Alpha 2 - Changelist
Blocked off balcony around spawn areas, creates new route to intel room
Moved bases closer together
Added extra cover in middle ground; Scouts can now double jump to highest rock on cliff
Reworked ammo crate/health distribution
Alpha 3 - Changelist
Rebuilt entire map from the ground up
Intel Rooms now symmetrical
Reworked mid
Correctly functioning spawn doors!
Alpha 3b - Changelist
CUBEMAPS WORK OH MY (I hope...)
Added cover, changed side of intel buildings.
Alpha 4 - Changelist
Redone mid
Changed skybox/lighting/weather effects to that of sawmill
Texture changes
Added displacements to cliff
Fixed projectiles firing through several doors
Alpha 5 - Changelist
- Fixed texture alignments... Mostly
- Fixed rain not showing in some places
- Detailed some bits because I was bored
- Fixed floating train
- Playerclipped intel staircases and awkward kegs at mid
- Safety Cones on mid because they look really really cool, right?
Alpha 6 - Changelist
- Increased the space between traincarts
- Redone ammo packs/health
- Added more cover for attackers in Intel room on side entrence
- Sentries are hopefully less OP