<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>TF2Maps.net</title>
		<link>http://forums.tf2maps.net/</link>
		<description />
		<language>en</language>
		<lastBuildDate>Thu, 02 Sep 2010 22:07:08 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://forums.tf2maps.net/enlighten/misc/rss.jpg</url>
			<title>TF2Maps.net</title>
			<link>http://forums.tf2maps.net/</link>
		</image>
		<item>
			<title>WiP in WiP, post your screenshots!</title>
			<link>http://forums.tf2maps.net/showthread.php?t=3438&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 20:54:05 GMT</pubDate>
			<description><![CDATA[What is this I don't even]]></description>
			<content:encoded><![CDATA[<div>What is this I don't even</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>stevethepocket</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=3438</guid>
		</item>
		<item>
			<title>Help with terrain</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14946&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 18:27:40 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by J4CK8)--- 
Youme's guide (http://forums.tf2maps.net/showthread.php?t=798) 
Logo's tutorial...]]></description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>J4CK8</strong>
					(Post 191859)
				</div>
				<div style="font-style:italic"><a href="http://forums.tf2maps.net/showthread.php?t=798" target="_blank">Youme's guide</a><br />
<a href="http://forums.tf2maps.net/showthread.php?t=111" target="_blank">Logo's tutorial</a><br />
<a href="http://forums.tf2maps.net/showthread.php?t=11308" target="_blank">Nutomics tutorial</a><br />
<br />
I've only actualy read Youme's guide but I think I'll be looking into the other two soon. They both seem very helpful.<br />
<br />
As for your start, it looks great, but are those fences meant to be part underground?</div>
			
			<hr />
		</td>
	</tr>
	</table>
</div><br />
Thanks, I'll read those tutorials now. <br />
<br />
Yes, I moved the fences into the ground to bring the overall height down, so it would fit snugly under the roof lip. <br />
<br />
Is that a bad idea?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>Okrean</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14946</guid>
		</item>
		<item>
			<title>Minefield</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14878&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 17:16:00 GMT</pubDate>
			<description>---Quote (Originally by Jayden)--- 
A minefield could be useful as a shortcut with great benefit (perhaps especially in CTF) 
---End Quote--- 
Oh...</description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>Jayden</strong>
					(Post 190909)
				</div>
				<div style="font-style:italic">A minefield could be useful as a shortcut with great benefit (perhaps especially in CTF)</div>
			
			<hr />
		</td>
	</tr>
	</table>
</div>Oh lawdy, this is such an odd suggestion. What happens when someone dies on it whilst carrying the intel? Then someone would have to try and retrieve it and could well die trying. I think it would irritate many more people than it would make happy.<br />
<br />
However, what Tapp said about out of bounds areas is an interesting proposition, one that I'd like to see tried.</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>BoyLee</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14878</guid>
		</item>
		<item>
			<title>Problems with Visualisers and Particle Systems</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14945&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 14:48:02 GMT</pubDate>
			<description>(this is for my artpass entry) 
 
First up, the respawn room visualisers on the blue spawn arent solid for either team, red can get into the blue...</description>
			<content:encoded><![CDATA[<div>(this is for my artpass entry)<br />
<br />
First up, the respawn room visualisers on the blue spawn arent solid for either team, red can get into the blue spawn. But the visualisers have the same settings as the red spawn ones (except the associated spawn room entry is different, of course). I checked the spelling for that and its fine.<br />
<br />
Second, my info_particle_systems in the skybox seem to duplicate themselves.<br />
<img src="http://i1018.photobucket.com/albums/af301/scuzgob/problem.jpg?t=1283438726" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
There should be two but theres four. Whats causing this and how do i stop it?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>soylent robot</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14945</guid>
		</item>
		<item>
			<title>Custom particle issue.</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14919&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 14:30:21 GMT</pubDate>
			<description>---Quote (Originally by Nerdboy)--- 
Do you have any power of 4 displacements in your map? 
---End Quote--- 
Ah, found one. Changed it to 2. Will try...</description>
			<content:encoded><![CDATA[<div><div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="6" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>Nerdboy</strong>
					(Post 191689)
				</div>
				<div style="font-style:italic">Do you have any power of 4 displacements in your map?</div>
			
