An attack/defend map - capture the points as you go along!.
Update; Alpha 2; 15/7/09
-Added more signs,
-Added a side passage, to B.
-Fixed red being in blu spawn, when the 2nd spawn changes - they are now teleported over to the final spawn.
-Added a bit more detail.
-Removed some props, to aid movement.
-Added/Changed Health and Ammo kits.
Update; Alpha 3; 17/7/09
-Added a bit more detail.
-Improved the round timer.
-Redone Blu spawn.
-Added more health and ammo.
-Added more defence postions on the last capture point.
Update; Alpha 4; 24/7/09
-Added minor details.
-Toggled capture times.
-Removed the need to intel captures.
-Optimized.
-Added some clips to the outdoor area.
Update; Alpha 5; 26/7/09
-Redone the first cap area, and the outside detail.
-Redetailed the 2nd Cap
-Added a second blu spawn, replacing the spawn that changes teams.
Update; Alpha 6; 29/7/09
-Changed the entrance to the side passage.
-Opened up the 2nd capture point, detail wise.
-Optimized a bit more.
-Added more sniper cover to the large open area.
Update; Alpha 7; 2/8/09
-Changed the capture timer settings, giving more time to complete the round when attacking.
-Changed the doors at both middle spawns, so they work better.
To Alpha 7; B;
Added cubemaps, and fixed the weird wall problem. I'm an idiot for forgetting.
Update; Alpha 8; 7/8/09
-Added more sniper cover.
-Added a few health + ammo packs to the front area.
-Widened the passage to the right.
-Changed the baricades leading to last cap.