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		<title>TF2Maps.net</title>
		<link>http://forums.tf2maps.net/</link>
		<description>Dedicated Site for custom TF2 Maps, Tutorials and Resources</description>
		<language>en</language>
		<lastBuildDate>Thu, 17 May 2012 21:49:31 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<url>http://forums.tf2maps.net/images/tf2maps/rss_small.png</url>
			<title>TF2Maps.net</title>
			<link>http://forums.tf2maps.net/</link>
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		<item>
			<title>How to use the Spot Light Properly</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19315&amp;goto=newpost</link>
			<pubDate>Thu, 17 May 2012 20:57:42 GMT</pubDate>
			<description><![CDATA[Hi, wanted to do a seperate post after doing a search and can't really find the answers I need - I'm confused with how to make the spot light setting...]]></description>
			<content:encoded><![CDATA[<div>Hi, wanted to do a seperate post after doing a search and can't really find the answers I need - I'm confused with how to make the spot light setting adjustments.:confused:<br />
<br />
I'm playing with the spot lights in my map (using the global sliders- the globe things in the top/front/side views) and can't seem to figure it out most maps to date have just been regular round varietiy but me new map wiil ahve a LOT to spots in it. I have used some of the prefabs from the light gallery but still can't figure out how the setting work.<br />
<br />
These are the three main items I'm having a problem with:<br />
<br />
1 - 1 Platform 64 units off the ground with a spot light pointing down onto it.<br />
I'm setting the inner circle to the top of the platform and the outer circle to the ground and if I'm looking at the cone it's wide.<br />
<br />
When I compile the top of the platform is never lit up properly - and it doesn't really look like the ground it lit like I want it either - it's acceptable but not 100 % what I'd like to accomplish for the ground<br />
<br />
I don't know how to fix all this - do you have to set distance etc? <br />
<br />
2 - the angles of the cone  - it the some way you can change the angle of the cone in hammer to that it reflect what you actually want to light - ie. a very pinpointed light cone at a small object?<br />
<br />
3 - How to get a heavy bright patch in the center that has a fade out to the edges.<br />
<br />
Spent 4.5 hours last night tring to modify my spots but couldn't get it right, I read YYler's thing and I see the cones everywhere but I don't really see anyhing that explains how the cones work.<br />
<br />
I couldn't seem to get , height, angle of cone, and the brilliant center and fade off to work all at the same time.<br />
<br />
Oh, maybe while remember it - what does that little camera icon do in the settings screen?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12">Mapping Discussion</category>
			<dc:creator>Kill_the_Bug</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19315</guid>
		</item>
		<item>
			<title>CP Backwater</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19314&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 23:52:13 GMT</pubDate>
			<description><![CDATA[Just thought I'd start this off now, so I keep updating and stuff! 
 
Planning either a 3-CP or 5-CP map not sure which yet, but its going to be the...]]></description>
			<content:encoded><![CDATA[<div>Just thought I'd start this off now, so I keep updating and stuff!<br />
<br />
Planning either a 3-CP or 5-CP map not sure which yet, but its going to be the in Swamp theme from the lovely people at TF2Maps here! <br />
Don't really like the desert theme that much (:O:O) so probably be doing maps in other themes generally.<br />
<br />
Anyway here are a couple in-hammer shots for you guys, and peace.</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Map Workshop</category>
			<dc:creator>eddyhartzz</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19314</guid>
		</item>
		<item>
			<title>All my textures are black</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19313&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 22:29:49 GMT</pubDate>
			<description>http://steamcommunity.com/id/scorpiouprising/screenshot/560941734121814605?tab=public 
 
This is not a leak as far as I can tell. First, the...</description>
			<content:encoded><![CDATA[<div><a href="http://steamcommunity.com/id/scorpiouprising/screenshot/560941734121814605?tab=public" target="_blank">http://steamcommunity.com/id/scorpio...605?tab=public</a><br />
