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		<title>TF2Maps.net</title>
		<link>http://forums.tf2maps.net/</link>
		<description>TF2 mapping tutorials.</description>
		<language>en</language>
		<lastBuildDate>Fri, 20 Nov 2009 23:17:06 GMT</lastBuildDate>
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			<title>TF2Maps.net</title>
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			<title>Ultimate Mapping Resource Pack</title>
			<link>http://forums.tf2maps.net/showthread.php?t=4674&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 18:15:10 GMT</pubDate>
			<description>---Quote (Originally by r3dw3r3w0lf)--- 
can you like zip the files up and hand them out? 
---End Quote--- 
You can use 7-Zip to open the exe and...</description>
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				<div>
					Originally Posted by <strong>r3dw3r3w0lf</strong>
					(Post 123512)
				</div>
				<div style="font-style:italic">can you like zip the files up and hand them out?</div>
			
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</div>You can use 7-Zip to open the exe and extract the files.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Pseudo</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=4674</guid>
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			<title><![CDATA[[Tutorial] Areaportals - All you need to know]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10426&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 11:00:57 GMT</pubDate>
			<description><![CDATA[Each areaportal would need a unique name if it is to be linked and controlled by a func_door. You don't need every areaportal in an area to be linked...]]></description>
			<content:encoded><![CDATA[<div>Each areaportal would need a unique name if it is to be linked and controlled by a func_door. You don't need every areaportal in an area to be linked and so they can just remain open.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Psy</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10426</guid>
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			<title><![CDATA[[Tutorial] The complete guide to decompiling and recompiling models!]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=8971&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 05:46:21 GMT</pubDate>
			<description><![CDATA[Not meaning to sound like an idiot, but how do I get the decompiled model into SoftImage? 
It doesn't seem to want to swallow smd's via import or...]]></description>
			<content:encoded><![CDATA[<div>Not meaning to sound like an idiot, but how do I get the decompiled model into SoftImage?<br />
It doesn't seem to want to swallow smd's via import or straight opening :S</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>BoyLee</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=8971</guid>
		</item>
		<item>
			<title><![CDATA[[Tutorial] Building angled roofs (the Valve way!)]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10446&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 22:47:07 GMT</pubDate>
			<description><![CDATA[Use the vertex edit tool to combine two vertices (in a 2d view), thus removing one (technically 2, as it's 3D)]]></description>
			<content:encoded><![CDATA[<div>Use the vertex edit tool to combine two vertices (in a 2d view), thus removing one (technically 2, as it's 3D)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Randdalf</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10446</guid>
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		<item>
			<title><![CDATA[[Tutorial] Creating your own Payload Explosions with Rayfire and 3ds Max]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=7903&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 19:04:53 GMT</pubDate>
			<description>what about adding props that get blown into the air? 
Just curious tho its not really urgent haha</description>
			<content:encoded><![CDATA[<div>what about adding props that get blown into the air?<br />
Just curious tho its not really urgent haha</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Bermuda Cake</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=7903</guid>
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		<item>
			<title><![CDATA[[Tutorial] Badlands styled displacements]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10287&amp;goto=newpost</link>
			<pubDate>Sat, 14 Nov 2009 14:38:35 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by senne teddy)--- 
Is it possible to upload to youtube? Because I can't watch the vid. 
---End Quote--- 
In both short and...]]></description>
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					Originally Posted by <strong>senne teddy</strong>
					(Post 122215)
				</div>
				<div style="font-style:italic">Is it possible to upload to youtube? Because I can't watch the vid.</div>
			
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</div>In both short and long: no. Its half an hour of footage. I'd have to re-record it with a strict timeline if i were to up it to youtube. I'd also have to get some kind of video editing stuff and add sound etc. its just not something i can do.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Youme</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10287</guid>
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			<title><![CDATA[[GUIDE] Balance, layout and your A/D map.]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10518&amp;goto=newpost</link>
			<pubDate>Thu, 12 Nov 2009 18:07:31 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by grazr)--- 
 
Secondly i am aware that in the second image you mention the exit is visually "2 minor exits" how ever they exit...]]></description>
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				<div>
					Originally Posted by <strong>grazr</strong>
					(Post 121932)
				</div>
				<div style="font-style:italic"><br />
Secondly i am aware that in the second image you mention the exit is visually &quot;2 minor exits&quot; how ever they exit <i>at the same place</i> and pointing out this seperation is rather pedantic, because: Choosing which of the two exits you exit from means little in the way of tactical choice. Both are vulnerable from the same sniper 'alley', the same sentry nests, the same ambushes and the same counter attacks, and exit on the same ground from the same wall (with the exception of a counter attack aimed at flanking the one way door). This is what constitutes a combined exit.</div>
			
