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Snipergen
01-15-2008, 08:48 AM
Ok, I decided to make pressure a tc map. Well, something between tc and dustbowl, but underwater ;)

Anyway, the shark is semi-done. I want to work a bit more on the texture, have to look how I get normal maps to work in source and spec maps... than we can start.

Now back to c++ for a while :D

http://img239.imageshack.us/img239/8027/sharkrenderednl2.jpg

Youme
01-15-2008, 08:56 AM
Looks nice, I'd try not to have tooo much water in the map. The main rout is watery perhaps with a dry longer path to each location.
Nice shark, and I'm looking forward to it

hacky
01-15-2008, 09:02 AM
Where's the raygun on top of his head?

Snipergen
01-15-2008, 09:09 AM
There will be no water that where you can swim in. Like in Bioshock, you never swim too (only at the start lol). There will be water round you but you don't have to swim :) Just some water puddles here and there etc.

Hacky sorry :p NO LAZERZ :D

drpepper
01-15-2008, 09:11 AM
where are the frikkin' lazers?

Snipergen
01-15-2008, 06:23 PM
Hehe no lasers XD

GroundTexture, now trying to get it working in hammer with the normal maps.

http://img167.imageshack.us/img167/109/bumpoo0.jpg

Voztron
01-15-2008, 06:46 PM
Put the Lasers in, they could be Red experimental weapons or something. A red base aquarium with fish mutilations... that would fit TF2

Intraman
01-15-2008, 07:09 PM
interesting. have the lay out planned yet?

Snipergen
01-16-2008, 01:52 AM
interesting. have the lay out planned yet?

I have some ideas yes, but didn't draw a plan yet (that I will make this weekend). I just want to do some tests here before I start with the orange map :)
The map won't be red based since its an underwater facility of blue but red has some parts of the map too. Like if you played Bioshock: red(arcadia) blu(medical pavilion)

Snipergen
01-16-2008, 03:41 PM
Allright that works :)

http://img89.imageshack.us/img89/4383/bumpuberpp6.jpg

Nizzem
01-16-2008, 03:49 PM
looking good so far, I like to tile texture a lot.
The side fin on the shark looks.... wrong, but the rest is great.
Are you using Max or maya?

Can't wait to see it in action.

Youme
01-16-2008, 03:50 PM
however normaly that normal map looks, it also looks way too deep.

Snipergen
01-16-2008, 03:54 PM
Its uber normalmapped to see how extreme I can go. It will be more subtle near the final texture since im just experimenting :)
Shark his fin is wrong smoothing groups, maybe a bit too lowpoly too but that's a bit too late now to change innit? :p

I use 3DSmax :)

Intraman
01-16-2008, 05:31 PM
I assume that the sharks won't be a major feature of the map anyway right? I'm guessing you put them in either some type of aquarium or in some outside area that's only veiwable through windows and such.

JTG
01-16-2008, 07:11 PM
I'm really excited to see how this turns out. I've wanted to do an underwater level as well. I was thinking of having two underwater biospheres (like in the movie The Abyss) with moon pools and everything.

Love the shark, btw.

TheBladeRoden
01-16-2008, 08:28 PM
Don't I get the reward for correctly guessing your map theme?

Squirrelly
01-17-2008, 03:36 AM
cant wait to see sharks swimming by :)

Snipergen
01-17-2008, 02:49 PM
I still need to do some texture work but its almost finished, all diffuse/normal/spec maps work, good fps, gonna be awesome. Im gonna animate it tomorrow.

http://img167.imageshack.us/img167/7387/sharkhr2.jpg

Youme
01-17-2008, 03:12 PM
animate it? no! leave it like Damien Hurst's shark....

Snipergen
01-17-2008, 06:03 PM
Noway im animating this sucker to swim around :). you wont get near it though or get bitten :) just decoration.

Voztron
01-17-2008, 06:30 PM
Looking good, now do something with it :p

Snipergen
01-18-2008, 10:51 AM
Well yea, should i keep posting every model that I made or do you guys say meh we dont care, make everything and show us than what you got!?

Tell me what you want, i feel a bit of a spammer atm :p

Anyway, latest model.

http://img179.imageshack.us/img179/862/mwaaarghcs8.th.jpg (http://img179.imageshack.us/my.php?image=mwaaarghcs8.jpg)

Kirko
01-18-2008, 12:14 PM
ur shark has inspired me to make a fish tank full of hermit crabs in it for my map. haha. jp. sweet shark.