<br />
This is not a leak as far as I can tell. First, the loadpointfile does nothing. Second, any errors related to props outside of the map are not showing up in the log. Third, the lighting actually works (all the props are properly lit) but the textures themselves don't show up. Any ideas on what this is?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12">Mapping Discussion</category>
			<dc:creator>ScorpioUprising</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19313</guid>
		</item>
		<item>
			<title>Gameday - Thursday 17th May</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19312&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 17:58:18 GMT</pubDate>
			<description>Image: http://dl.dropbox.com/u/8526839/gameday_stock.png  
 
TF2Maps.net Official NY Server: 70.42.74.31:27015 (steam://connect/70.42.74.31:27015)...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://dl.dropbox.com/u/8526839/gameday_stock.png" border="0" alt="" /><br />
<br />
<font size="4">TF2Maps.net Official NY Server: <a href="steam://connect/70.42.74.31:27015" target="_blank">70.42.74.31:27015</a><br />
Gameday Host: <b>Tech</b></font><br />
<br />
<b>Event will begin at:</b><br />
<br />
Central European: 8:00 PM<br />
UK: 7:00 PM<br />
Eastern: 2:00 PM<br />
Central: 1:00 PM<br />
Mountain: 12:00PM<br />
Pacific: 11:00 AM</div><br />
<a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=EU+Gameday&amp;iso=20120517T18" target="_blank">Check the time for you</a><br />
<br />
<font size="3"><b>Map List:</b></font><br />
<table class="stg_table tborder sortable" id="sorttable4542" style="width:100%; "><thead class="thead"><tr><th><b>Time Played</b></th><th><b>Map Name</b></th><th><b>Author</b></th><th><b>Download</b></th><th><b>Thread</b></th></tr></thead><tbody><tr class="alt2"><td>20</td><td>koth_pain_a1</td><td>ThePain</td><td><a href="https://www.dropbox.com/s/t49f7nq48pjkh1h/koth_pain_a1.bsp" target="_blank">Dropbox</a></td><td><a href="http://forums.tf2maps.net/showthread.php?t=19283" target="_blank">Thread</a></td></tr><tr class="alt1"><td>30</td><td>pl_launchpit_a3</td><td>Blobolob</td><td><a href="http://dl.dropbox.com/u/74290199/pl_launchpit_a3.bsp.bz2" target="_blank">Dropbox</a></td><td><a href="http://forums.tf2maps.net/showthread.php?t=19158" target="_blank">Thread</a></td></tr><tr class="alt2"><td>30</td><td>cp_wetstone_a8</td><td>Re1wind</td><td><a href="http://dl.dropbox.com/u/12171801/cp_wetstone_a8.bsp.bz2" target="_blank">Dropbox</a></td><td><a href="http://forums.tf2maps.net/showpost.php?p=262875&amp;postcount=46" target="_blank">Thread</a></td></tr></tbody></table><!-- table generated by StG's vB Code [table] v.0.1.7.1 (stable) o.95 --><br />
<a href="http://dl.dropbox.com/u/1607727/Gamedays/170512Gameday.7z" target="_blank">Download Map pack</a><br />
<br />
<br />
<br />
<font color="Orange"><font size="4">Map Submission Format</font></font><br />
&#8226; <b>Required: Exact Map Filename</b> (ctf_example_a4)<br />
&#8226; <b>Required: url to offsite OR onsite download. (dropbox prefered)</b><br />
*NOTE: You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. <br />
&#8226;May NOT be a hosting site like mega-upload or Rapid-share (wait times, codes, excessive ads, gov't take-downs, etc).<br />
&#8226;<font color="DarkOrange">BZ2 compressed files are greatly appreciated to save time for the host.</font><br />
&#8226; <b>If you need a specific time slot: Available time &amp; your time zone.</b><br />
&#8226; <font color="DarkOrange">If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)</font><br />
&#8226; <font color="Red">If you are a donator with upload abilities, please say if you have already uploaded the map.</font><br />
<br />
You could follow this format:<br />
Map file name:<br />
Thread link: (I don't need the number, just the link)<br />
Download link:<br />
Prefered time slot:<br />
<br />
<b>Testing options</b><br />
&#8226; A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).<br />
&#8226; Everyone will get a demo of their map after the test, assuming Frozen remembers getting them, i will poke him to be sure.<br />
<br />
<br />
<br />
<font color="Orange"><font size="4">Rules/Guidelines</font></font><br />
&#8226; <b>The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.</b><br />
<font color="#272626">__</font>The purpose of this testing is to help authors refine their designs, not catch newbie bugs.<br />
&#8226; <b>Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp)</b><br />
