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		<title>TF2Maps.net</title>
		<link>http://forums.tf2maps.net/</link>
		<description>Dedicated Site for custom TF2 Maps, Tutorials and Resources</description>
		<language>en</language>
		<lastBuildDate>Sat, 21 Nov 2009 00:18:33 GMT</lastBuildDate>
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			<title>TF2Maps.net</title>
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			<title>Major Contest #3 Final Voting Thread</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10466&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 00:10:53 GMT</pubDate>
			<description>---Quote (Originally by Sgt.Sausage)--- 
not hardly, Definitely not the maps fault. 
---End Quote--- 
Yeah, waffling as they call it is caused by...</description>
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				<div>
					Originally Posted by <strong>Sgt.Sausage</strong>
					(Post 123662)
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				<div style="font-style:italic">not hardly, Definitely not the maps fault.</div>
			
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</div>Yeah, waffling as they call it is caused by whichever map was previous to it. The map that you played before it had custom particles, which messed up your particles for any map you play afterwards. D:&lt;</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=25">TF2Maps.net  Mapping Contests</category>
			<dc:creator>Locutus</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10466</guid>
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			<title>Single CTF - Is It Possible?</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10622&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:55:54 GMT</pubDate>
			<description><![CDATA[Sounds like an awesome idea. Also, your mention of "progressive spawn-points" gave me a neat idea for my KOTH map. >:3]]></description>
			<content:encoded><![CDATA[<div>Sounds like an awesome idea. Also, your mention of &quot;progressive spawn-points&quot; gave me a neat idea for my KOTH map. &gt;:3</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Locutus</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10622</guid>
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			<title>So I have this cave...</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10670&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:30:22 GMT</pubDate>
			<description>Awesome, thanks a bunch guys. Also: 
 
---Quote (Originally by martijntje)--- 
1) no, the problems isnt the cave, making it a cave doesnt obstruct...</description>
			<content:encoded><![CDATA[<div>Awesome, thanks a bunch guys. Also:<br />
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					Originally Posted by <strong>martijntje</strong>
					(Post 123515)
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				<div style="font-style:italic">1) no, the problems isnt the cave, making it a cave doesnt obstruct you a lot, even if you didnt make that a cave, it should be a least twice as wide</div>
			
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</div>Advice taken, the upper path now extends out to where the lower one drops down. :)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>.fortune</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10670</guid>
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			<title>Compile windows error</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10682&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:25:30 GMT</pubDate>
			<description><![CDATA[try what Nutomic said,  I know I get the ClientRegistry error with steam alone, though I'm not sure if it's the same thing, I usually delete the...]]></description>
			<content:encoded><![CDATA[<div>try what Nutomic said,  I know I get the ClientRegistry error with steam alone, though I'm not sure if it's the same thing, I usually delete the ClientRegistry.blob located in the STEAM folder of your computer. Then restart steam and things are off for me again.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>tehn</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10682</guid>
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			<title><![CDATA[Ian Boswell's map reviews]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10671&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 22:37:00 GMT</pubDate>
			<description>Hes a game developer, not so familiar with the source engine, thats all. Hes not the type that sits and play all the time, and thats why, these vids...</description>
			<content:encoded><![CDATA[<div>Hes a game developer, not so familiar with the source engine, thats all. Hes not the type that sits and play all the time, and thats why, these vids are very useful, so we can improve our maps so it also makes sense to this type of players.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=25">TF2Maps.net  Mapping Contests</category>
			<dc:creator>Fearlezz</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10671</guid>
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			<title>Windows server will not work</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10679&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:58:16 GMT</pubDate>
			<description>i dont think hes missing a dll. he seems to be starting it by clicking crsd.exe  
you should start it by making a shortcut to it and go to the...</description>
			<content:encoded><![CDATA[<div>i dont think hes missing a dll. he seems to be starting it by clicking crsd.exe <br />
you should start it by making a shortcut to it and go to the shortcut properties and replace the pathway with: XX\XXXX\orangebox\srcds.exe -game tf <br />
<br />
mine is :<br />
<br />
D:\TF2Server\orangebox\srcds.exe -game tf +maxplayers 32 -console</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=27">Server Discussion</category>
			<dc:creator>MrBull3T</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10679</guid>
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			<title>Area protal problems</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10646&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:10:42 GMT</pubDate>
			<description>They all look like they are set to start closed.</description>
			<content:encoded><![CDATA[<div>They all look like they are set to start closed.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>strangemodule</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10646</guid>
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			<title>max number of allowed control points?</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10665&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 19:27:33 GMT</pubDate>
			<description>Im not quite sure if it works, but i think you can just set all your cps except 1 and 2 to start locked, and as 2 is capped, you fire the output:...</description>
			<content:encoded><![CDATA[<div>Im not quite sure if it works, but i think you can just set all your cps except 1 and 2 to start locked, and as 2 is capped, you fire the output:<br />
OnFullyCapped | cp3 | Unlock (not sure if these are the exact outputs or if they even exist)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Nutomic</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10665</guid>
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			<title>Ultimate Mapping Resource Pack</title>
			<link>http://forums.tf2maps.net/showthread.php?t=4674&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 18:15:10 GMT</pubDate>
			<description>---Quote (Originally by r3dw3r3w0lf)--- 
can you like zip the files up and hand them out? 
---End Quote--- 
You can use 7-Zip to open the exe and...</description>
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					Originally Posted by <strong>r3dw3r3w0lf</strong>
					(Post 123512)
				</div>
				<div style="font-style:italic">can you like zip the files up and hand them out?</div>
			
