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light_env - Props change brightness?! [Archive] - TF2Maps.net Forums

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Fyfey
02-10-2008, 02:00 PM
I compiled my map with an light_environment to see what it'd look like with some nice shadows etc... I was running about and whenever I went into shade, a lot of the buildings and props went shadowed as well, even though they are in direct sun-light. Stepped into the sun again and they lit up.

Could the sunSpreadAngle in the light_environment be doing this? I had it set to 0 I just noticed.

Immortal-D
02-10-2008, 02:13 PM
I'm not familiar with the SunSpreadAngle variable. What are your angle and pitch set at?

Snipergen
02-10-2008, 02:14 PM
Bad model choice and texture, make sure that the texture that acts weird does not have the path /models, because they have diffrent light parameters. So for your bad texture there is a good texture in the list too.

Fyfey
02-10-2008, 04:15 PM
Bad model choice and texture, make sure that the texture that acts weird does not have the path /models, because they have diffrent light parameters. So for your bad texture there is a good texture in the list too.

Yes Snipergen you beast!!! That's exactly what was wrong! Had used loads of prop textures! And I finally had a good reason to use the texture replace function in hammer. Compiled it just now and it looks amazing.

About the sunSpreadAngle, I think it's the diffusion of the shadows, I had it set to 0 and it was really dark, sharp shadows. Now it's set to 5 and the shadows are alot lighter and smooter (more realistic).

Cheers for that!!

Fyfey