Author:Luigi Thirty (Uploaded by Luigi Thirty) Date Added:10-05-2010 Downloads: 801 File Name: trade_post_a34 (5.00 MB) Grade: A-
Description:
This is the Trade Post, a museum-style trading map.
It was originally created for my trading server, but since people who have played it have said that it's better and less messy than the other trading maps they've seen, I'm releasing it publicly too. This public version has the server-specific advertisements removed.
This map no longer requires the use of a plugin that restricts everyone to the same team, strips weapons, or otherwise punishes players for killing each other. Simply disable autobalance (mp_autoteambalance 0) to let everyone join the blue team.
Changelog
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-a34
Added an outside area.
A bunch of small changes to brushes and textures to make it a little prettier.
Fixed the reliable snapshot problems.
Only one of the teleporters in the red spawn is hooked up.
-a23
Added buttons opposite the display cases that select an unusual particle effect for the hat. Circling effects are disabled since they don't disappear properly and act as disabling all particle effects.
-a21
Major optimization and cleanup
Corrected some weird geometry
Added lockers in the pool changing room
-a20
Added buttons on the hat display cases. Shooting the button will cause its hat to appear on the class mannequin.
Added a simple arena. Red team spawns inside the arena and can't escape.
Added a pool with nets and a ball. Water polo?
Fixed being able to fall into the pit of death and not die.
-a13
Unified public and private versions
No plugin is required for map use! Red spawns in an enclosed case.
Added a moving target to the shooting range
Fixed some misaligned brushes
-a11_public
Renamed file from trading_post to trade_post to make it in line with other trading maps
Added a shooting range by request of players
Added a rotunda to the museum
Changed some textures around
Rounded off some angular parts
-a10_public
Fixed items being outside of display cases
Fixed some places where players could get stuck by teleporters