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Using phys_pulleyconstraint and func_door [Archive] - TF2Maps.net Forums

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trackhed
01-28-2008, 04:51 AM
So here's a basic run through of what ive been trying to accomplish:

Door1 - func_door brush set to move normally

Door2 - func_physbox that is to be "pulled" by func_door | parented to rope1

Rope1 - move_rope next entity rope2

Rope2 - next entity rope 3

Rope3 - parented to Door1

the problem I get is in the ropes system.
the pulleyconstraint by itself works fine but the ropes are either static (i.e. they dont move with either door) or not there at all

any ideas?

ive tried adding other constraints and cant seem to get anything that works (even with constraintsystem)

Jive Turkey
01-28-2008, 07:22 AM
I can't find the link atm, but I do remember reading that ropes are broken in tf2. IIRC, the problem is in parenting the rope nodes and for a workaround he used a logic_measure_movement entity and moved the ropes that way. I'll try and find the link.

trackhed
01-28-2008, 07:40 AM
IIRC, the problem is in parenting the rope nodes and for a workaround he used a logic_measure_movement entity and moved the ropes that way.
thats exactly it.
will write up something to explain it soon :001_rolleyes: