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View Full Version : Doomsday Cannon "Henrietta" (ctf_panamint)


Rexy
07-30-2009, 06:45 PM
http://img.photobucket.com/albums/v617/Emeriastone/henrietta0001.jpg
http://img.photobucket.com/albums/v617/Emeriastone/henrietta0002.jpg
http://img.photobucket.com/albums/v617/Emeriastone/henrietta0003.jpg

This is a WIP model for ctf_panamint. The art is still in progress, and will be available for download in the near future. Atm, the static prop is fully functional with some animated scrolling textures. More work to come later.

Below are some WIP screenshots.

http://img.photobucket.com/albums/v617/Emeriastone/th_WIP1-2.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP1-2.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP2-2.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP2-2.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP3-2.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP3-2.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP4-1.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP4-1.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP5.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP5.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP6-1.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP6-1.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP7-1.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP7-1.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP9-1.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP9-1.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP10-1.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP10-1.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP8-1.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP8-1.jpg)
http://img.photobucket.com/albums/v617/Emeriastone/th_WIP11.jpg (http://smg.photobucket.com/albums/v617/Emeriastone/?action=view&current=WIP11.jpg)

uma plata
07-30-2009, 06:53 PM
Dude that is bad ass

A Boojum Snark
07-30-2009, 07:28 PM
What was that outburst in the chat about?

Rexy
07-30-2009, 07:47 PM
What was that outburst in the chat about?

It was promotion of this thread, of course!

Void
07-30-2009, 07:51 PM
It doesn't look too... TF2-ish.

Then again... WIP...

SiniStarR
07-30-2009, 07:54 PM
kudos to you, I notice red lightning in one of those pics on the barrel. What exactly is that? a particle?

Void
07-30-2009, 08:03 PM
animated texture on the uv map methinks

Rexy
07-30-2009, 08:04 PM
It doesn't look too... TF2-ish.

How so?

Void
07-30-2009, 08:45 PM
It doesn't look "hand-painted" or rustic, it's much too smooth and clean.

SiniStarR
07-30-2009, 09:26 PM
It doesn't look "hand-painted" or rustic, it's much too smooth and clean.

since when has spytech stuff ever not been smooth or clean??

Void
07-30-2009, 09:45 PM
Uh, look at the Doomsday Device, or any of the Gravelpit point props, you don't want them to look like they have that "new car smell," do you? It looks like just solid colors as of now.

Mexican Apple Thief
07-30-2009, 09:55 PM
Void's right, I didn't know what he was talking about at first but after looking at the Nucleus props there's some pretty obvious paint patches, scratches etc.

In fact you can see what he means by looking at the bomb cart in his sticker.

Basically just spice up the blank areas. Slap some stickers, water stains, scraped paint, nuts and bolts, hatches, wiring, metal patches, Hell, maybe some bird shit. Why not?

Rexy
07-30-2009, 09:59 PM
The art is still in progress...

Does anyone read?

Mexican Apple Thief
07-30-2009, 10:05 PM
Does anyone read?

Readin' ain't never done no good fer not anybody.

Void
07-30-2009, 10:05 PM
I did read, and thus I said in my first post in this thread "But still... WIP..."

I was just explaining my idea of it for Sin.

Rexy
07-30-2009, 10:12 PM
I'll just let the rest of you discuss from now on.

Dr. ROCKZO
07-31-2009, 12:56 AM
God I want to learn how to model.. I understand the whole "I used a modeling program" thing, but I just want to ask, how did you make this?

Rexy
07-31-2009, 02:00 AM
how did you make this?

I think the WIP screens in the first post pretty much tell the step by step. How else?

Hanz
07-31-2009, 03:29 AM
Waaw, that looks awesome. :) Thanks Rexy!

zpqrei
07-31-2009, 03:40 AM
Does it have a LOD? It looks there like that's quite a lot of polys.

Rexy
07-31-2009, 01:02 PM
Does it have a LOD? It looks there like that's quite a lot of polys.

It does not. Those require an exceptional amount of work, as I've found no shortcut to doing so.

But if you're curious, the poly count is 3119 triangles. Which is really not very many--to put into comparison, The Heavy Weapons Guy has 4728 triangles--not including whatever is on his hands, fists or KGB. Even then, the Medic has 8288 triangles.