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</div>You can use 7-Zip to open the exe and extract the files.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Pseudo</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=4674</guid>
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			<title>Remaking valve maps</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10654&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 15:26:05 GMT</pubDate>
			<description>---Quote (Originally by grazr)--- 
Why not take that a step further and read them all out just to rub the ironic point in. 
---End Quote--- 
The full...</description>
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				<div>
					Originally Posted by <strong>grazr</strong>
					(Post 123411)
				</div>
				<div style="font-style:italic">Why not take that a step further and read them all out just to rub the ironic point in.</div>
			
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</div><a href="http://tf2stats.net/2fort_variations/" target="_blank">The full mind-numbing list</a><br />
<br />
And it grows. Almost every day it grows. :crying:</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>FireSlash</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10654</guid>
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			<title><![CDATA[[Tutorial] Areaportals - All you need to know]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10426&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 11:00:57 GMT</pubDate>
			<description><![CDATA[Each areaportal would need a unique name if it is to be linked and controlled by a func_door. You don't need every areaportal in an area to be linked...]]></description>
			<content:encoded><![CDATA[<div>Each areaportal would need a unique name if it is to be linked and controlled by a func_door. You don't need every areaportal in an area to be linked and so they can just remain open.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>Psy</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10426</guid>
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			<title>Checkerboard Shadows and a few other things</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10643&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 10:57:37 GMT</pubDate>
			<description><![CDATA[1. vmt points to non-existing vtf for a normal map. Use another texture. That's a broken valve one.]]></description>
			<content:encoded><![CDATA[<div>1. vmt points to non-existing vtf for a normal map. Use another texture. That's a broken valve one.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>FaTony</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10643</guid>
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			<title>take plr_animus_a8 off the rotation</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10659&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 02:01:51 GMT</pubDate>
			<description>any word on why arctic seems to frequently crash clients?</description>
			<content:encoded><![CDATA[<div>any word on why arctic seems to frequently crash clients?</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=25">TF2Maps.net  Mapping Contests</category>
			<dc:creator>MrAlBobo</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10659</guid>
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			<title><![CDATA[[Tutorial] The complete guide to decompiling and recompiling models!]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=8971&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 05:46:21 GMT</pubDate>
			<description><![CDATA[Not meaning to sound like an idiot, but how do I get the decompiled model into SoftImage? 
It doesn't seem to want to swallow smd's via import or...]]></description>
			<content:encoded><![CDATA[<div>Not meaning to sound like an idiot, but how do I get the decompiled model into SoftImage?<br />
It doesn't seem to want to swallow smd's via import or straight opening :S</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=12"><![CDATA[Mapping Tutorials & Resources]]></category>
			<dc:creator>BoyLee</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=8971</guid>
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			<title><![CDATA[Nerdboy's Theme Ideas]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10644&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 04:40:11 GMT</pubDate>
			<description><![CDATA[One thing I've been batting around that's within the realm of possibility is retail. Supposedly RED and BLU are massive secret corporations that...]]></description>
			<content:encoded><![CDATA[<div>One thing I've been batting around that's within the realm of possibility is retail. Supposedly RED and BLU are massive secret corporations that control the world, but there's no department stores out there with their names on 'em. <br />
<br />
Here's some ideas:<br />
<ul><li>Glass cases - jewelry, perfumes, watches, guns, whatever- set 'em up and then fill them; likely could use angled, straight, and round sections</li>
<li>Clothing racks - round, cross-shaped, and I-shaped versions, with varying amounts of clothing</li>
<li>Escalators - mostly just a matter of textures though a dynamic prop would be amusing</li>
<li>Wall racks - particularly freestanding wall sections with merchandise on rows of hooks</li>
<li>Soundscapes - The light, jazzy blues sort that goes on forever in elevators</li>
<li>Doors - Elevator doors, glass doors, revolving doors...</li>
<li>Merchandise - power tools, things in bottles, things in spray bottles, things in boxes, action figures of our nine classes, and so on- anything you can think of</li>
<li>Groceries - Same thing here, only fruits, vegetables, meat, and various salty (or frozen) snack foods</li>
<li>Cash Register - with several skins</li>
<li>Signs - Half off, Sale!, Clearance!, Only ___ Shopping Days Til Christmas, and so on</li>
</ul></div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Stormcaller3801</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10644</guid>
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