1fort takes the idea of two enemy bases built absurdly close to one another a step further by actually housing them in the same building. The two teams' Intelligence offices are separated by a single pane of indestructible bulletproof glass, so your goal is always within eyesight.
New in b3:
-added sewer entry hatch model
-changed game mode to payload (user request)
-built a pile of rocks
-dug a tunnel
-changed game mode back to ctf
-added some new signs and textures
-changed tree model in courtyard
-outdoor soundscape more night-like (hoot-hoo!)
New in b2:
-raised player clip ceiling outside
-decreased size of ammo pack on balcony
-added bridge model to sewer
-intel window no longer breakable while a round is in progress
-do not feed the bears
-all around detailing