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			<title>TF2Maps.net</title>
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			<title>Snakewater</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14835&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 13:25:09 GMT</pubDate>
			<description>New a6 version out 
 
http://dl.dropbox.com/u/2447457/cp_snakewater_a6.bsp 
 
Changelog a6: Loads of small fixes (thanks Archy for your finds!)...</description>
			<content:encoded><![CDATA[<div>New a6 version out<br />
<br />
<a href="http://dl.dropbox.com/u/2447457/cp_snakewater_a6.bsp" target="_blank">http://dl.dropbox.com/u/2447457/cp_snakewater_a6.bsp</a><br />
<br />
Changelog a6: Loads of small fixes (thanks Archy for your finds!)<br />
Really fixed being able to shoot between the logs on mid<br />
Changed the mid area to prevent most classes from reaching the bridge over the cap<br />
Changed the lobby a bit to make it tighter and less clustry<br />
Switched two of the fences on second cap to prevent sightlines and protect the second cap a bit</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>tovilovan</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14835</guid>
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			<title>Haarp</title>
			<link>http://forums.tf2maps.net/showthread.php?t=7358&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 11:18:56 GMT</pubDate>
			<description>---Quote (Originally by release post)--- 
Released: 06-15-2009 
  	 
Last Update: 06-13-2009 
---End Quote--- 
Wut :O</description>
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				<div>
					Originally Posted by <strong>release post</strong>
					
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				<div style="font-style:italic">Released: 06-15-2009<br />
  	<br />
Last Update: 06-13-2009</div>
			
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</div>Wut :O</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Jetamo</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=7358</guid>
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			<title>Streets</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14937&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 04:36:15 GMT</pubDate>
			<description><![CDATA[A fullbright killing field with box rooms on either side. And to top it off it's a TF2 death match map. (http://imgur.com/zmQgu.jpg)]]></description>
			<content:encoded><![CDATA[<div><a href="http://imgur.com/zmQgu.jpg" target="_blank">A fullbright killing field with box rooms on either side. And to top it off it's a TF2 death match map.</a></div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>BoyLee</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14937</guid>
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			<title>capricorn</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14576&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 02:48:48 GMT</pubDate>
			<description>MY MSPAINTOVERS TIME! 
 
Image: http://imgur.com/YK16W.jpg  
 
I also think the roof should be accessible and improved upon and what not, and give...</description>
			<content:encoded><![CDATA[<div>MY MSPAINTOVERS TIME!<br />
<br />
<img src="http://imgur.com/YK16W.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I also think the roof should be accessible and improved upon and what not, and give the ability for all classes to get up there. hardhat improved 1000% from that. maybe a way down to the point like hardhat........</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Prestige</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14576</guid>
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			<title>ctf_trenchfare</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14734&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 01:33:36 GMT</pubDate>
			<description>---Quote (Originally by LeSwordfish)--- 
Its vast. all the cielings and walls are too high. it feels only slightly too short, perhaps complicating...</description>
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					Originally Posted by <strong>LeSwordfish</strong>
					(Post 191707)
				</div>
				<div style="font-style:italic">Its vast. all the cielings and walls are too high. it feels only slightly too short, perhaps complicating the upper route would give us a chance to catch intel-stealers. <br />
<br />
And camping the intel with sticky-bombs is very easy, since you cant see them under the water. though otherwise the intel room is nice.<br />
<br />
And playerclip your staircases. I felt like i was in one of those industrial paint-mixing machines.</div>
			
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</div>Thanks! What I took from your comments were:<br />
1) make walls shorter (already done in a7 WIP, :))<br />
2) Remove water/replace to be see-through (if I can)<br />
3) PLayerclip stairs<br />
<br />
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					Originally Posted by <strong>Tyker</strong>
					(Post 191694)
				</div>
				<div style="font-style:italic">The sighlines are too big. The areas are too wide. The entire map is boring and flat. The walls surrounding it are simply huge.<br />
<br />
The size of the map, lengthwise, is okay, but hallways like you see in the picture are just boring and flat. There is nothing to hide behind, nothing to do. It's just run and shoot. Try and make some hills, put down some props or brushes to spice things up.</div>
			
