horza
01-20-2008, 09:10 AM
hiya,
well i did write quite a big post a minute ago but it seems to have vanished :(
i want to create a spawn inside the hull of a boat. is this possible is the main question i have
I am modeling the boat and creating the MDLs, a friend is doing the actual map.
Here is my very simple hull
http://homepage.ntlworld.com/highview/images/TF2/hullscreenie.jpg
it's all one mesh with no errors. you can see the spawn area inside the hull in the Right view port.
i have tried a few ways of creating the collision models and how ever i do it the spawn space is ignored and the hull appears as all solid when in the game
this tut is the only thing i haven't tried http://www.hl2world.com/wiki/index.php/Creating_Physics_Models, the main reason being it will take longer to create collision model out of boxes that it would to make the model in the first place. To my mind creating a collision model out of lots of boxes would mean it would be more complex (more polys) than my hull currently has. hence why i am now wondering whether it is possible to have a spawn\room inside a static prop....or maybe it is possible, but just not practical.
any help\tips appreciated
Cheers
Horza
well i did write quite a big post a minute ago but it seems to have vanished :(
i want to create a spawn inside the hull of a boat. is this possible is the main question i have
I am modeling the boat and creating the MDLs, a friend is doing the actual map.
Here is my very simple hull
http://homepage.ntlworld.com/highview/images/TF2/hullscreenie.jpg
it's all one mesh with no errors. you can see the spawn area inside the hull in the Right view port.
i have tried a few ways of creating the collision models and how ever i do it the spawn space is ignored and the hull appears as all solid when in the game
this tut is the only thing i haven't tried http://www.hl2world.com/wiki/index.php/Creating_Physics_Models, the main reason being it will take longer to create collision model out of boxes that it would to make the model in the first place. To my mind creating a collision model out of lots of boxes would mean it would be more complex (more polys) than my hull currently has. hence why i am now wondering whether it is possible to have a spawn\room inside a static prop....or maybe it is possible, but just not practical.
any help\tips appreciated
Cheers
Horza