Intraman
01-18-2008, 05:11 PM
Oh you gotta animate it!

Sacrifist
01-18-2008, 05:22 PM
You plan to release your assets after the map is finished for public use right? If not, then I dont like you anymore.

Snipergen
01-18-2008, 06:19 PM
http://img184.imageshack.us/img184/5706/mwaaarghuy1.jpg

Well, im gonna give the shark away when its finished I think. We"ll see about that later.

Image up there, another model done for the test scene.

DrHaphazard
01-18-2008, 07:19 PM
Jeez nice shark and incredibly nice floor texture. Sounds like a cool idea for a map.

Intraman
01-18-2008, 11:31 PM
heh the shark is quite large. I take it that room is just a test.
The floor texture looks great! But those columns. I donno, they look cool, but I think you may have broke your own rule about keeping the TF2 style.

Kirko
01-19-2008, 12:17 AM
^ i agree. looks like something id see from the covenant on halo3 :D i mean without the crappy n64 halo3 look.

Buddikaman
01-19-2008, 01:41 AM
The shark is solid. The columns really look weird for Tf2, they look like something out of bioshock, especially the overuse of normals and speculars. Ive noticed very little in TF2 is normal or specular mapped, im guessing to keep to the stylized look of the game.

-Buddikaman-

Shmitz
01-19-2008, 02:26 AM
There's more stuff that is normal mapped than it seems, but most normal maps are very subtle, and are typically reused across a family of textures.

Snipergen
01-19-2008, 05:47 AM
heh the shark is quite large. I take it that room is just a test.
The floor texture looks great! But those columns. I donno, they look cool, but I think you may have broke your own rule about keeping the TF2 style.

Agreed. It looks to realistic. I realize it too when I was running around " damn, it looks good, but good for counterstrike..."

Ofcourse its all in the textures for structures like this (cars are cartoony modelled too, but some stuff not).

It will be a quest how to make a right texture for it AND use bump/spec map.

Yes this is a testmap where it compiles in 4 seconds.Shark is so big to make it still impressive when a huge shadow passes a room.

This answers your remarkt too budikkaman (cos you are right too.)

This proves again how hard it is to keep everything consistent.

Snipergen
02-15-2008, 11:44 PM
Riiiiiiiight I'm still alive and this project has got fresh and new ideas now... gonna be kickass when I find the time to finish it. Gonna do longer over it than misspkunkeehh ;)
Did me some barrels with a shark sign on it. Bit over bright but I swear to god I got the tf2 style now.

http://img185.imageshack.us/img185/6708/barrelzip1.jpg

Buddikaman
02-16-2008, 01:15 AM
Cool models dude. A word of advice, dont go to overboard with the shaders in your map this time just because you can(and its great that you "can"). I honestly dont think tf2 looks right with alot of normal maps or over tons of shaders. Keep it abstract, keep it painterly. Cool map idea either way. Btw what is your steam name, I was gonna add you.

-Buddikaman-

Snipergen
02-16-2008, 01:35 AM
Yep yep I totally agree with ya man. I've thrown away the prev models and went back to the sketchy style. Its not over bumpmapped, almost no specs etc.... should work now :p

ChickenHunter
02-16-2008, 07:03 AM
the sharks kill you if you touch them right? so putting lazers would make more sense than "THEIR SKIN IS SO HARD THAT IT CAN EVEN CAUSE YOU TO DIE BY JUST TOUCHING IT!!!!!!!!!11!" Besides I'm sure it would be a funny culturla reference

Haas
02-16-2008, 09:38 AM
You should make the shark like the trains in well.
And instead of the bells the jaws theme!
Offcourse not on tracks but making a hatch op and the shark swims out to the next hatch eating everyone in his way.

Snipergen
02-16-2008, 10:28 AM
Nononononooooo I don't want the sharks to do something but I had the idea when the last point is capped in an underwater base (deep blue sea remember? :p ) That a shark would jump out or something. Anyway I think it's possible to trigger a kickass animation when a point is capped.

DrHaphazard
02-16-2008, 12:45 PM
Barrels: Beware shark inside!

heh great stuff sniper, would love to see any layout you have planned for this thing? I assume its gonna be something similar to big glass and steel bubbles connected by tunnels? I never played Bioshock so not entirely sure what it looks like.

On a related note, did you ever watch Sealab 2021 on Adult Swim?