View Full Version : Brush that blocks bullets/projectiles?
noodleboy347
09-12-2009, 01:23 PM
I need to make an invisible brush that blocks incoming bullets and projectiles, but still allows players to pass through it. Help please?
Washipato
09-12-2009, 01:28 PM
Try the blockbullet texture. Im not sure if the players can pass it.
J4CK8
09-12-2009, 02:01 PM
I think blockbullet texture, then tie the brush to func_illusionary may work. Not entirely sure.
apply one of the metal ibeam textures to a brush then tie that to func_brush and set the render mode to 'don't render'.
noodleboy347
09-12-2009, 02:22 PM
Thanks, thanks, and thanks.
Mick-a-nator
09-12-2009, 03:03 PM
blockbullets clips players, func_illusionary is a good idea, but I think it cancels the effects of the texture (aka, you can see the brush as you would in hammer, but wouldn't have the properties of a normal texture) and Psy's idea made me go "WTF? How would that work?" but he usually knows what he's doing :P
Caliostro
09-12-2009, 03:26 PM
Word to the wise: being able to move through a place you can't shoot through is generally bad and breaks immersion faster than a kick in the dick... Use it with care.
noodleboy347
09-19-2009, 11:35 PM
Word to the wise: being able to move through a place you can't shoot through is generally bad and breaks immersion faster than a kick in the dick... Use it with care.
It's not a realistic map it's a "fun" map.
Anways, I've had no success with these. The closest was Psy's method, but players are unable to walk through the brush.
Nineaxis
09-19-2009, 11:47 PM
It's not a realistic map it's a "fun" map.
Anways, I've had no success with these. The closest was Psy's method, but players are unable to walk through the brush.
Set it to nonsolid.
noodleboy347
09-20-2009, 12:21 AM
Set it to nonsolid.
Tried that, could shoot through it again :(
grazr
09-20-2009, 12:29 AM
I've always hated that stickies stick to 'blockbullets'. That's annoying. Had a couple round gates that could be spammed over, thought i would be clever and use that and everyone ingame's "OMG FLYING STICKIES".
ParanoidDrone
09-20-2009, 01:22 AM
Couldn't you grab the decompiled Pipeline and see what Valve did above the stage 1 gate? You used to be able to shoot over it, but now grenades etc. just bounce back if you try.
Ravidge
09-20-2009, 09:25 AM
they don't stick to brush entities (other than func_detail, special case). So I would just take a nodraw and set it to func_brush for something like that.
There is no way to make a wall that you can walk trough but not shoot trough. Atleast to my knowledge, but I'm pretty sure I tried most things.
You could try putting !player as the filter.
DaBeatzProject
09-20-2009, 09:44 AM
Did you try using a func_brush, set to nonsolid with the blockbullets texture?
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