View Full Version : Texture Cloudynight (skybox texture)
06-05-2009, 09:11 PM
It's a cloudy night. Spliced from skyboxes of gravelpit and pipeline; respective source textures are copyright Valve.
Not recommended for use with HDR.
Please credit when you use it.
06-05-2009, 09:55 PM
beautiful, can we get a compile screen?
06-05-2009, 10:32 PM
Not recommended for use with HDR? Are you crazy?
06-05-2009, 10:40 PM
because with HDR it turns out to be really bright. I'll even compile the same map with a different skybox and it'll turn out to be fine, even if they're almost identical VMTs :\
Here's the request thread
06-05-2009, 10:58 PM
Is that with a proper tonemap controller?
06-06-2009, 06:52 AM
Yes, lowered the exposure and whatnot, looked at the VDC. After some modification it's fine but it screws with the light_spot entities
06-17-2009, 04:04 PM
How did you fix the bright HDR sky? I have the same problem with a modified pipeline sky. When compiling with HDR it's all white although I have a proper set up tonemap_controller.
Oh god yes. This is perfect!
What settings do you recommend for light_env? :D
06-18-2009, 07:10 AM
Settings for light_env were just from pipeline, although I brightened it up a little.
06-23-2009, 02:16 PM
This is going right into the payload race map I'm working on right now. It's perfect for the lighting style I was going for. Thank you!
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