<font color="#272626">__</font>Do not rename a bsp after compile. The vmf must be renamed before compile.<br />
&#8226; <b>Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)</b><br />
<font color="#272626">__</font>Our Linux servers don't work with uppercase names.<br />
&#8226; <b>Map must be IN DEVELOPMENT, finished maps do not require testing.</b><br />
&#8226; <b>Map may NOT use a point_servercommand to alter any variables.</b><br />
&#8226; <b>Map must be designed for normal play.</b><br />
<font color="#272626">__</font>This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.<br />
&#8226; <font color="Red">Medieval Maps will be allowed under decision of gameday host. They will be given the last timeslot of the gameday.</font><br />
&#8226; You may NOT reserve a submission without a download.<br />
&#8226; <font color="Red">While we do not require a thread in the map workshop forum, it is highly recommended to create one, as this will help convey the best feedback</font><br />
&#8226; Non-compliance with rules will result in rejection of the submission.<br />
&#8226; If an author has more than one map they want tested, they must be submitted to separate days.<br />
<font color="orange">NOTE:</font> Any maps that have been tested in the previous weeks gamedays (regardless of version/changes) will be given lowest priority of entry into the gameday schedule, or will not be part of gameday at all.<br />
<br />
<font size="3">Information</font><br />
&#8226; Submission deadline is 4:00PM UK, same day.<br />
&#8226; <font color="red">Maps will get 30 minutes playtime, KotH gets 20, Arena, Orphaned stages and Medieval maps get 15 minutes.</font><br />
&#8226; Submissions will be limited to 2 hours of testing.</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=35">Events</category>
			<dc:creator>Tech</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19312</guid>
		</item>
		<item>
			<title>I have leaking lights</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19311&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 17:28:01 GMT</pubDate>
			<description><![CDATA[Hi, Based on our feed back I have started to convert all the lights over and add in some new ones. It's the new ones I'm having the issue with. 
 
I...]]></description>
			<content:encoded><![CDATA[<div>Hi, Based on our feed back I have started to convert all the lights over and add in some new ones. It's the new ones I'm having the issue with.<br />
<br />
I have a covered bridge - with windows. Opposite these windows is the cliff (dispacement) face which runs along the length og the bridge.<br />
<br />
Inside the bridge there are rafters from where the ligths hang down.<br />
<br />
If you look the the bridge along the cliff from the outside the light is seeping (leaking) out below the floor of the bridge where it needs to be dark.<br />
<br />
I tried putting a brush on the inside of the floor - with the block light texture but it's still leaking. I have tried to even extend the block brush out into the displacement to the nodraw wall to stop it.<br />
<br />
Any reason why it leaks and do you have any suugestions on how to fix it?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12">Mapping Discussion</category>
			<dc:creator>Kill_the_Bug</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19311</guid>
		</item>
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			<title>Pyro and Water</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19310&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 14:27:07 GMT</pubDate>
			<description><![CDATA[Hi guys, I was wondering if anyone knew if there is a depth of water whereby if you go in you wont be extinguished from flames? Because I'm creating...]]></description>
			<content:encoded><![CDATA[<div>Hi guys, I was wondering if anyone knew if there is a depth of water whereby if you go in you wont be extinguished from flames? Because I'm creating a CP and theres water by it, and I don't want the Pyro to become useless at defending this CP as thats his/her main feature I guess. <br />
I'm sure I could test it somehow but was just wondering if anyone knew? :mellow:<br />
<br />
Cheers :)</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=8">Team Fortress 2 Talk</category>
			<dc:creator>eddyhartzz</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19310</guid>
		</item>
		<item>
			<title>Cant make Resupply Closet</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19308&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 16:15:00 GMT</pubDate>
			<description>And that is annoying. 
