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pl_waste_v2
by Icarus on 10-07-2009



 

pl_waste_v2 (31.72 MB)

Download pl_waste_v2


Author: Icarus (Uploaded by Icarus)
Date Added: 10-07-2009
Downloads: 3128
File Name: pl_waste_v2 (31.72 MB)
Grade: A+

Description:

Waste (PL) - Release 2.0
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
Download from FPSBanana
Download from TF2Maps

**Waste is currently part of the (^) Custom Rotation 208.115.116.51:27016**



***WASTE PRESENTS: NEW PAYLOAD CART!!*** - By Z33W13R & Nova Silisko


5CP Tug-o-War Payload
Waste is a new gametype in which the payload can be pushed by either team. It plays similarly to other 5-point Control Point maps, such as Well, except that it places a stronger emphasis on teamwork to push the cart and coordination to flank the enemy. These alternate routes, although longer, usually provide health and ammo pickups not normally present on the main payload track.
Watch the intro movie!


Objective:
Escort the payload to the enemy base. Stand near the payload to make it move.

Other Notes:
Both teams can push the cart. The cart cannot be pushed while locked.


Make your own Tug-o-War map! - http://www.fpsbanana.com/prefabs/3527

INSTALLATION:
Unpack the contents of the .rar into your tf directory. Keeping the folder system intact will allow you to see the intro movie and thumbnail in the Map List.

FILES:
pl_waste_v2.bsp ;The map itself
pl_waste_v2.bik ;Intro movie file
pl_waste_v2.res ;Intro movie captions
menu_thumb_pl_waste_v2.vtf ;Map list image
menu_thumb_pl_waste_v2.vmt ;Map list thumbnail
readme_pl_waste.txt ;This file

Payload Cart By:
Z33W13R
Nova Silisko

Explosion Animation in part By:
Jive Turkey

Special Thanks:
www.tf2maps.net
Clan Woof

RELEASE NOTES FOR V2:
Changes have been made in an effort to improve the game flow around CP2
-The cart is locked and cannot be pushed for the first 15 seconds after setup ends
-Item pickups have been modified to better provide thier benefits where they are needed
-Faster spawn times for attacking teams
-Toned down volume for factory sounds
-Geometry changes in area in front of base entrances
-Added staircase near CP2 for direct access to the upper level
-Widened major chokepoint that leads into the CP2 area
-Moved CP2 closer to defending team
-Added cover for defending teams near final CP upper level
-Several optimization changes and bug fixes


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