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What to do about... [Archive] - TF2Maps.net Forums

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roninmodern
02-05-2008, 04:21 PM
The demoman's ability to sticky jump over security fences placed at the edge of playable area?

Put an invisible playerclip wall over it?

Just looking for suggestions.

DJive
02-05-2008, 04:24 PM
you got it. In general you always want to place clips on any props, the reason to this is that players no matter how "smooth" looking the prop, always hooks them.

Hawk
02-05-2008, 11:51 PM
Tell you what, I keep getting surprised at the places a Demoman can jump over. I've resorted to placing clipping walls clear up to the skybox at certain points.

Scotland Tom
02-06-2008, 12:12 AM
Valve puts the Demoman crouched double sticky jump at over 1950 Hammer units. In the Steam chat group someone tested that jump up to well over 2100. If you don't want Demomen to sticky jump somewhere, you'd better clip the crap out of it all the way to the skybox.

Wiebbe
02-06-2008, 02:57 AM
I have player clip ALL over the place, basicly stuff where you didnt want to be gameplay, just player clip i! It doenst cost an entity and they dont increase compiling or VIS leafs by anything.

roninmodern
02-06-2008, 10:19 AM
Thanks for all the info!