View Full Version : How to blend textures?
I'm a bit stuck, I know how to apply textures to things, but how do you go about, blending them together, I'm trying to do a dusty base, with stones on top of it. to give the effect of a path.
here's some examples.
http://www.ride-the-fire.co.uk/images/TF2-maps/cp_dustbowl0001.jpg
http://www.ride-the-fire.co.uk/images/TF2-maps/cp_dustbowl0001_texture.jpg
Youme
01-29-2008, 08:51 AM
The surface in question HAS to be a displacement.
The texture (almost certainly has blend in its name)
Open the material thingy and click the displacement tab, make your displacement and then click the "paint alpha" button
Can you explain that in more detail, I'm still struggling with it :(
DJive
01-29-2008, 10:12 AM
The surface in question HAS to be a displacement.
The texture (almost certainly has blend in its name)
Open the material thingy and click the displacement tab, make your displacement and then click the "paint alpha" button
Can you explain that in more detail, I'm still struggling with it :(
Click "SHIFT+A" then on the 3d window click the layer thats your "ground". on the screen that popped open from "shift+A" click "Displacement" power of "3" or "2" your texture should now be a very thin sheet. on the same screen as "shift+a" Displacement> you should see "paint Alpha" as a button.
ZargonX
01-29-2008, 10:24 AM
But in addition you have to make sure the texture you use on the displacement is a "Blend" texture. You can filter for blend in the name in the material browser. Once you have a blend texture on, you can use the Paint Alpha tools to change the dominance of the two textures in the blend.
Buster Charlie
01-29-2008, 10:45 AM
I think a certainly more helpful response to this person would be to post a URL to one of the many helpful tutorial sites out there.
Inherently if your making maps without the full understanding of hammer you'll do something horribly wrong. I experienced this in my own map and it cost me a lot of time fixing things.
I recommend reading up on some of these sites, and studying the valve maps (decompiled on this forum) before working too much on your map!
This is your holy bible:
http://www.student.ru.nl/rvanhoorn/optimization.php
This is your offical help page from valve, a lot of good resources.
http://developer.valvesoftware.com/wiki/SDK_Docs
These have some good tutorials
http://www.sdknuts.net/akg/default.asp
http://gamewag.com/hl2.html
fartron
01-29-2008, 12:07 PM
This may be more complicated than what you're looking for..
Tutorial; custom texture blend between any two textures (http://www.interlopers.net/forum/viewtopic.php?f=7&t=762)
Thanks for the links guys, I've kinda got it But I've got this problem now.
http://ride-the-fire.co.uk/images/TF2-maps/paint-alpha2.jpg
Whats the crack with that?
Youme
01-30-2008, 11:09 AM
You are using a texture without a normal map. There isn't a way around this (unless you make on and stick it in your bsp with pakrat) You have to use a different texture.
Snipergen
01-30-2008, 02:28 PM
Also, your lights are too yellow :p
Scotland Tom
01-30-2008, 04:30 PM
Keir, I was running into that problem for a while as well. I can tell you that the following textures do work.
blendrockground004
blendrockground005
blendrockground006
For the life of me I couldn't find anyone who could give me a list of what blended textures worked and which didn't. You may have to do some trial and error to find out.
ahh right thanks for that, Will change the lights as well :thumbup1:
Cheers guys
I've got it sorted now :)
Getting quite good at it for a n00b I think
http://ride-the-fire.co.uk/images/TF2-maps/paint-alpha3.jpg
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