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</div>Just as an add on, while the 2 paths do exit in virtually the same place, I wouldn't call them the same due to them not immediately reconnecting on the other side. Like, you have a heavy standing in the right exit you could still conceivably use the left exit and entirely avoid the same heavy. ie there are positions where one exit would be more targeted then the other, rendering them different.<br />
<br />
However if your goal in that pic was just to cover the area actually depicted, (as I thought in the first place) and the hallways are not included in that equation, then referring to it as one exit should be perfectly fine.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>MrAlBobo</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10518</guid>
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			<title><![CDATA[[Resource] SDK Desktop Icon]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10567&amp;goto=newpost</link>
			<pubDate>Thu, 12 Nov 2009 11:21:02 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by littleedge)--- 
Cameron: You have a folder called Tower Defense.  What's in it? 
---End Quote--- 
ByteAlity Tower Defense 
...]]></description>
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					Originally Posted by <strong>littleedge</strong>
					(Post 121727)
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				<div style="font-style:italic">Cameron: You have a folder called Tower Defense.  What's in it?</div>
			
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</div>ByteAlity Tower Defense<br />
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					Originally Posted by <strong>Magical Potato</strong>
					(Post 121738)
				</div>
				<div style="font-style:italic">Cameron: Gaaame maaaakerrrr 7</div>
			
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</div>6 - more resource efficient<br />
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					Originally Posted by <strong>Westerhound</strong>
					(Post 121747)
				</div>
				<div style="font-style:italic">Cameron, did you create your Autodemo icon yourself, cause I did, and mine looks same O_O</div>
			
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</div>Came with autodemo<br />
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					Originally Posted by <strong>Nerdboy</strong>
					(Post 121888)
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				<div style="font-style:italic">Roller Coaster Tycoon 3 of all things. Get the original or get bent.</div>
			
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</div>I have 2, gave away 1<br />
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					Originally Posted by <strong>Nerdboy</strong>
					(Post 121888)
				</div>
				<div style="font-style:italic">And get a better engine.<br />
<a href="http://www.clickteam.com/website/usa/" target="_blank">http://www.clickteam.com/website/usa/</a></div>
			
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</div>Making my own... Will get there some day.<br />
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					Originally Posted by <strong>Nerdboy</strong>
					(Post 121888)
				</div>
				<div style="font-style:italic">Tonka Firefighter</div>
			
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</div>My brothers game</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Cameron:D</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10567</guid>
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			<title><![CDATA[[Tutorial] Making a Poster Overlay]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=3073&amp;goto=newpost</link>
			<pubDate>Wed, 11 Nov 2009 12:33:55 GMT</pubDate>
			<description>---Quote (Originally by XFunc_CaRteR)--- 
The HammerWiki, in a different tutorial, says the TGA image for a custom texture needs to be saved as 32...</description>
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					Originally Posted by <strong>XFunc_CaRteR</strong>
					(Post 121135)
				</div>
				<div style="font-style:italic">The HammerWiki, in a different tutorial, says the TGA image for a custom texture needs to be saved as 32 bit, uncompressed.<br />
<br />
You'd think that would get mentioned in these custom texture tutorials more often.</div>
			