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</div>Again, thanks.<br />
You think I should<br />
1) Add stuff to hid behind<br />
2) Make stuff look cool<br />
<br />
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					Originally Posted by <strong>Mr.Late</strong>
					(Post 191702)
				</div>
				<div style="font-style:italic">Yeah, the biggest problems are the sightlines. They are caused by flat surfaces and overscaled areas. By adding buildings and modifying the layout overall you can make the map feel less flat and boxy.<br />
<br />
Intel in a water doesn't just feel right. I though RED and BLU would put the intel to better place than that!<br />
<br />
And I guess you are going to edit the outer areas? I don't feel like fighting in a crater.<br />
<br />
So, with some editing you can make this more playable. Then you can make it even better! Good luck :P</div>
			
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</div>Thanks once more:<br />
1) Add more buildings to use as cover and break up sightlines<br />
2) Again remove water<br />
3) I don't get what you meant by that last comment, do you mean spice up the outer walls of the map. If so that's what I'm doing, most of that stuff was just a placeholder.<br />
<br />
Thank you guys for the great and useful input that I will add to a7.<br />
However map production is going to have to slow as I'm going back to school :'(</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>oliethefolie</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14734</guid>
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			<title>Swamplands</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14006&amp;goto=newpost</link>
			<pubDate>Thu, 02 Sep 2010 00:04:12 GMT</pubDate>
			<description>-02/09/2010- 
Alpha a6b release 
-Fixed walkway not opening/closing at the right time 
-Rebuilt the final point again 
-Expanded the first control...</description>
			<content:encoded><![CDATA[<div>-02/09/2010-<br />
Alpha a6b release<br />
-Fixed walkway not opening/closing at the right time<br />
-Rebuilt the final point again<br />
-Expanded the first control point area<br />
-Various other fixes<br />
<br />
Push the cart up here...<br />
<a href="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/cap1.jpg" target="_blank"><img src="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/jpeg/cap1.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
Through here...<br />
<a href="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/cap2.jpg" target="_blank"><img src="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/jpeg/cap2.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<a href="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/cap2b.jpg" target="_blank"><img src="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/jpeg/cap2b.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
Onto the <s>airboat</s> raft...<br />
<a href="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/cap3.jpg" target="_blank"><img src="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/jpeg/cap3.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
Around here...<br />
<a href="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/cap4.jpg" target="_blank"><img src="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/jpeg/cap4.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<a href="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/cap4b.jpg" target="_blank"><img src="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/jpeg/cap4b.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
And out off the edge...<br />
<a href="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/cap5.jpg" target="_blank"><img src="http://dl.dropbox.com/u/1491682/pl_swamplands/a6b%20screenies/jpeg/cap5.jpg" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a></div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>J4CK8</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14006</guid>
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			<title>Focus</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14632&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 23:00:33 GMT</pubDate>
			<description>Update bump. Moved the rage-inducing pipes and helped poor, pathetically underpowered engies on 1-2.</description>
			<content:encoded><![CDATA[<div>Update bump. Moved the rage-inducing pipes and helped poor, pathetically underpowered engies on 1-2.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Harpo_53</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14632</guid>
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			<title>arena_woodchip</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14571&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 22:21:07 GMT</pubDate>
			<description>this reminds me of those swamps on the mountains. :D</description>
			<content:encoded><![CDATA[<div>this reminds me of those swamps on the mountains. :D</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>ricardojvc6</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14571</guid>
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			<title>biodome</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14064&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 21:28:24 GMT</pubDate>
			<description><![CDATA[Yay progress! 
 
