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View Full Version : Model [REQUEST] Road Railing


Penguin
07-23-2009, 02:07 AM
I need a very simple model edit, that being the model props_hydro\road_railing01 with a rendered back. The current one is only visible from the front.

Thanks!

SiniStarR
07-23-2009, 07:12 AM
easy enough, ill do it. Just need to instal xsi again. When do you need it?

Penguin
07-23-2009, 01:32 PM
Whenever you can get it done. Before next week would eb good.

SiniStarR
07-26-2009, 06:17 PM
im having problems with it >_<

I cant find a simple way of doing it.... Ill keep trying but it might not be able to do it. :|

Penguin
07-26-2009, 10:14 PM
The important thing is that you tried.

With my nonexistant knowledge of modeling, I assumed it jsut has some form of nodraw on the back of the sking. Prehaps an alpha channel or something.

I don't mind saying though, that this prop is crucial to the project I'm involved in.

SiniStarR
07-27-2009, 12:23 AM
it is kinda nodraw in a sense, but from I can see it wont work right and im not exactly sure how you would "fix" it, I googled it too but i cant find anything on how it exactly works. One thing I could do is just make a cover to hide it.

Penguin
07-27-2009, 08:28 AM
That's fine., as long as it looks like it's the back of the thing, because half the time, you will be behind this.

Acumen
07-27-2009, 08:29 AM
maybe the nocull qc-command can help you guys:
http://developer.valvesoftware.com/wiki/$nocull

otherwise you could just take the polygons with no backsite, flip them and weld the vertices together, so you don't have to fool around with uv-editing...:blush:

Penguin
07-27-2009, 08:36 AM
I say we do that, as it would look good and fit with no problems.

SiniStarR
07-27-2009, 02:14 PM
here some preview pics. If you like it ill just make an offical compile of it, maybe add a few screws on the back.
http://i628.photobucket.com/albums/uu7/SiniStar/Misc/playground0000.jpghttp://i628.photobucket.com/albums/uu7/SiniStar/Misc/playground0001.jpghttp://i628.photobucket.com/albums/uu7/SiniStar/Misc/playground0003.jpghttp://i628.photobucket.com/albums/uu7/SiniStar/Misc/playground0004.jpg

Rexy
07-27-2009, 02:59 PM
The model probably has to be hand built to match...I don't believe there is an easy fix for this one.

SiniStarR
07-27-2009, 03:34 PM
The model probably has to be hand built to match...I don't believe there is an easy fix for this one.

that is the problem , and its just too much work, so I guess adding poor metal supports on the back fits the style too and is a simple but most impotantly a usable alternative.

Penguin
07-27-2009, 06:14 PM
It's not bad, not exactly what I had wanted, but I didn't realise the amount of work involved.

Can you smooth out the back a bit? So it dosen't stick out so much?

An Icy Mouse
07-30-2009, 04:28 PM
Can't you just extract the material and add "nocull" 1 (with a $ sign) to the vmt??

Penguin
07-30-2009, 04:42 PM
From what, the gcf?

I could try.

SiniStarR
07-31-2009, 01:20 PM
Ok i shrunk the peice considerably. Hows this. Sorry for the wait XD

http://i628.photobucket.com/albums/uu7/SiniStar/Misc/playground0000-1.jpg
back

http://i628.photobucket.com/albums/uu7/SiniStar/Misc/playground0002.jpg
front

SiniStarR
07-31-2009, 02:11 PM
maybe the nocull qc-command can help you guys:
http://developer.valvesoftware.com/wiki/$nocull

otherwise you could just take the polygons with no backsite, flip them and weld the vertices together, so you don't have to fool around with uv-editing...:blush:

i tried messing with nocull with no sucess. I tried it on the model and that didnt work, so I thought it could be the material and that didnt work either....

flipping them was another thing i tried but it problem since the model is angled very weird and just created a headache...

Penguin
07-31-2009, 02:14 PM
Sinistar, that is great!

But if I'm allowed to nitpick, I noticed some of the ground posts intersect the metal. Can all the posts be on the outside?

SiniStarR
07-31-2009, 03:00 PM
lol dont worry about nitpicking, the way I see it is that is that if it helps me improve my modeling and makes a better model for your map then it'll kills 2 birds with 1 stone. Critiques ftw.

Penguin
07-31-2009, 03:24 PM
Oh, also, even though they're already textured, can you extend the end metal bits on each end to cover the edges of the railing? Right now they look out of place?

https://files.getdropbox.com/u/1628737/outofplace.png

SiniStarR
08-02-2009, 08:03 PM
im confused with what your asking. Have the stuff I added cover the ends as well?

Penguin
08-02-2009, 08:13 PM
Yes, exactly that.

Right now, it looks odd that they dont, IMO.

Thanks.

Cerulean
08-02-2009, 10:30 PM
The answer was mention by someone...

Same model, vmt file with $nocull added:

http://img442.imageshack.us/img442/6199/modelsceruleanpropshydr.png

http://img5.imageshack.us/img5/3622/ss20090802204447.jpg

Penguin
08-02-2009, 11:03 PM
Sorry Sinistarr, but that is the most super perfect version you can get.

Release please?

Cerulean
08-02-2009, 11:26 PM
http://files.getdropbox.com/u/752151/roadrail.rar

Unrar to tf dir.

Model is in models/cerulean/props_hydro/

Penguin
08-02-2009, 11:31 PM
Thank you.

But now I feel bad, because Sinistarr worked hard.

SiniStarR
08-03-2009, 02:17 PM
The answer was mention by someone...

Same model, vmt file with $nocull added:

http://img442.imageshack.us/img442/6199/modelsceruleanpropshydr.png

http://img5.imageshack.us/img5/3622/ss20090802204447.jpg

how the hell???D: lol. I tried doing that a longtime before but it didnt work for me.:confused:

Well alright, I do agree thats a million times better. Lol dont worry peinguin, it was good practice for me either way. And now knowing that $nocull does indeed work I can try to figure out why it didn't work for me. I essentially did the same thing as Cerulean when I started this.

Penguin
08-03-2009, 03:00 PM
Hehe, okay.

I just planted this into the map, and I have to say it looks fabulous! Thanks again, both of you!

Cerulean
08-03-2009, 07:23 PM
how the hell???D: lol. I tried doing that a longtime before but it didnt work for me.:confused:

Well alright, I do agree thats a million times better. Lol dont worry peinguin, it was good practice for me either way. And now knowing that $nocull does indeed work I can try to figure out why it didn't work for me. I essentially did the same thing as Cerulean when I started this.

Instead of recompiling the model, I just hex edited the .mdl file to look up the .vmt file from a custom directory. I was surprised it worked at first...
You can probably just edit the .mdl with notepad...

http://img266.imageshack.us/img266/5350/pspaddprogramfilessteam.png