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map problem. strange lighting being black at certain angles [Archive] - TF2Maps.net Forums

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poopster101
02-08-2008, 07:50 PM
the bridge for some reason is turning totally black at some angles.
and the roof has the purple checkerboard on it for some reason
help?
dl link : http://www.mediafire.com/?3hsvovzns1c (only 5 mb)
WATCH HERE: http://www.youtube.com/watch?v=DYD5hmM2rks

Tokit
02-08-2008, 08:34 PM
Are you using a model texture on the bridge? The purple checkerboard on your roof is because you do not have a cubemap in your map yet.

dirtyminuth
02-08-2008, 08:43 PM
1. Player position-dependent lighting usually means you're using a texture from a models/props subdirectory. What are the names of the textures you're using on the bridge?

2. Tokit is right, you need to place at least one env_cubemap in your map and then, in game, type "buildcubemaps" in the console.

poopster101
02-08-2008, 08:43 PM
Are you using a model texture on the bridge? The purple checkerboard on your roof is because you do not have a cubemap in your map yet.

idk know why the checkerboard was there cuz it wasnt before and the next time i ran the map it wasnt
but i might be using a model texture
im use teh wood beam one
i will change it and see if that fixes it
thanks

poopster101
02-09-2008, 07:23 AM
yea it fixed it. thanks a bunch to both of you :D

Haas
02-09-2008, 07:48 AM
please read this :
http://tf2maps.net/showthread.php?t=882
:P

poopster101
02-09-2008, 11:59 AM
please read this :
http://tf2maps.net/showthread.php?t=882
:P

YEA I SAW IT
BUT I SCALED MINE UP TO .5 SO IM LEAVING IT

MacNetron
02-09-2008, 03:33 PM
^^
He meant to say:
Yeah, I saw it already when browsing your magnificent site. Thanks for the tip anyway ;)

Nosher
02-11-2008, 01:06 PM
1. Player position-dependent lighting usually means you're using a texture from a models/props subdirectory. What are the names of the textures you're using on the bridge?

2. Tokit is right, you need to place at least one env_cubemap in your map and then, in game, type "buildcubemaps" in the console.

Have I missed something here - I am getting the same black shadow showing on the wooden platforms - I already have a env_cubemap placed over some water in the same room - should I have a env_bubemap for each time I see the black thingy??

Cheers

Nosh

fartron
02-11-2008, 02:52 PM
You missed number 1 there. You're probably using model textures. All the model textures have world equivalents, you'll want to replace them.

Nosher
02-11-2008, 03:00 PM
You missed number 1 there. You're probably using model textures. All the model textures have world equivalents, you'll want to replace them.

Apologies - I don't understand what I have done wrong (not a seasoned mapper, you know!) is there a quick way of replacing them (whatever they are!)

Thanks in advance
Nosh.

fartron
02-11-2008, 03:04 PM
You're likely using textures that are in the models/ directory. Check the texture names in hammer, and if they are you'll have to find their equivalents. For example, models/props_mining/wall020 will give you the black lighting errors, while wood/wall020 will not, although it looks the same in hammer. The texture application tool (shift+a) has a Replace... button that will bring up a dialog.

Nosher
02-11-2008, 03:14 PM
thanks for the quick response - really appreciated...

Will try and sort....

Nosh.