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Jinxed [Archive] - TF2Maps.net Forums

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Logo
11-05-2007, 11:53 PM
CTF_Jinxed B3 is now out!

Features/Changes include:
-Flag indicators! Now you will have the proper flag direction indicators to let you know where the flag is located
-Fixed issues with the text messages when picking up the flag
-Added more instructions to help new players
-Added 2 new cameras to the basement
-Fixed some graphical glitches
-Improved the skybox
-Some new optimization
-Fixed missing health/ammo in blue base

Stay tuned in the coming weeks for a prefab that will setup your flag for you if you wish to emulate this type of gameplay.

http://img228.imageshack.us/img228/6300/missilesor1.th.jpg (http://img228.imageshack.us/my.php?image=missilesor1.jpg)
http://img187.imageshack.us/img187/395/caproom2fx9.th.jpg (http://img187.imageshack.us/my.php?image=caproom2fx9.jpg)
http://img227.imageshack.us/img227/3865/spawnroom2my1.th.jpg (http://img227.imageshack.us/my.php?image=spawnroom2my1.jpg)
http://img228.imageshack.us/img228/8725/caproom3if6.th.jpg (http://img228.imageshack.us/my.php?image=caproom3if6.jpg)
Another shot of infront of the cap room (http://img187.imageshack.us/my.php?image=caproomcp0.jpg)
A hallway infront of the spawn room (http://img227.imageshack.us/my.php?image=hallbendzt7.jpg)
Spawn room (http://img227.imageshack.us/my.php?image=spawnroomoo0.jpg)
Spawn room 2 (http://img227.imageshack.us/my.php?image=missileszc0.jpg)

Logo
11-06-2007, 07:16 PM
Fixed the pictures cause some people seemed to be having problems

Maj.Woody
11-06-2007, 08:00 PM
Finally got the screenshots to load.

That is looking pretty good, nice attention to detail there. Cant wait to see it in action.

Octopus
11-06-2007, 08:03 PM
This looks amazing, I really like the gametype. Looks fun, keep it up.

drpepper
11-06-2007, 08:07 PM
wow this looks really detailed. how did you get that lighting? my weakness is lighting :(

killanator
11-06-2007, 08:31 PM
sounds like a really fun mode. thats what rocks about tf2, all the different game types you can think of, where as in a different game there are 1 or 2, like counter strike only has cs and de, battlefield only has like domination, in tf2 theres practically unlimited.

Logo
11-06-2007, 09:21 PM
For lighting I have light_spots with rather large angles (the ones in the spawn room have 60 for bright angle and 70 for the outer angle) to give it a realistic look. To fill in the lighting to fit the Tf2 theme I also place light entities through the map in the center of rooms/areas (so they evenly light the whole room or most of it) with the same color as my ambient light but a low brightness (around 70 or so).

As another lighting tip I recommend making different vis groups for different types of light depending on the model I use as a source for the light.

So I essentially have something like this:

Light_Hanging
Light_Wall
Light_Lightbulb
Light_Florescent
Light_groundlight_sm
Light_groundlight_md

Then if I decide that a light source doesn't look quite right I'll use the "mark" option to select all lights of that type and make the adjustment. This way I can keep all my lights using the same attributes easily. I think it really adds to the map when all light sources coming from the same model give out the same type of light.

Logo
11-13-2007, 09:09 AM
Beta 2 now out! (Beta 1 was a short unpublicized test and thanks to novacane for hosting it on his server)

http://www.fpsbanana.com/maps/38602
http://files.filefront.com/pu+jinxed+b2rar/;9033796;/fileinfo.html

Logo
11-20-2007, 08:27 AM
See originial post for update news!

Immortal-D
11-20-2007, 12:02 PM
I agree. The hallways are sharp, and the lighting is spot on :D Very awsome indeed.