View Full Version : Texture Cloudynight (skybox texture)
nubcake
06-05-2009, 08:11 PM
It's a cloudy night. Spliced from skyboxes of gravelpit and pipeline; respective source textures are copyright Valve.
Not recommended for use with HDR.
Please credit when you use it.
MangyCarface
06-05-2009, 08:55 PM
beautiful, can we get a compile screen?
Nineaxis
06-05-2009, 09:32 PM
Not recommended for use with HDR? Are you crazy?
nubcake
06-05-2009, 09:40 PM
because with HDR it turns out to be really bright. I'll even compile the same map with a different skybox and it'll turn out to be fine, even if they're almost identical VMTs :\
Here's the request thread
http://forums.tf2maps.net/showthread.php?t=7107
http://i4.photobucket.com/albums/y118/zornor/sky_cloudynight_01-test.jpg
Nineaxis
06-05-2009, 09:58 PM
Is that with a proper tonemap controller?
nubcake
06-06-2009, 05:52 AM
Yes, lowered the exposure and whatnot, looked at the VDC. After some modification it's fine but it screws with the light_spot entities
Gadget
06-17-2009, 03:04 PM
How did you fix the bright HDR sky? I have the same problem with a modified pipeline sky. When compiling with HDR it's all white although I have a proper set up tonemap_controller.
Oh god yes. This is perfect!
What settings do you recommend for light_env? :D
nubcake
06-18-2009, 06:10 AM
Settings for light_env were just from pipeline, although I brightened it up a little.
Jamini
06-23-2009, 01:16 PM
Oooh.
This is going right into the payload race map I'm working on right now. It's perfect for the lighting style I was going for. Thank you!
vBulletin® v3.8.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.