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</div>I've never had a problem saving it as a compressed tga.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Nineaxis</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=3073</guid>
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			<title><![CDATA[[Resource] Team Fortress 2 Map Release Checklist]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=7786&amp;goto=newpost</link>
			<pubDate>Tue, 10 Nov 2009 17:23:57 GMT</pubDate>
			<description>Yeah I got a 404 as well.</description>
			<content:encoded><![CDATA[<div>Yeah I got a 404 as well.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>strangemodule</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=7786</guid>
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			<title><![CDATA[[Tutorial]How to decompile maps]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10549&amp;goto=newpost</link>
			<pubDate>Mon, 09 Nov 2009 20:39:12 GMT</pubDate>
			<description><![CDATA[Yea, DJive's mapping resource thread (http://forums.tf2maps.net/showthread.php?t=807&highlight=decompile+maps) that is stickied at the top of this...]]></description>
			<content:encoded><![CDATA[<div>Yea, <a href="http://forums.tf2maps.net/showthread.php?t=807&amp;highlight=decompile+maps" target="_blank">DJive's mapping resource thread</a> that is stickied at the top of this forum links to the decompile tools and the comprehensive tutorial can be found on the host web page (Nem's site) where you download it.<br />
<br />
I would say i guess it's handy just to have around, but the type of people who end up asking this question are the same people who failed to use Google and will inevitably fail to use the forum search feature here to find this tutorial.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>grazr</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10549</guid>
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			<title><![CDATA[[Tutorial] TF2 Style Textures From Photos]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10422&amp;goto=newpost</link>
			<pubDate>Mon, 09 Nov 2009 15:22:24 GMT</pubDate>
			<description>Saw this a while back on interlopers, I use it, pretty good tutorial.</description>
			<content:encoded><![CDATA[<div>Saw this a while back on interlopers, I use it, pretty good tutorial.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Fearlezz</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10422</guid>
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			<title>Particle Editor Tutorial #2 - Installing your particle file</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10514&amp;goto=newpost</link>
			<pubDate>Sun, 08 Nov 2009 14:50:49 GMT</pubDate>
			<description>Closed per request. *Head here*.</description>
			<content:encoded><![CDATA[<div>Closed per request. <b>http://forums.tf2maps.net/showthread.php?t=10506</b>.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>zpqrei</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10514</guid>
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			<title>The Big Particle Editor Tutorial</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10506&amp;goto=newpost</link>
			<pubDate>Sun, 08 Nov 2009 14:30:40 GMT</pubDate>
			<description>Image: http://dl.dropbox.com/u/826204/tut/2/tuttitle2.png  
Installing your .PCF file 
 
This one is shorter then the first tutorial. But I simply...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://dl.dropbox.com/u/826204/tut/2/tuttitle2.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Installing your .PCF file</div><br />
This one is shorter then the first tutorial. But I simply think that this needs to be out there for those who still don't know how to install particles so they can use it in their map.<br />
<br />
Let's continue from where we left off. The fireball. Let's <b>save</b> the PCF file and name it whatever you want. I usually save my PCF files in this format; mapname_particles.PCF<br />
<br />
But it doesn't matter what you <b>name</b> the PCF. For this fireball pcf, I'll just save it as, <b>fireball_particle.PCF</b>. Save your PCF file in your particles folder, if you don't have one, create it.<br />
<div align="center"><img src="http://dl.dropbox.com/u/826204/tut/2/pic1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
Just remember what you named it and let's move on.</div><br />
Go to your map folder and create a .TXT file and name it what ever you map is named and add <b>_particles.txt</b><br />
A example would be, <b>ctf_mymapname_a7_particles</b>.txt. In it, you need this piece of text; <br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">particles_manifest<br />
{<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;file&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;!particles/<b>fireball_particle</b>.pcf&quot;<br />
}</code><hr />
</div>You must replace <b>fireball_particle</b> with the name of your .PCF file.<br />
<br />
Now go into hammer and load your map. Put a <b>info_particle_system</b> entity where you want your particle in the map.<br />
<div align="center"><br />
<img src="http://dl.dropbox.com/u/826204/tut/2/tytpic2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
In the <b>properties</b>, in the <b>Particle System Name</b> field, type in the <b>name of the particle system</b> you made, not the name of the .PCF file, but the name of the particle file you typed in when you pressed <b>Create</b> in the <b>Particle Editor</b>. In my case, its <i>fireball_main</i>.</div><br />
Change <b>&quot;Start Active?&quot;</b> to Yes, if you want the particle to start emitting when the map starts.<br />
<div align="center"><br />
<img src="http://dl.dropbox.com/u/826204/tut/2/fireballmap0000.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
If you've done everything right, you should have your custom particle ingame working like a charm. </div><b>Any questions? Ask away!</b></div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Fearlezz</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10506</guid>
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			<title><![CDATA[[GUIDE] Youme's guide to displacement cliffs]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=798&amp;goto=newpost</link>
			<pubDate>Sat, 07 Nov 2009 23:56:06 GMT</pubDate>
			<description>---Quote--- 
notisably 
---End Quote--- 
 Lol spelling error (in the main post) 
 
Also, I noticed pictures are missing in the main post as well ;)</description>
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</div> Lol spelling error (in the main post)<br />
<br />
Also, I noticed pictures are missing in the main post as well ;)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>absurdistof</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=798</guid>
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