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View Full Version : Texture Cloudynight (skybox texture)


nubcake
06-05-2009, 08:11 PM
It's a cloudy night. Spliced from skyboxes of gravelpit and pipeline; respective source textures are copyright Valve.

Not recommended for use with HDR.

Please credit when you use it.

MangyCarface
06-05-2009, 08:55 PM
beautiful, can we get a compile screen?

Nineaxis
06-05-2009, 09:32 PM
Not recommended for use with HDR? Are you crazy?

nubcake
06-05-2009, 09:40 PM
because with HDR it turns out to be really bright. I'll even compile the same map with a different skybox and it'll turn out to be fine, even if they're almost identical VMTs :\

Here's the request thread
http://forums.tf2maps.net/showthread.php?t=7107

http://i4.photobucket.com/albums/y118/zornor/sky_cloudynight_01-test.jpg

Nineaxis
06-05-2009, 09:58 PM
Is that with a proper tonemap controller?

nubcake
06-06-2009, 05:52 AM
Yes, lowered the exposure and whatnot, looked at the VDC. After some modification it's fine but it screws with the light_spot entities

Gadget
06-17-2009, 03:04 PM
How did you fix the bright HDR sky? I have the same problem with a modified pipeline sky. When compiling with HDR it's all white although I have a proper set up tonemap_controller.

Psy
06-17-2009, 03:32 PM
Oh god yes. This is perfect!

What settings do you recommend for light_env? :D

nubcake
06-18-2009, 06:10 AM
Settings for light_env were just from pipeline, although I brightened it up a little.

Jamini
06-23-2009, 01:16 PM
Oooh.

This is going right into the payload race map I'm working on right now. It's perfect for the lighting style I was going for. Thank you!