Warning: array_merge() [function.array-merge]: Argument #1 is not an array in [path]/archive/global.php(40) : eval()'d code on line 2
error! reliable snapshot overflow [Archive] - TF2Maps.net Forums

PDA

View Full Version : error! reliable snapshot overflow


HanoverFist
02-10-2008, 07:04 PM
This is a weird one That a bunch of people were getting when testing my new map. I've googled it and didn't really come up with much. Supposedly it's a steam problem that happens on some maps and steam hasn't released a fix yet. At least that is what some people are saying. On my beta version of the map it didn't have this problem, but on the beta2 version it did. It will pop up on the screen saying "error! reliable snapshot overflow" and kick that certain person and then it would happen to a couple of others. Anyone else heard of this?

TheFragMan
02-10-2008, 10:32 PM
It's happened to me before, so I know what you're talking about. Can't remember what map I was on though. Other than that, I have no idea.

Koei
02-24-2008, 02:05 PM
Same problem on my map. Anyone figured out what causes this?

Ganon11
02-24-2008, 02:24 PM
All I know is that it happens on murderball, almost every time a team wins.

Koei
02-24-2008, 03:40 PM
Happens a lot on the map I made. Prob because of the 300 func_breakables ?? maybe because the server has a hard time restarting the map? Could that be it?

MacNetron
02-25-2008, 02:51 PM
I always thought that a sniper was just too good... "headshot" is very similar to "snapshot" in the heat of the game :)

phatal
02-25-2008, 03:09 PM
You got compile logs to see if there is anything waving at us? :D

I had this problem before and I remember a very high entdata.

Koei
02-25-2008, 03:15 PM
I made a thread about it. But in the meantime I have halved the func_breakables or something. Havent seen the error since. But only been 6v6 for testing, instead of 12 v 12 like before :)

phatal
02-25-2008, 03:20 PM
You can try this as well to try and stress test it.

http://tf2maps.net/showthread.php?t=426&highlight=entity