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A note to server owners:
This map has menu thumbnails, there is a .res file in the root of the archive, if you're putting this map on a server, simply place the .res in the server's /tf/maps folder along with the .bsp file.
The .res file is not needed in any way if you are not putting this map on a server.
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Revision History (DD/MM/YY)
Beta 4 released 21/08/09:-
* Increased overall spawn times.
* Reworked tunnel from C to A to open closer to the capture building.
* Added an extension in a tunnel from C to B to facilitate a forward base from blu.
* Added an extra set of stairs up to the point at A.
* Added oil drums for cover on B.
* Increased length of RED's spawn exits and changed glass to wood.
* Increased number of signs.
* Fixed minor playerclipping issues.
* Player ragdolls now ignite upon death by solar-array-energy-beam
* Added 5 hidden rubber duckies.
Beta 3 released 24/06/09:-
* Reduced height of the tower dramatically.
* Moved crane on the B building out of the way of rooftop players.
* Increased the height of the ceiling playerclip at C.
* Greatly improved playerclipping.
* Increased danger of straying in the focus of the mirror array.
* Detailing improvements over entire map.
* Increased distance between cap point A building and the rear cliff.
* Slightly adjusted spawn timers and capture time at C.
* Added team ownership based spectator cameras.
* Slightly decreased intensity of sun glare and slightly increased light levels.
* Fixed soundscapes.
* Miscellaneous other tweaks.
* Detailed the entire map.
* Changed indoor stairs to cap C for improved ease of use.
* Slightly adjusted cap times and respawn wave times.
* Incorporated custom models from Snipergen and a texture from Void.
* Updated menu photos and created a quicklist thumbnail and accompanying .res file for servers.
* Implemented lightmap grid optimisation.
* Minor miscellaneous other changes.
Alpha 3 released 26/02/09:-
* Adjusted spawn timers slightly to aid balance.
* Upped capture times to aid defendability.
* Moved red spawn slightly further backwards.
* Added glass into windows at one entrance to C from A.
* Added cover to one entrance to C from B.
Alpha 2 released 10/02/09:-
* Renamed capture C to C
* Increased lighting in all indoor areas.
* Added more health over entire map.
* Increased cap times to closer to Gravelpit's (A/B longer, C faster).
* Unified red's spawn into one building and move it slightly further from C.
* Enlarged entire C area, making the building more open.
* Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
* Opened up B's roof to be rocket jumped onto.
* Adjusted spawntimes so red take slightly longer and blu slightly less.
* Added A B and C indicators on HUD.
* Slightly shrunk the A arena.
* Reworked paths between points slightly.
* Moved blue's spawn so that (with only one door) they can see both exits.
Alpha 1 released 04/01/09:-
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Known Issues:-
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Installation
Copy "maps" and "materials" folder into your "tf" folder. Press "okay" for any warning messages.
Server Owners: .RES file in the "maps" folder will force download the Quick List menu thumb (in the materials folder). Whether or not you want to place this and the materials on your server is up to you.
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Thanks to
-All members of TF2Maps.net
-MangyCarface
-FLOOR_MASTER
-Chilly