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			<title>Optimizing map downloads and etc...</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14702&amp;goto=newpost</link>
			<pubDate>Sat, 14 Aug 2010 05:57:37 GMT</pubDate>
			<description><![CDATA[Okay first off...this is my first post here be kind <3 I am a admin on a TF2 server, and i have tried, successfully, to add maps to the server....]]></description>
			<content:encoded><![CDATA[<div>Okay first off...this is my first post here be kind &lt;3 I am a admin on a TF2 server, and i have tried, successfully, to add maps to the server. Which, depending on the file size, can take /forever/ to for everyone to download from the server. Which, some people can deal with some can't.<br />
<br />
As I worked on this trying to figure out some problems, solving those problems, I came across the compressing the .bsp to .bzp2 (or whatever the actual extension is). Which, if I understood what I read, if you put both the compressed and uncompressed file on the server, that TF2 should look for the .bzp2 first and parse that out to people needing to download it. <br />
<br />
First off, is any part of that a misconception?<br />
<br />
Secondly, if it isn't, why did the server download out the .bsp and not the .bzp2?<br />
<br />
Thirdly, once that is working, when tf2 dishes out the .bzp2 will people need to manually unzip it? or will tf2 automatically uncompress?<br />
<br />
As well i've read about people using...file hosting or some sort of thing to reroute the download from the tf2 server to download from that, and that that is a faster way to download maps. If that is true, a. how does it work? b. does anyone have any website suggestions for that?<br />
<br />
Thank you for your time, this has been an enlightening and largely frustrating venture into the tf2 server world. Will appreciate the help.<br />
<br />
Thanks,<br />
<br />
J</div>

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			<dc:creator>animekrash</dc:creator>
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