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			<title>Team Fortress 2 Update Released</title>
			<link>http://forums.tf2maps.net/showthread.php?t=21193&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 23:10:20 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<ul><li>Added support for VR mode on OSX</li>
<li>Fixed a bad material on the HDMI Patch</li>
<li>Fixed a server crash on changelevel when the Replay system has been initialized but is not currently running</li>
<li>Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill Hat and the Soldier's SparkplugRemoved replay.cfg from depot and added replay_example.cfg to avoid clobbering user’s replay.cfg </li>
</ul> <br />
<br />
<a href="http://www.teamfortress.com/post.php?id=10647" target="_blank">Source: TF2.com</a></div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=21">Team Fortress 2 News</category>
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			<title>Team Fortress 2 Update Released</title>
			<link>http://forums.tf2maps.net/showthread.php?t=21183&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 18:20:28 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br />
<b>Source Engine Changes</b><ul><li>Fixed server CPU spikes caused by compression of string tables and packets.</li>
<li>Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance</li>
<li>net_compresspackets_minsize default value increased to 1024.  This convar now also determines the threshold to determine when a &quot;fragment&quot; (logical game network message, before being broken up into network packets) is compressed.Added vprof_vtrace and vprof_report_oninterval convars, and tweaked vprof_dump_spikes and vprof_dump_oninterval to reduce output</li>
</ul><b>Team Fortress 2</b><ul><li>Added the Robotic Boogaloo community update: <a href="http://www.teamfortress.com/roboticboogaloo/" target="_blank">http://www.teamfortress.com/roboticboogaloo/</a></li>
<li>Fixed a chat exploit that would cause other clients to timeout from dedicated servers</li>
<li>Updated the Mann Co. Store<ul><li>Added RoboCrate Keys</li>
<li>Added A Random RoboKey Gift</li>
<li>Added Pile of RoboKey Gifts</li>
<li>Backpack Expanders on sale at 80% off</li>
</ul>Updated the localization files</li>
</ul><br />
<a href="http://www.teamfortress.com/post.php?id=10635" target="_blank">Source: TF2.com</a></div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=21">Team Fortress 2 News</category>
			<dc:creator>tf2.com</dc:creator>
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			<title>The First Entirely Community-Created Update is LIVE!</title>
			<link>http://forums.tf2maps.net/showthread.php?t=21182&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 18:20:28 GMT</pubDate>
			<description>Image: http://www.teamfortress.com/images/posts/robotic_blog_post_image_01.jpg  (http://www.teamfortress.com/roboticboogaloo/) 
  
 When we first...</description>
			<content:encoded><![CDATA[<div><a href="http://www.teamfortress.com/roboticboogaloo/" target="_blank"><img src="http://www.teamfortress.com/images/posts/robotic_blog_post_image_01.jpg" border="0" alt="" /></a><br />
 <br />
 When we first launched the Workshop back in 2011, we had no idea what the TF2 community was capable of. As the hats, beards, boots and hairdos started rolling in, we realized there was a huge well of creativity out there. But we didn’t appreciate just how deep those waters ran until the community-made updates started appearing. Now we've finally gotten to the point where we're able to shine a well-deserved spotlight on your efforts, starting with the <a href="http://www.teamfortress.com/roboticboogaloo/" target="_blank">Robotic Boogaloo Update</a>, which includes <b>57 new items</b>—the most community items we've ever shipped at once. Currently the items are only available in RoboCrates, which will become rare drops after June 3rd.<br />
<br />
<br />
 This update is 100% created by the TF2 community. And when we say everything, we mean <i>everything</i>—the in-game content, the update hub website, the animated short, the comic, even the splash images in the Steam store. Even better, everything you created avoided the classic trap of using other companies’ intellectual property. (Those of you working on a Darth Vader Pyro mask, we've got some bad news for you.) Plus, in a first for the Team Fortress economy, all the creators of the Robotic Boogaloo Update have decided to share the revenue earned from the sale of RoboCrate Keys. That means that <b>everyone</b> involved will be profiting from this update, not just the people making hats. <br />
<br />
<br />
This doesn't mark the end of Valve-produced TF2 updates, by the way. As far as we’re concerned, there's plenty of room for both to happily co-exist. We're in uncharted territory here, and it's exciting to be exploring it with you. Amazing work, everyone!<br />
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<a href="http://www.teamfortress.com/post.php?id=10628" target="_blank">Source: TF2.com</a></div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=21">Team Fortress 2 News</category>
			<dc:creator>tf2.com</dc:creator>
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			<title>Team Fortress 2 Update Released</title>
			<link>http://forums.tf2maps.net/showthread.php?t=21167&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 20:50:11 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Added a missing material for the UGC medals</li>
<li>Added server convars related to investigating server network and CPU utilization:<ul><li>sv_netspike</li>
<li>sv_netspike_sendtime_ms</li>
<li>sv_netspike_output</li>
</ul></li>
</ul>Notes missed from yesterday's update:<ul><li>Added player avatars to the votekick menu</li>
<li>Added -insert_search_path command line argumentFixed deflected Cow Mangler 5000 projectiles doing full critical damage instead of minicrit damage like other deflected projectiles</li>
</ul><br />
<a href="http://www.teamfortress.com/post.php?id=10608" target="_blank">Source: TF2.com</a></div>

