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Help with falling objects [Archive] - TF2Maps.net Forums

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ZeroTolerance
01-28-2008, 09:17 AM
Hi all. I am trying to make a map where when the intel is picked up objects fall in a certain area and instantly disappear. These objects, say an anvil for example, I would like to have only damage a specific team Is this possible and any idea on how to do it? Thanks in advance.

PandaN
01-28-2008, 12:12 PM
You can set the intel itself up via OnPickup output to an item such as an anvil. Easiest solution for the anvil is to tie it to func_movelinear and just choose a fast speed. When the anvil hits the area its meant to fall to, you can have it activate a trigger_hurt, which kills the player

Immortal-D
01-28-2008, 02:05 PM
Unfortunately, the filters for team and class are broken right now, so all players will be hurt.

Fyfey
01-28-2008, 02:14 PM
Does that mean the filters for the doors are also broken?

A Boojum Snark
01-28-2008, 02:41 PM
Unfortunately, the filters for team and class are broken right now, so all players will be hurt.
There never were player class filters. The filter with class in it's name is for entity class, something else entirely.

spaceweasels
01-28-2008, 02:54 PM
Unfortunately, the filters for team and class are broken right now, so all players will be hurt.

I'm not too sure why you said the team filters are broken. I've had no problems using the filter_activator_tfteam entity.

Immortal-D
01-28-2008, 03:02 PM
You're right, I was thinking of something else. My bad :S