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		<title>TF2Maps.net</title>
		<link>http://forums.tf2maps.net/</link>
		<description>Show off your maps that you have completed or are still working on.</description>
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		<lastBuildDate>Fri, 20 Nov 2009 23:05:45 GMT</lastBuildDate>
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			<title><![CDATA[CTF Snowdrift [Contest entry]]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=7454&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:23:52 GMT</pubDate>
			<description><![CDATA[They look nice, only the reflection could be a bit too strong. But we'll see this ingame :D]]></description>
			<content:encoded><![CDATA[<div>They look nice, only the reflection could be a bit too strong. But we'll see this ingame :D</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Nutomic</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=7454</guid>
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			<title>ARENA Scientific</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10664&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:08:11 GMT</pubDate>
			<description><![CDATA[Your use of space so far isn't too bad. I just want to see how well it plays after you decorate it.]]></description>
			<content:encoded><![CDATA[<div>Your use of space so far isn't too bad. I just want to see how well it plays after you decorate it.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>strangemodule</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10664</guid>
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			<title>CTF Cpc</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10647&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:03:15 GMT</pubDate>
			<description><![CDATA[I made a working train on my level (that alternates between routes no less), so I can help you if you wish. 
 
But yeah, I'm looking forward to...]]></description>
			<content:encoded><![CDATA[<div>I made a working train on my level (that alternates between routes no less), so I can help you if you wish.<br />
<br />
But yeah, I'm looking forward to trying this map.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>strangemodule</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10647</guid>
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			<title>tr_walkway</title>
			<link>http://forums.tf2maps.net/showthread.php?t=8909&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:01:12 GMT</pubDate>
			<description>Better an old version than no version, right? ;)</description>
			<content:encoded><![CDATA[<div>Better an old version than no version, right? ;)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Nutomic</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=8909</guid>
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			<title>ARENA snowlake</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10657&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 19:23:51 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by absurdistof)--- 
In screenshot 3, consider making the light a bit less yellow and more.. arctic? cold? 
Also, I think it's...]]></description>
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					Originally Posted by <strong>absurdistof</strong>
					(Post 123507)
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				<div style="font-style:italic">In screenshot 3, consider making the light a bit less yellow and more.. arctic? cold?<br />
Also, I think it's screenshot 2, the door looks a bit funky :/</div>
			
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</div>In screeny 3 the point is that the cabin is supposed to feel warm. As for the door, since it's arena nobody will really notice it very much, but I guess I'll fix it for anybody spectating during/before setup once I get time.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Moose</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10657</guid>
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			<title>CP Silvertrail</title>
			<link>http://forums.tf2maps.net/showthread.php?t=5896&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 18:16:26 GMT</pubDate>
			<description><![CDATA[Updated to b4. 
 
Trying to make C more defendable for Red by adding more cover and ammo. 
[Screenshot goes here when I have one, I will edit one in...]]></description>
			<content:encoded><![CDATA[<div>Updated to b4.<br />
<br />
Trying to make C more defendable for Red by adding more cover and ammo.<br />
[Screenshot goes here when I have one, I will edit one in later.]<br />
<br />
<a href="http://forums.tf2maps.net/downloads.php?do=file&amp;id=869&amp;act=down" target="_blank"><img src="http://tf2maps.net/misc/download.png" border="0" alt="" onload="NcodeImageResizer.createOn(this);" /></a><br />
<br />
<br />
Void: heh, It would be very dark since I have no real outdoor lighting in place in the silvertrail, but I guess I could take it for a spin sometime ;)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Ravidge</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=5896</guid>
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			<title>PL frostroute</title>
			<link>http://forums.tf2maps.net/showthread.php?t=9788&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 16:01:02 GMT</pubDate>
			<description><![CDATA[It could widen the tunnel, this would help? 
 
I find that it could change the rooms of respaw of place, or change the owners " changing to the room...]]></description>
			<content:encoded><![CDATA[<div>It could widen the tunnel, this would help?<br />
<br />
I find that it could change the rooms of respaw of place, or change the owners &quot; changing to the room of red for blue &quot;<br />
<br />
Or a similar  respaw room  to pl_frontier? where it is the current blue respaw room?</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>RogerMasters</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=9788</guid>
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			<title>KotH Pier</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10656&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 06:28:09 GMT</pubDate>
			<description>I tried to copy the skybox prefab over from the swamp harvest pack and failed. Any good tips out there for it? 
 
Also, the ground is less leavy, as...</description>
			<content:encoded><![CDATA[<div>I tried to copy the skybox prefab over from the swamp harvest pack and failed. Any good tips out there for it?<br />
<br />
Also, the ground is less leavy, as soon as I get the skybox updated I'll place down health and ammo and take a few more shots. <br />
<br />
I also am not sure what to do with the sea outside the skybox, as players need to see a lot of water and yet take less of a hit on FPS.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Lockhart</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10656</guid>
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			<title>CP axle</title>
			<link>http://forums.tf2maps.net/showthread.php?t=8227&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 06:15:23 GMT</pubDate>
			<description>---Quote (Originally by FreeLance_FoX)--- 
This is progressing very nicely! 
 
