View Full Version : Model Mirror'd Track

06-21-2009, 08:33 AM
Mirror'd Tracks by Pitto

These are the branch pieces of track that valve has,
but mirror'd to support plr maps in particular
When using them don't forget to pack them into the bsp

Extract the pitto folder to: \Steam\SteamApps\<steam user name>\team fortress 2\tf\models

The pieces can be searched in the model browser using 'track' like the other track peices
In the pictures the valve models are in the gravel area, my models are in the sandy area.

Don't bother with credit
all I did was decompile, mirror and recompile

While these track pieces can be made from a straight 256, and a 96 s bend/90 degree bend, the overlapping of the wood slats looks ugly, and usually ends up in z-fighting (flickering textures)

This is the first time I have decompiled and compiled a model, so if there are any errors please let me know, and I will fix.

The Political Gamer
06-21-2009, 08:34 AM
:D Yes perfect! Thanks!

06-21-2009, 08:52 AM
These are perfect! Really wanted to use some of Valve's older track props in a PLR map but were unable to manage suitable equivalents. :)

08-08-2009, 05:17 AM
They are invisible, any idea why?

08-08-2009, 11:08 AM
hmm, that is weird fearlezz
they seem 2 be working fine for me in plr_solitude (I think u were in one of the playtests)

As long as it is in the folder team fortress 2\tf\models\pitto\props_mining
it should be fine, the materials are the same as the others

Has anyone else successfully used these?

08-12-2009, 06:32 PM

08-15-2009, 12:12 AM
Ok I'm not sure which update this was a part of, but the 90 degree split track now has an official model, the s bend one still doesn't though, so that is still useful

04-18-2010, 01:10 AM
Thanks, just what I needed. Frustrated me that the y split is what I needed, but the official model only went the opposite direction I needed it to go.