View Full Version : map problem. strange lighting being black at certain angles
poopster101
02-08-2008, 07:50 PM
the bridge for some reason is turning totally black at some angles.
and the roof has the purple checkerboard on it for some reason
help?
dl link : http://www.mediafire.com/?3hsvovzns1c (only 5 mb)
WATCH HERE: http://www.youtube.com/watch?v=DYD5hmM2rks
Tokit
02-08-2008, 08:34 PM
Are you using a model texture on the bridge? The purple checkerboard on your roof is because you do not have a cubemap in your map yet.
dirtyminuth
02-08-2008, 08:43 PM
1. Player position-dependent lighting usually means you're using a texture from a models/props subdirectory. What are the names of the textures you're using on the bridge?
2. Tokit is right, you need to place at least one env_cubemap in your map and then, in game, type "buildcubemaps" in the console.
poopster101
02-08-2008, 08:43 PM
Are you using a model texture on the bridge? The purple checkerboard on your roof is because you do not have a cubemap in your map yet.
idk know why the checkerboard was there cuz it wasnt before and the next time i ran the map it wasnt
but i might be using a model texture
im use teh wood beam one
i will change it and see if that fixes it
thanks
poopster101
02-09-2008, 07:23 AM
yea it fixed it. thanks a bunch to both of you :D
please read this :
http://tf2maps.net/showthread.php?t=882
:P
poopster101
02-09-2008, 11:59 AM
please read this :
http://tf2maps.net/showthread.php?t=882
:P
YEA I SAW IT
BUT I SCALED MINE UP TO .5 SO IM LEAVING IT
MacNetron
02-09-2008, 03:33 PM
^^
He meant to say:
Yeah, I saw it already when browsing your magnificent site. Thanks for the tip anyway ;)
Nosher
02-11-2008, 01:06 PM
1. Player position-dependent lighting usually means you're using a texture from a models/props subdirectory. What are the names of the textures you're using on the bridge?
2. Tokit is right, you need to place at least one env_cubemap in your map and then, in game, type "buildcubemaps" in the console.
Have I missed something here - I am getting the same black shadow showing on the wooden platforms - I already have a env_cubemap placed over some water in the same room - should I have a env_bubemap for each time I see the black thingy??
Cheers
Nosh
fartron
02-11-2008, 02:52 PM
You missed number 1 there. You're probably using model textures. All the model textures have world equivalents, you'll want to replace them.
Nosher
02-11-2008, 03:00 PM
You missed number 1 there. You're probably using model textures. All the model textures have world equivalents, you'll want to replace them.
Apologies - I don't understand what I have done wrong (not a seasoned mapper, you know!) is there a quick way of replacing them (whatever they are!)
Thanks in advance
Nosh.
fartron
02-11-2008, 03:04 PM
You're likely using textures that are in the models/ directory. Check the texture names in hammer, and if they are you'll have to find their equivalents. For example, models/props_mining/wall020 will give you the black lighting errors, while wood/wall020 will not, although it looks the same in hammer. The texture application tool (shift+a) has a Replace... button that will bring up a dialog.
Nosher
02-11-2008, 03:14 PM
thanks for the quick response - really appreciated...
Will try and sort....
Nosh.
vBulletin® v3.7.0 Release Candidate 2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.