Granted, the player models all have LOD models, meaning the polycount is reduced significantly, but I don't believe this model will put a terrible strain on anyone's GPU.

more screens fyi

wireframe (in triangles)
http://files.getdropbox.com/u/1293763/wireframe1.jpg

collision model (model can be used as a gameplay device!)
http://files.getdropbox.com/u/1293763/wireframe2.jpg

Acumen
07-31-2009, 01:32 PM
hey BigRexy, why are you upset, or angry so fast, when someone posts critique on your work or even ask a question about your workflow ? you often sound a bit harsh and impolite when someone tries to give you constructive feedback :(
i mean, in the end it's nothing personal or anything, people are just trying to help you make your art as good as possible. there's always room to improve, so why not go for it ?
i mean, if you just want people to say how awesome everything you do is, you may reconsider stuff a bit ?
i don't know, i'm just a harmony guy when it comes to forums and i didn't even dare to post, after you answered my reply in your last thread :(

SiniStarR
07-31-2009, 02:07 PM
It does not. Those require an exceptional amount of work, as I've found no shortcut to doing so.

From what I understand your using max? Is there no reduce polygon tool like they have in Maya? id be surprised if there wasn't. Id imagine since they are from the same company that some of the tools would be shared. :\

Rexy
07-31-2009, 02:33 PM
hey BigRexy, why are you upset, or angry so fast, when someone posts critique on your work or even ask a question about your workflow ? you often sound a bit harsh and impolite when someone tries to give you constructive feedback :(
i mean, in the end it's nothing personal or anything, people are just trying to help you make your art as good as possible. there's always room to improve, so why not go for it ?
i mean, if you just want people to say how awesome everything you do is, you may reconsider stuff a bit ?
i don't know, i'm just a harmony guy when it comes to forums and i didn't even dare to post, after you answered my reply in your last thread :(

Do I sound upset? I don't mean to. Then again, it's impossible to detect vocal inflections just by reading text. I'm a very lax guy who takes his work seriously.

It might also be due to the fact that in real life I'm a working artist, and I receive criticism of all kinds (good, bad, some neutral) on a daily basis and I'm very good at receiving and interpreting it. I talk the facts and get on with things. I don't believe myself to a hardened or bitter person--negative criticism does nothing to my self esteem--but I suppose those reading into things would believe me to represent those things.

I don't think I've been mean or anything of the sort at all in this thread. If you're getting negative vibes from reading my posts, I'm sorry, I don't know what to tell you. Maybe try imagining positive vocal inflections while reading my posts?

How about a LOLCAT to smooth things over?

http://img.photobucket.com/albums/v617/Emeriastone/CATZ/funny-pictures-fighting-cats-constr.jpg

Rexy
07-31-2009, 02:40 PM
From what I understand your using max? Is there no reduce polygon tool like they have in Maya? id be surprised if there wasn't. Id imagine since they are from the same company that some of the tools would be shared. :\

It's quite possible. I'm using lightwave, and while it's a very handy tool for the start to finish work, it doesn't have all the bells and whistles that other higher-end softwares do. I would bet that 3DS have a reduce poly tool--I'll have to check it out!

Fearlezz
07-31-2009, 02:46 PM
TF2 uses CPU not GPU :3

Penguin
07-31-2009, 02:48 PM
Meet the level 10 Sentry...

I like this. I like it alot. Odd choice of name for a laser cannon, though.

Terr
08-05-2009, 04:18 PM
The rail underneath screams "Ubersaw" to me.

Terr
08-06-2009, 04:55 PM
It does not. Those require an exceptional amount of work, as I've found no shortcut to doing so.

Just BTW, I came across this page (http://wiki.blender.org/index.php/Doc:Manual/Modelling/Scripts) just now and something like "Poly Reducer" in Blender might be applicable.

Don
08-06-2009, 05:16 PM
This cannon, is a very nice cannon! I love it, seriously fits with spytech!

Meet the level 10 Sentry...

I like this. I like it alot. Odd choice of name for a laser cannon, though.

Henrietta? It's Natascha's sister! :O

Rexy
08-06-2009, 05:53 PM
Just BTW, I came across this page (http://wiki.blender.org/index.php/Doc:Manual/Modelling/Scripts) just now and something like "Poly Reducer" in Blender might be applicable.

That's great! Lightwave does have poly reducing, but it sometimes deletes normals, and when it doesn't, it usually messes up the UV mesh...it's not pretty.