View Full Version : Model Golden Idol

A Loaf of Bread
08-04-2009, 04:56 PM
Youme edit:

I've finished this request, you can download the model using the above link. Enjoy.

Original post:

I have an intel room contest undergoing in my clan, and I was hoping that someone might be able to model the Golden Idol from Indiana Jones: Raiders of the Lost Arc for me. If everything works as planned, it'll have a giant rolling boulder and all of the other hazards. Here's A picture with several angles of the idol. http://www.goldenarmor.com/images/website/goldenidol.jpg

Additionally, please don't judge me as a mooch for the first post of mine being a request. :unsure:

08-06-2009, 06:46 PM
*will do this for you*

how big do you want it? (hammer units)

also, lol 13,000 views and not a single responce... wtf?? DP where are these views from???

08-06-2009, 07:15 PM
Wow, for real 13,000? Seriously, what Youme said, where have these all come from?

08-06-2009, 07:17 PM
Well, I had a lot of caffeine yesterday...

08-06-2009, 07:22 PM
I'm gonna say Google searches for the little idol.

08-06-2009, 08:10 PM
I leave you tonight with 1 hour's progress, my first attempt at anything remotely like organic modelling. I hope you like the start. I'll make sure it's got a nice specular material so its nice and shiney too.

I may also experiment with doing a LOD model for it too. who knows what will happen!


08-06-2009, 08:37 PM
Cool! You using blender, Youme?

08-06-2009, 08:44 PM
IMO, should be an idol of the heavy, but that's just me.

A Loaf of Bread
08-06-2009, 09:03 PM
Wow, thanks a lot Youme, that looks fantastic! I knew that sooner or later one of the 13,000 epople would actually reply... It's relatively small and is gonna be an intel replacement, so anywhere from around 20-40 units should be fine.

08-06-2009, 09:16 PM
Considering the entire demographic of Africa is browsing these forums... I'm surprised you've only gotten 13,000 hits.

Lol Youme... awwwwnawwww?

08-07-2009, 02:53 AM
Yeah it looks kinda like that to me, the first picture was ohtehnoes and i couldn't use that again :p

/works on the body

The Political Gamer
08-07-2009, 03:01 AM
Lets just hope your model displacements are as good as the ones in your maps. :P

08-07-2009, 04:40 AM
that looks really nice for a first organic modeling try, youme :)
especially the poly distribution is very linear and even. nice work so far !

08-07-2009, 06:01 AM
Texture and specularity map still WIP but the model and collision mesh is finished

08-07-2009, 07:07 AM
Here it is ingame, next to the intel for comparison. it's 21x17x34 with the intel at 13x39x45


I'm going to look into a LOD model for it later so i wont dish over the files right away :P
I'd like to release it properly, FPSB an all if you don't mind, since I'm very proud of it :D

08-07-2009, 07:45 AM
Looks good. I'm not sure how important it is to the poster... but this was a fertility idol.

The pics A Loaf of Bread used doesn't show it well. Here:

http://www.indyprops.com/pp-idol4.jpg (http://www.indyprops.com/pp-idol.htm)

08-07-2009, 09:44 AM
wow, i'm stunned :o
that came unexpected. looks mighty fine. i really like the shiny look of it. fits the tf2-theme very much - which is something i miss in that whole egypt them. so now you please go and make a decent temple theme pack :cool1:

08-07-2009, 10:32 AM
aha i don't think i'll expand much on the temple theme =p

08-07-2009, 10:57 AM
A golden civilian idol would have been hilarious.

08-07-2009, 12:59 PM
... Let's leave out the baby-thing on the bottom... :P

08-08-2009, 11:01 AM
Gave LOD models a try, eaasy peasy!

1690 polys, rendered closer than 20meters

1108 polys rendered further than 20 meters

Can be used as a static prop or a dynamic_override to parent it to the intel, my final question is do you wan't team specific colours on it?

A Loaf of Bread
08-08-2009, 01:41 PM
I personally don't need team-specific colors on it, due to the fact that it'll be something like a reverse attack-defend where one team retrieves it and runs back over two points. But since you're releasing this you might want to make recolored ones for people who might want it. And thanks a lot for the great model!

08-08-2009, 02:46 PM
Fully satisfied with it then? no requested tweaks at all?

08-08-2009, 03:58 PM
I did another LOD, this one comes in at 40 meters and is just under 700 polys. :)


I'll package up the files and post them shortly.

08-08-2009, 04:32 PM
Wow, that turned out nicely Youme.. Congratulations

08-08-2009, 04:35 PM
Done. check first post.

08-09-2009, 07:11 AM
Finished up your boulder and made a little rtest vmf of the trap. my one only works once but you can easil modify it so that once it reaches the bottom its reusable. It deals instant death to anyone who touches it, and it destroys buildables, ubers and even DR'ed spies instantly.

here - http://dl.getdropbox.com/u/560531/boulder_trap.zip

08-11-2009, 09:01 AM
Hey, look! It's a little golden man....

08-11-2009, 04:33 PM
Youme, does blender have a reduce poly option? Care to share a few tips with it? I may end up using that if I need to. The one that comes with lightwave destroys the model. I also found a 3rd party plugin (plg) for lightwave that is supposed to reduce polygons; I have yet to give it a try, since I've had some hardware failures here recently.

PS: Attempting to assess this model on FPSB...but it's broken, as usual.

04-10-2010, 07:18 PM
I hate hate hate to necro this thread. But I tried using this as a flag overide today, but it seems like it attatches to the player from its base. Please fix this.

04-13-2010, 01:58 PM
I hate hate hate to necro this thread. But I tried using this as a flag overide today, but it seems like it attatches to the player from its base. Please fix this.

No can do, just use the old fashioned method instead of the new fangled valve method.

04-13-2010, 02:14 PM
Very well then.

04-14-2010, 08:00 AM
Thanks for the head, Works for what i'm making. :]