I dont have prop_dynamic or func_regenerate entities 
and model is missing</description>
			<content:encoded><![CDATA[<div>And that is annoying.<br />
I dont have prop_dynamic or func_regenerate entities<br />
and model is missing</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12">Mapping Discussion</category>
			<dc:creator>Zaihan</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19308</guid>
		</item>
		<item>
			<title>CP Kuriast</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19307&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 09:12:58 GMT</pubDate>
			<description>A small village named *Kuriast* is being raided by the Blu army, and the Red soldiers must defend! This map is an attack/defend capture point map...</description>
			<content:encoded><![CDATA[<div>A small village named <b>Kuriast</b> is being raided by the Blu army, and the Red soldiers must defend! This map is an attack/defend capture point map with two capture points in medieval/highlander mode. If Blu does not capture point B in 60 seconds it will become locked again and point A will be reverted back to Red control. Includes a navigation mesh for testing with bots. I've been working hard on this, so I hope you enjoy. If you find any bugs/problems not listed below, please tell me. Comments/questions/concerns are always appreciated.<br />
I have not tested the map with only human players, so the map may be unbalanced.<br />
<br />
<u>Known bugs/problems:</u><ul><li>Odd shadowing on a few brushes and props.</li>
<li>Bots tend to get stuck in areas.</li>
<li>Engineer bots especially usually stays near the spawn room.</li>
</ul><br />
<u>Credits:</u><ul><li>Korpor4l - Creating map</li>
<li>cp_degrootkeep - Constant reference</li>
</ul><br />
Also, pictures may be a little outdated, but the style still has stood the same.</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Map Workshop</category>
			<dc:creator>Korpor4l</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19307</guid>
		</item>
		<item>
			<title>Which gamemode?</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19306&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 20:49:20 GMT</pubDate>
			<description>What game mode should I select?</description>
			<content:encoded><![CDATA[<div>What game mode should I select?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12">Mapping Discussion</category>
			<dc:creator>JustAHorrible</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19306</guid>
		</item>
		<item>
			<title>Hammer Cache crash?</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19305&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 19:39:25 GMT</pubDate>
			<description>+= 
MountFilesystem( 442 ) 
SteamMountFilesystem(2412,442,0x1522fd28=,0x1522fc18) failed with error 116: Cache needs repair 
+= 
 
I get this by...</description>
			<content:encoded><![CDATA[<div>+=<br />
MountFilesystem( 442 )<br />
SteamMountFilesystem(2412,442,0x1522fd28=,0x1522fc  18) failed with error 116: Cache needs repair<br />
+=<br />
<br />
I get this by launching up Hammer. I tried running defragment on the program, tried verifying the games files and re-installing but NOTHING is working. Help?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12">Mapping Discussion</category>
			<dc:creator>JustAHorrible</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19305</guid>
		</item>
		<item>
			<title>Most insane portal 2 map speed run contest #1</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19304&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 06:43:13 GMT</pubDate>
			<description><![CDATA[Image: http://dl.dropbox.com/u/813382/hello_test_subjects.gif  
I'd like to give you the opportunity to take one of these games from me  
Image:...]]></description>
			<content:encoded><![CDATA[<div><img src="http://dl.dropbox.com/u/813382/hello_test_subjects.gif" border="0" alt="" /><br />
I'd like to give you the opportunity to take one of these games from me <br />
<img src="http://dl.dropbox.com/u/3765894/ibj3iXStPtRFio.png" border="0" alt="" /><br />
<img src="http://dl.dropbox.com/u/3765894/iMtQtnAcpV61H.png" border="0" alt="" /><br />
<font size="5">And a mystery game the likes of which have never been seen!</font><br />
<img src="http://upload.wikimedia.org/wikipedia/en/f/f5/Question_mark.PNG" border="0" alt="" /><br />
<br />
But for me to give you one of these games you must prove yourself to me by completing a test chamber.<br />
What kind of test chamber you ask? For you only the best! A test chamber made for Prestige. <br />
<a href="http://tinyurl.com/89hb7ek" target="_blank">http://tinyurl.com/89hb7ek</a><br />
<br />
Submit your best demo (best time) to get the best prize!<br />
<br />
<font size="6">Rules </font><br />
You have to record a demo of your run that starts with the map and ends at the elevator.<br />
No saves<br />
No cheats<br />
<br />
You have one week. (21st)<br />
<font size="5">Prove to me you are the best!</font></div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=25">Contests</category>
			<dc:creator>Dark</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19304</guid>
		</item>
		<item>
			<title>KotH Pit</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19303&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 03:11:06 GMT</pubDate>
			<description>Ever wanted a map where the main goal was to kill people but wanted some sort of objective and spawns NOT directly in front of each other? 
