As I fly in the face of the establishment.
Posted 06-16-2009 at 12:29 PM by The Political Gamer
plr_ Assembly is a map that flies in the face of what a plr map should be and is that really so bad?
Yes I understand now it all works but people just don't get it.
To that I say read my notes!
What I am trying to say is that I am here to map not to cave into the bland and the boring but to say f*** you to that and make a path to a new way of mapping. A way of mapping were no matter what you do the idea will be tested not just dropped down on the cutting room floor because it will not blindly fallow the "rules".
I leave you all with this; Map to your heart's content even if no one else is looking because one day they will look at you and wish that they had never looked so unkindly on your abilities as a mapper.
That is all.
The Political Gamer
Yes I understand now it all works but people just don't get it.
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For every person who says my map needs to be Pipeline I say NO. In my opinion Pipeline is not a very good map. What I am trying to make a map were players have to constantly switch between attack and defend. This will hopefully prevent sentry farms. Also with regards to the start of cap 2, there will be a wall to prevent start of match "problems" And no I will not switch the tracks because all that will do is create a big choke point like in Pipeline! However, I may change my mind if it is necessary. All and all the idea is that offence and defense have to work together not just toss bodies at the cart till someone wins. However, feel free to say anything about the map because that is just my personal opinion and I am not trying to force it on anyone.
I leave you all with this; Map to your heart's content even if no one else is looking because one day they will look at you and wish that they had never looked so unkindly on your abilities as a mapper.
That is all.
The Political Gamer
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Amen, sister.
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Posted 06-21-2009 at 02:12 AM by zpqrei
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