			<hr />
		</td>
	</tr>
	</table>
</div>Ah, found one. Changed it to 2. Will try a compile soon, when we've done a little bit more work.<br />
<br />
Thanks a lot, working now :D<br />
<br />
Only need to fix a couple of things, set up some hints and we have alpha</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>Mould</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14919</guid>
		</item>
		<item>
			<title>Designing a yard</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14940&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 13:21:06 GMT</pubDate>
			<description>Thank you Confidence Man for restating most of what I talked about</description>
			<content:encoded><![CDATA[<div>Thank you Confidence Man for restating most of what I talked about</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>Terwonick</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14940</guid>
		</item>
		<item>
			<title>Cant sap respawning dispensers..</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14942&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 11:25:18 GMT</pubDate>
			<description>If you made it a prop_anything that would be the problem.</description>
			<content:encoded><![CDATA[<div>If you made it a prop_anything that would be the problem.</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>Penguin</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14942</guid>
		</item>
		<item>
			<title>Interesting Rooms</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14944&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 09:50:00 GMT</pubDate>
			<description>are they usually hidden in/behind a nonsolid prop? what about a container with nonsolid doors?</description>
			<content:encoded><![CDATA[<div>are they usually hidden in/behind a nonsolid prop? what about a container with nonsolid doors?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>LeSwordfish</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14944</guid>
		</item>
		<item>
			<title>CTF Roundtimer</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14939&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 21:13:21 GMT</pubDate>
			<description><![CDATA[Ahh thanks. I've been trying to work it out for a while.]]></description>
			<content:encoded><![CDATA[<div>Ahh thanks. I've been trying to work it out for a while.</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>Paradigm</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14939</guid>
		</item>
		<item>
			<title>Distributing your own map. What are your ways?</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14930&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 19:59:09 GMT</pubDate>
			<description><![CDATA[When I started out mapping, all I really wanted to do was make a map that would be played on the servers I play on. It's especially easy if you're a...]]></description>
			<content:encoded><![CDATA[<div>When I started out mapping, all I really wanted to do was make a map that would be played on the servers I play on. It's especially easy if you're a regular and know the administrators. After that, notoriety usually spreads through word-of-mouth to other servers, if your map is good.<br />
<br />
I myself started out with the [-Q-] clan and 2f2f.<br />
<br />
After a couple of releases subsequent maps become easier and easier to publicize since you can tie your name or your other maps to it.<br />
<br />
<br />
<br />
You also need to make your map posts interesting. You're essentially advertising your map. You gotta sell it! Make a nice big graphic, interesting screenshots, witty writing, etc.<br />
<br />
P.S. Useful list of TF2 Communities:<br />
<a href="http://forums.tf2maps.net/showthread.php?t=8979" target="_blank">http://forums.tf2maps.net/showthread.php?t=8979</a></div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>Icarus</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14930</guid>
		</item>
		<item>
			<title>Flickering ceiling</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14884&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 19:48:25 GMT</pubDate>
			<description>Copy-paste everything to a new VMF?</description>
			<content:encoded><![CDATA[<div>Copy-paste everything to a new VMF?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>Terr</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14884</guid>
		</item>
		<item>
			<title><![CDATA[Mapper's Toolbar 2.0]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=14799&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 05:16:44 GMT</pubDate>
			<description><![CDATA[You're welcome. :)]]></description>
			<content:encoded><![CDATA[<div>You're welcome. :)</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>BoyLee</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14799</guid>
		</item>
		<item>
			<title>hammer save and zoom issues</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14935&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 23:49:20 GMT</pubDate>
			<description>1: sounds like what happened when I was testing out the instancing, which makes a .vmm and saves vmfs to that folder... 
 
2: alt+s is indeed...</description>
			<content:encoded><![CDATA[<div>1: sounds like what happened when I was testing out the instancing, which makes a .vmm and saves vmfs to that folder...<br />
<br />
2: alt+s is indeed enlarge, might you have another program with that as a global hotkey that is eating the keystrokes?</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>A Boojum Snark</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14935</guid>
		</item>
		<item>
			<title>Two Problems</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14934&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 19:28:28 GMT</pubDate>
			<description><![CDATA[1, I dunno. 2 is "info_observer_point"]]></description>
			<content:encoded><![CDATA[<div>1, I dunno. 2 is &quot;info_observer_point&quot;</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>Leminnes</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14934</guid>
		</item>
		<item>
			<title>pointless question?</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14910&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 16:08:07 GMT</pubDate>
			<description><![CDATA[@OP 
Most importantly, no areaportals would work and if I'm not mistaken it would as well screw up the whole visleaves structure. Horrible...]]></description>
			<content:encoded><![CDATA[<div>@OP<br />
Most importantly, no areaportals would work and if I'm not mistaken it would as well screw up the whole visleaves structure. Horrible performance = not something you can afford in fps game. Leaks, don't try to befried them, kill it with fire.</div>

]]></content:encoded>
			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping & Tutorials]]></category>
			<dc:creator>REEJ</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14910</guid>
		</item>
	</channel>
</rss>