 
Well...</description>
			<content:encoded><![CDATA[<div>Ever wanted a map where the main goal was to kill people but wanted some sort of objective and spawns NOT directly in front of each other?<br />
<br />
Well look no further!<br />
<br />
Introducing koth_pit! A map that takes place in a huge hole with a 10-min timer and spawn that are actually <i>apart</i> from each other. :O<br />
<br />
Plus, as an added bonus, we've included an easter egg in the spawn rooms!<br />
<br />
So download now! :P<br />
<br />
--------------------------------------------------<br />
<br />
Anyways, this is my first tf2 map. It was the product of me playing around with entities and lighting for two months now. Any criticism would be greatly appreciated. ;)</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Map Workshop</category>
			<dc:creator>ILikePizza555</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19303</guid>
		</item>
		<item>
			<title><![CDATA[TF2 Sentry Jumping - The How To's, The What Not's (And some locations)]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=19302&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 02:31:02 GMT</pubDate>
			<description>So I decided to make this video using the replay editor.. multiple times. I have to delete like 40 replays now. 
Anyways even though you are all...</description>
			<content:encoded><![CDATA[<div>So I decided to make this video using the replay editor.. multiple times. I have to delete like 40 replays now.<br />
Anyways even though you are all pro's and probably know this just thought id share.<br />
<a href="http://www.youtube.com/watch?v=X0y9otRGWUg" target="_blank">http://www.youtube.com/watch?v=X0y9otRGWUg</a></div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=7">Off Topic</category>
			<dc:creator>Ugleh</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19302</guid>
		</item>
		<item>
			<title>Hi everyone!</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19301&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 02:28:09 GMT</pubDate>
			<description><![CDATA[My name is ILikePizza555 and yes, I do like pizza. I'm generally a programmer, but I do mapping when I'm bored or I feel like procrastinating. In...]]></description>
			<content:encoded><![CDATA[<div>My name is ILikePizza555 and yes, I do like pizza. I'm generally a programmer, but I do mapping when I'm bored or I feel like procrastinating. In fact, I just finished my first tf2 map today and I'm hoping to upload it here.<br />
<br />
Well, not much else to say about me ... so .. yea. :bored:</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=10">Introduce Yourself</category>
			<dc:creator>ILikePizza555</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19301</guid>
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			<title>5th Ever, Totally Random TF2Maps.net VIP Lottery</title>
			<link>http://forums.tf2maps.net/showthread.php?t=19299&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 02:52:43 GMT</pubDate>
			<description><![CDATA[What the hell is this?  
It's a totally random lottery for VIP users. 
 
What's the prize?  
It can be anything.  
Today, it could be useless scrap...]]></description>
			<content:encoded><![CDATA[<div>What the hell is this? <br />
It's a totally random lottery for VIP users.<br />
<br />
What's the prize? <br />
It can be anything. <br />
Today, it could be useless scrap metal. <br />
Tomorrow, a free game.<br />
<br />
If its just for VIP members, why is it posted here, and not in the VIP section? <br />
To show the other guys what they're missing <br />
<br />
When will the lottery end?<br />
Exactly 5 days after today at this hour.<br />
<br />
Prize for this lottery:<br />
<div align="center"><br />
<img src="http://i.imgur.com/DE8mv.jpg" border="0" alt="" /><br />
 Generously donated by Snacks.<br />
<br />
<a href="http://forums.tf2maps.net/lottery.php" target="_blank"><font size="4">Go Get Your Ticket!</font></a><br />
<br />
</div></div>


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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=43">Featured News</category>
			<dc:creator>drp</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=19299</guid>
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