where sentries are plentiful
Icarus
02-18-2009, 01:39 PM
sentries are the natural Scout counter, though
I hope they don't make scouts too strong.
A Boojum Snark
02-18-2009, 03:26 PM
Snipe-stun the engy and then he won't be repairing?
JoshuaC
02-18-2009, 04:10 PM
Page updated. :D
New community maps, watchtower and junction:
http://www.tf2.com/scoutupdate/watchtower_and_junction.htm
JoshuaC
02-18-2009, 04:17 PM
Nice looking maps. ;)
PMAvers
02-18-2009, 04:22 PM
Nice looking maps. ;)
Indeed. :P
Any word to whether it's going to be a new, final version of Watchtower, or is it going to be similar to b3?
midget31394
02-18-2009, 04:22 PM
I wonder whats left to do, and what Valves new gamestyle will be like...
JoshuaC
02-18-2009, 04:25 PM
Indeed. :P
Any word to whether it's going to be a new, final version of Watchtower, or is it going to be similar to b3?
New version.
Equinoxo
02-18-2009, 04:33 PM
I think the entire world is refreshing the Scout update page the the moment.. It's crawling at a snails pace
Nice looking maps. ;)
oh, yeah.. uh... congratulations :lol:
Randdalf
02-18-2009, 04:58 PM
New version.
What changed? Breakable glass and physic props gone?
PMAvers
02-19-2009, 04:01 PM
http://www.teamfortress.com/scoutupdate/energydrink.htm
"BONK!" Energy Drink!
I am a frickin' blur here!
Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need. Bonk! is fulla radiation, which as we all know is pretty great for givin’ people superpowers. Just one can’ll blast ya into a few-second rush of radioactive energy so powerful you’ll be dodgin’ bullets like they ain’t even there!
Note: Bonk! contains several hundred times the daily recommended allowance of sugar. After the beneficial effects of the radiation wear off, drinkers have reported experiencing feelings of lethargy that can last several seconds. Reading this sentence absolves Bonk! of any liability for killing sprees inspired by or deaths resulting from the ingestion of Bonk! Enjoy Bonk! responsibly… Or by the case!
Icarus
02-20-2009, 11:45 AM
Today I predict the update will be...
Double Payload Map!
Queops
02-20-2009, 01:22 PM
Some kind of racing mode :o
Icarus
02-20-2009, 03:29 PM
http://www.teamfortress.com/scoutupdate/energydrink.htm
Energy Drink Page updated with achievement data.
The Russians were correct.
Last unlockable: Force-A-Nature
You may need to click refresh to see any changes.
AntonJ3000
02-20-2009, 03:45 PM
http://www.teamfortress.com/scoutupdate/energydrink.htm
Energy Drink Page updated with achievement data.
The Russians were correct.
Last unlockable: Force-A-Nature
You may need to click refresh to see any changes.
Yep it's nice, even though you re-worded the last 2 sentences from my post :P
Icarus
02-20-2009, 03:47 PM
nope my post was made a minute before yours
i win :D
AntonJ3000
02-20-2009, 04:00 PM
nope my post was made a minute before yours
i win :D
Aww :(
So close... :sleep:
PMAvers
02-20-2009, 04:43 PM
Behind Door #4...
CP_Egypt'd!
(And Fastlane getting updated with much-needed fixes.)
CP_Egypt
created by Sean ‘Heyo’ Cutino
A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.
Fastlane is an update to one of the first community maps we shipped. This release features a wide variety of changes, from spawn and capture timer tweaks, to geometry and art modifications, to exploit fixes.
Part of me's hoping that's a new version of Egypt, since the second stage was a frickin' meatgrinder.
Icarus
02-20-2009, 04:46 PM
What the fuck
Queops
02-20-2009, 04:47 PM
Zomg, updatezzz. I played egypt at css <.<
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