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CTF_Rush House [Archive] - TF2Maps.net Forums

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reyowns
11-06-2007, 09:09 PM
Hey whats up guys, here is my very first map ctf_rush house... I have worked on it for about a week... check it out on my new site

http://i215.photobucket.com/albums/cc202/reyowns/rh18d0001.jpg
http://i215.photobucket.com/albums/cc202/reyowns/rh18d0010.jpg
http://i215.photobucket.com/albums/cc202/reyowns/rh18d0000.jpg

killanator
11-07-2007, 03:43 PM
looks pretty nice...lets add it to the server rotation

reyowns
11-15-2007, 06:56 PM
Here are some new updated pictures... I added HDR lighting and more props and details...Changed the skybox... I also took out the water for better frame rate. Optimized the level as best as I could... Take a look =)

http://i215.photobucket.com/albums/cc202/reyowns/rh18d0003.jpg
http://i215.photobucket.com/albums/cc202/reyowns/rh18d0005.jpg
http://i215.photobucket.com/albums/cc202/reyowns/rh18d0002.jpg
http://i215.photobucket.com/albums/cc202/reyowns/rh18d0011.jpg

I took out the water for better frame rate !!!

Buster Charlie
11-18-2007, 10:38 AM
Looks pretty good, I like the style, I would try and break up the repeating metal panel texture, it looks aweful to have the 'random' metal panel gap every X feet in a repeating fashion.

If you can break up the repeating texture look I think it'll improve the map looks greatly.

Logo
11-18-2007, 11:08 AM
I'd also tone down the red lights. Make them more of a pink color (which in game will look like a softer red light). It's always a little off settling to be hit by such a powerfully colored light in my opinion. But it's looking good other than that.

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