 
In the demo I noticed that the middle got recapped a good amount of times, but now 2nd is really hard to attack. I don't know...]]></description>
			<content:encoded><![CDATA[<div>Yay progress!<br />
<br />
<br />
In the demo I noticed that the middle got recapped a good amount of times, but now 2nd is really hard to attack. I don't know <b>exactly</b> why so i'm gonna need more than 1 test</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>supersandvich</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14064</guid>
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			<title>Morras Castle</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14264&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 20:28:31 GMT</pubDate>
			<description>bump for a12</description>
			<content:encoded><![CDATA[<div>bump for a12</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Sergis</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14264</guid>
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			<title>Blobload</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14500&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 19:41:46 GMT</pubDate>
			<description>you can ignite people through the setup gates. i enjoyed finding that out.</description>
			<content:encoded><![CDATA[<div>you can ignite people through the setup gates. i enjoyed finding that out.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>LeSwordfish</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14500</guid>
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			<title>Surveillance</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14921&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 19:16:15 GMT</pubDate>
			<description><![CDATA[the corridors were too narrow. Also, i'd have liked some more view of what was going on in the center. The doors felt off, but i'm just an arena...]]></description>
			<content:encoded><![CDATA[<div>the corridors were too narrow. Also, i'd have liked some more view of what was going on in the center. The doors felt off, but i'm just an arena noob. though i would have liked some mid-level acess to the room. You have the potential for an awesome layered battle here, but the closed doors split it into a fight at the top, where you cant see things because of the curve, and a battle at the bottom. The bottom and the lower level are cool though.<br />
<br />
Also, the arched walkway felt odd to me. like i was in a flying trench or something, maybe it would be better flattened out, or with a barrier like the lower level.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>LeSwordfish</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14921</guid>
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			<title>Machina</title>
			<link>http://forums.tf2maps.net/showthread.php?t=11679&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 19:12:28 GMT</pubDate>
			<description>---Quote (Originally by Tyker)--- 
These doors didnt really look like doors to me when I saw them. I always avoided them and only late in the match...</description>
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					Originally Posted by <strong>Tyker</strong>
					(Post 191696)
				</div>
				<div style="font-style:italic">These doors didnt really look like doors to me when I saw them. I always avoided them and only late in the match did I see they can actually open. I suggest making them a bit more obvious that they arent detail but can be moved through.</div>
			
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</div>I'm actually planning on getting rid of those entirely. Originally they were there because the other door (that leads from the middle into that area) wasn't, so I needed them to break LoS, and avoid people sniping from the back of the corridor. I ended up deciding to put a door at the start anyways, so I think they were rendered redundant. <br />
<br />
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					Originally Posted by <strong>Mr.Late</strong>
					(Post 191704)
				</div>
				<div style="font-style:italic">Middle feels like a prop storage for some reason.<br />
<br />
I got lost sometimes, even I started to know the places -&gt; layout is a little confusing and not solid.<br />
<br />
It looks like turbine, atleast for me. You gotta add something special to it!<br />
<a href="http://forums.tf2maps.net/showthread.php?t=13963" target="_blank">http://forums.tf2maps.net/showthread.php?t=13963</a><br />
<a href="http://forums.tf2maps.net/showthread.php?t=13102" target="_blank">http://forums.tf2maps.net/showthread.php?t=13102</a><br />
<br />
Just keep improving it! :)</div>
			
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</div>Oh ye of little faith. It's an alpha, remember? It's just for the layout. The &quot;shine&quot; comes later.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Caliostro</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=11679</guid>
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			<title>arena_swbf2_deathstar</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14906&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 17:47:41 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by BoyLee)--- 
...A bad-ass space station map in TF2 would be great, but not one with ported star wars textures, it needs it's...]]></description>
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					Originally Posted by <strong>BoyLee</strong>
					(Post 191651)
				</div>
				<div style="font-style:italic">...A bad-ass space station map in TF2 would be great, but not one with ported star wars textures, it needs it's own TF2 space texture set.</div>
			
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</div>I am absolutely horrible at texturing my maps....i can do the layout and stuff decently, but i can never get the textures right.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Draser</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14906</guid>
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			<title>Zero G</title>
			<link>http://forums.tf2maps.net/showthread.php?t=14810&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 05:35:36 GMT</pubDate>
			<description>Thinking of what should go in the open spaces/areas, that aside, this is what I have for a5. 
 
Image:...</description>
			<content:encoded><![CDATA[<div>Thinking of what should go in the open spaces/areas, that aside, this is what I have for a5.<br />
<br />
<img src="https://dl.dropbox.com/u/4058811/disherebea5son.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Comments appreciated if you have any :)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>absurdistof</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=14810</guid>
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