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Need help with water problem [Archive] - TF2Maps.net Forums

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thespacepope
02-12-2008, 04:04 AM
This only happens when I build maps in TF2, it's never happened to me when I worked in HL2 or CS:S. Some basic information:

Sky: sky_day02_05
Water: water/water_2fort

All water brushes have water on the top face, nodraw on the rest, and no attached entities.

The compile log is attached, and I took a pair of screenshots to illustrate what I'm talking about. I see right through the top surface of the water and I can see the skybox right through where the water surface should be! Beneath the water, everything is perfect. I've never really learned much about water because Ive never had a problem with it.

http://img527.imageshack.us/img527/1579/cpriver0160000iw5.th.jpg (http://img527.imageshack.us/my.php?image=cpriver0160000iw5.jpg)http://img527.imageshack.us/img527/1655/cpriver0160001xr0.th.jpg (http://img527.imageshack.us/my.php?image=cpriver0160001xr0.jpg)

When building this map it was on normal, when built with fast on BSP/VIS/RAD all of the water surface looks completely flat and underwater looks like a above water scene.

Any and all help would be appreciated, thank you.

Hawk
02-12-2008, 04:10 AM
This is a classic problem. You have a leak somewhere in your map. Your compile log confirms it where it says:

**** leaked ****
Entity prop_static (880.00 1983.00 112.00) leaked!

To make finding your leak easier, choose "load pointfile" from Hammer's "Map" menu. This will draw a red line through the hole in your map.