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			<title>Team Fortress 2 Update Released</title>
			<link>http://forums.tf2maps.net/showthread.php?t=21163&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 20:40:00 GMT</pubDate>
			<description>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:...</description>
			<content:encoded><![CDATA[<div>An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<ul><li>Added UGC Highlander Season 9 and UGC 6vs6 Season 11 medals</li>
<li>Fixed the Botkiller Sniper Rifle, Rocket Launcher and Spy Knife weapons using incorrect team materials for the arms</li>
<li>Fixed a bug that allowed level 3 mini-sentries in Mann Vs. Machine mode</li>
<li>Fixed a problem where underwater explosions would cause graphics corruption</li>
<li>Fixed an issue with HDR rendering where auto-exposure would vary incorrectly in some areas</li>
<li>Fixed an issue where objects underwater would not render properly</li>
<li>Fixed incorrect ellipsizing of text in some cases for the Mac version</li>
<li>Updated the Phlogistinator to reduce the rate for gaining MMMPH when attacking tanks and robots in Mann Vs. Machine mode</li>
<li>Updated the Tuxxy tuxedo so it can be crafted</li>
<li>Updated The Wilson Weave and The Ham Shank so they can be crafted, traded and gift-wrapped</li>
<li>Updated the console so it can be accessed from the terminal that was used to run the game for the Linux and Mac versions</li>
<li>Updated the Linux version<ul><li>Fixed triggers never registering as &quot;released&quot; on certain game controllers</li>
<li>Fixed clipboard issues on some window managers, most notably KDE</li>
<li>Fixed a bug where the map list would be reversed</li>
<li>Made loading custom fonts for third party HUDs work on certain fonts</li>
</ul></li>
</ul><br />
<a href="http://www.teamfortress.com/post.php?id=10595" target="_blank">Source: TF2.com</a></div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=21">Team Fortress 2 News</category>
			<dc:creator>tf2.com</dc:creator>
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			<title>SteamPipe: Just a Heads-Up</title>
			<link>http://forums.tf2maps.net/showthread.php?t=21134&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 18:20:44 GMT</pubDate>
			<description>Hey, folks. The next time you launch TF2, Steam is going to perform a one-time conversion process to upgrade to SteamPipe, a new content delivery...</description>
			<content:encoded><![CDATA[<div>Hey, folks. The next time you launch TF2, Steam is going to perform a one-time conversion process to upgrade to SteamPipe, a new content delivery system that improves the way content is downloaded, updated and stored. (If you've already upgraded, don't worry, it's done.) <br />
<br />
<br />
 The conversion process will only happen once, and then things are gonna get a lot better. But be patient: The conversion probably <i>will</i> take some time. Even on a machine with a fast hard drive, it could take up to 20-30 minutes, during which time it might look like it's hung. But it's not. Don't interrupt it, just please be patient and let it think.<br />
<br />
<br />
We're sorry to any of you who are getting subjected to a longer-than-expected conversion time. But ultimately, the benefits will be worth a little inconvenience. You'll get faster uninterrupted downloads, quicker boot times and map loads, and easier distribution, installation and management of mods. Read the <a href="https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491" target="_blank">FAQ</a> for more info, and thanks again for your patience.<br />
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<a href="http://www.teamfortress.com/post.php?id=10519" target="_blank">Source: TF2.com</a></div>

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