The one thing I may be able to say atm is the sightline under the...</description>
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					Originally Posted by <strong>FreeLance_FoX</strong>
					(Post 123429)
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				<div style="font-style:italic">This is progressing very nicely!<br />
<br />
The one thing I may be able to say atm is the sightline under the bridge at mid looks enormous. You should address that... see Badlands for what I would do. :3</div>
			
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</div>Yea, i noticed this as well. At the moment, it is the longest sight line in the map so i am not too worried. Plus it's no longer than the sight line under the bridge on 2fort (the equivalent area). there is cover in place to reduce the total sightline in the tunnel i just exited, i just havn't reproduced this on the other side, should probably do that actually when i do release for balance.<br />
<br />
One thing i have noticed and is of mild concern is that the middle is kinda small so the initial assault is going to be..... interesting. i remember this being mentioned in _a1 but i hadn't detailed/developed it yet; hopefully the different player speeds will hopefully not turn it into a cluster fuck.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>grazr</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=8227</guid>
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			<title>CP Tundra(working name)</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10666&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 05:18:32 GMT</pubDate>
			<description><![CDATA[From just looking at your own photos I'm seeing some huge sight lines. Try breaking those up a bit, such as adding more cover and whatnot.  Snipers...]]></description>
			<content:encoded><![CDATA[<div>From just looking at your own photos I'm seeing some huge sight lines. Try breaking those up a bit, such as adding more cover and whatnot.  Snipers would dominate a good deal of the map. <br />
<br />
Other then that and what was said above, you've got a good start here. Once gameday is back up throw up a request so it can get tested.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Jack Riguel</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10666</guid>
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			<title>KotH Chamber</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10663&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 04:16:31 GMT</pubDate>
			<description><![CDATA[If I were to judge this solely on the overhead view, I would think this was a 5 cp map. I'm interested to see how this plays out as KotH.]]></description>
			<content:encoded><![CDATA[<div>If I were to judge this solely on the overhead view, I would think this was a 5 cp map. I'm interested to see how this plays out as KotH.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>.fortune</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10663</guid>
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			<title>PL outlook</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10331&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 00:25:23 GMT</pubDate>
			<description>ALRIGHT! i got my map in the end of pre-alpha. play tested it with my brother last night and only a few tweaks need to be done (texture, skin model,...</description>
			<content:encoded><![CDATA[<div>ALRIGHT! i got my map in the end of pre-alpha. play tested it with my brother last night and only a few tweaks need to be done (texture, skin model, few track adjustments, so basically just a night or two of basic testing) to get it into alpha! i have a few screenies laying around to show whats been updated and how the map now looks!<br />
<br />
basic layout - <a href="http://www.mediafire.com/imageview.php?quickkey=y35jy0nznhz" target="_blank">http://www.mediafire.com/imageview.p...ey=y35jy0nznhz</a><br />
<br />
UPDATED (lighting/skybox DONE!)<br />
final cap - <a href="http://www.mediafire.com/imageview.php?quickkey=mzi0dlrb1gy" target="_blank">http://www.mediafire.com/imageview.p...ey=mzi0dlrb1gy</a><br />
blu cart area - <a href="http://www.mediafire.com/imageview.php?quickkey=dx10azzgzm2" target="_blank">http://www.mediafire.com/imageview.p...ey=dx10azzgzm2</a><br />
final 2 cp's (not fully up to date but close enough - <a href="http://www.mediafire.com/myfiles.php#" target="_blank">http://www.mediafire.com/myfiles.php#</a><br />
<br />
will have more screenies later on.<br />
<br />
feedback is always welcomed.<br />
<br />
2 questions: <br />
what is the recommended scale for wiring for telephone lines in the skybox<br />
<br />
on the texture painting for blending two textures i get this - <a href="http://www.mediafire.com/imageview.php?quickkey=dzetinyjkmm" target="_blank">http://www.mediafire.com/imageview.p...ey=dzetinyjkmm</a> with full compile on everything.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>rawrl337</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10331</guid>
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			<title><![CDATA[PLR Devil's Cornfield - plr_cornfield [Contest Entry]]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=7910&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 23:21:38 GMT</pubDate>
			<description><![CDATA[I've seen that on pipeline too, so its probably not the maps. Something to do with the code.]]></description>
			<content:encoded><![CDATA[<div>I've seen that on pipeline too, so its probably not the maps. Something to do with the code.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>Aly</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=7910</guid>
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			<title>CTF Valley</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10639&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 22:36:49 GMT</pubDate>
			<description>---Quote (Originally by Nerdboy)--- 
Okay, this is getting on my nerves. Make a different map. 
---End Quote--- 
What is? Why? 
 
Why you gotta be...</description>
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					Originally Posted by <strong>Nerdboy</strong>
					(Post 123430)
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				<div style="font-style:italic">Okay, this is getting on my nerves. Make a different map.</div>
			
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</div>What is? Why?<br />
<br />
Why you gotta be hatin'?</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>taotd</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10639</guid>
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			<title>CP ravine_ridge</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10650&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 21:04:16 GMT</pubDate>
			<description><![CDATA[Well I was thinking about moving the spawn from behind the point to a second level, because when I did dev this out I wasn't planning on releasing...]]></description>
			<content:encoded><![CDATA[<div>Well I was thinking about moving the spawn from behind the point to a second level, because when I did dev this out I wasn't planning on releasing it, but now that I am I think I am moving the spawns back.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=44">Maps</category>
			<dc:creator>tehn</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10650</guid>
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