View Full Version : Model 90 Degree Spytech I-Beams
90 Degree I-Beams:
*Contains models to fit over 128, 256 and 512 unit geometry
*Collision mesh included
*6 skins
*1.4 mb uncompressed for all files (pack only what you need!)
*Polycount per model: 884 Triangles
Please read the readme included for credit info.
Thanks!
http://img.photobucket.com/albums/v617/Emeriastone/ibeamshow01.jpg
http://img.photobucket.com/albums/v617/Emeriastone/ibeamshow02b.jpg
http://img.photobucket.com/albums/v617/Emeriastone/ibeamshow03.jpg
http://img.photobucket.com/albums/v617/Emeriastone/ibeamshow04.jpg
The Political Gamer
07-11-2009, 09:53 PM
:drool1: Now thats sexy.
Penguin
07-11-2009, 10:01 PM
That's a beaut. Can you make the teamcoloured ones more intesne, though?
Right now they look pink and green.
Oh yes, don't forget, if you need a custom fit, tell me the units, I'll try to fill that as soon as I can.
SiniStarR
07-11-2009, 10:06 PM
wow thats actually crazy, these would be perfect for my next map. If your willing to do custom fits, then I will definitely bother you later :P
A Boojum Snark
07-11-2009, 10:11 PM
I didn't notice these in Operative, were they there? I ask because from a structural standpoint they don't make a whole lot of sense. I can't think of a proper use for such a shape. o_O
That's a beaut. Can you make the teamcoloured ones more intesne, though?
Right now they look pink and green.
The difference is slight, but yes, take a look:
http://img.photobucket.com/albums/v617/Emeriastone/colorcomparison.jpg
I'm also using these colors from the TF2 palette:
http://img.photobucket.com/albums/v617/Emeriastone/paletteshow.jpg
I didn't notice these in Operative, were they there? I ask because from a structural standpoint they don't make a whole lot of sense. I can't think of a proper use for such a shape. o_O
No, they weren't in operative. And structurally, they don't make a whole lot of sense. I'm not a structural engineer. o_O
But, they would hold up a floor/wall combination at 90 degrees. Or a ceiling/wall combo as well.
Penguin
07-11-2009, 10:25 PM
Can you make ones that bend the other way? So that they structrually make sense?
Can you make ones that bend the other way? So that they structrually make sense?
If I made them, would you use them?
Penguin
07-11-2009, 10:28 PM
Good point. =P
I dunno, I suppose I would not. I'm just throwing it out there.
Ravidge
07-12-2009, 08:47 AM
I can use these, thanks for the added spytech props Rexy.
Stormcaller3801
07-12-2009, 09:22 AM
Very nicely done. I could picture these being used to wrap around a bundle of pipes that enter a room from one wall and go out the other, with the I-beams dividing up them up into three separate portions. Or even to support a skybox (as in stadium) looking down onto some big piece of spytech.
Acumen
07-12-2009, 11:51 AM
yus, some great work you delieverd there :)
you mapping guys better start using all these support beams :D
July 12: Fixed the collision meshes...Lightwave's SMD exporter doesn't like to create correct collision meshes or animated sequences...despite my love for the software, I had to use the free XSI mod tool to export working collision meshes for these models.
Updated the download file...if you downloaded these models, I suggest you update your files to the newest version. With this fix, you'll be able to walk through the negative spaces of the model, should you want to. Previously, the collision mesh doesn't work this way.
Example:
http://img.photobucket.com/albums/v617/Emeriastone/ibeamshow06.jpg
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