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		<title>TF2Maps.net</title>
		<link>http://forums.tf2maps.net/</link>
		<description><![CDATA[Show off your other projects that aren't maps, like models, textures, etc.]]></description>
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		<lastBuildDate>Sat, 21 Nov 2009 00:45:07 GMT</lastBuildDate>
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			<title>Texture sky_eveningtoast_01</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10608&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:39:42 GMT</pubDate>
			<description>I was hoping it would have flying toast.</description>
			<content:encoded><![CDATA[<div>I was hoping it would have flying toast.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>strangemodule</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10608</guid>
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			<title>Texture sky_Alpine_evening_01</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10678&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:34:22 GMT</pubDate>
			<description>---Quote (Originally by strangemodule)--- 
Looks okay so far. Note however, there is a noticeable white smudge in the first screen (where the top of...</description>
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				<div>
					Originally Posted by <strong>strangemodule</strong>
					(Post 123646)
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				<div style="font-style:italic">Looks okay so far. Note however, there is a noticeable white smudge in the first screen (where the top of the dark purple mountain is).</div>
			
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</div>I think valve set it to be mist or a fine cloud or so. *shrugs*</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>tehn</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10678</guid>
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			<title>Model The pirate prop pack – WIP</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10542&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 18:14:59 GMT</pubDate>
			<description>This looks amazing, great job</description>
			<content:encoded><![CDATA[<div>This looks amazing, great job</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Dracky</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10542</guid>
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			<title>LIGHTS and LAMPS</title>
			<link>http://forums.tf2maps.net/showthread.php?t=8968&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 23:08:36 GMT</pubDate>
			<description>Very cool, Installing these~</description>
			<content:encoded><![CDATA[<div>Very cool, Installing these~</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Ravidge</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=8968</guid>
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		<item>
			<title>Model Ventilation Fan - Daylight inspired</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10524&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 01:22:34 GMT</pubDate>
			<description>---Quote (Originally by Acumen)--- 
on top of that, i have a question to you mappers. Void asked me to do an alternative collision box that only...</description>
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					Originally Posted by <strong>Acumen</strong>
					(Post 122566)
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				<div style="font-style:italic">on top of that, i have a question to you mappers. Void asked me to do an alternative collision box that only includes the outer lip and the rotor machine inside the actual fan blades. he said that'll result in better shadow casting for him.]</div>
			
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</div>Wait, is that why the shadow was super long on my first try?  I had figured it was because the light was bouncing in from an odd direction and just disabled it.  I don't think there's any real reason to keep the shadow turned on anyway, since the fan is going to be mounted flush against a wall where it wouldn't cast much of one IRL.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>stevethepocket</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10524</guid>
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			<title>Model Panels - Pack</title>
			<link>http://forums.tf2maps.net/showthread.php?t=7404&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 20:34:28 GMT</pubDate>
			<description><![CDATA[In my opinion, there's nothing wrong with high poly counts, so long as LOD is well handled. It's that level of detail and 'roundness' which makes if...]]></description>
			<content:encoded><![CDATA[<div>In my opinion, there's nothing wrong with high poly counts, so long as LOD is well handled. It's that level of detail and 'roundness' which makes if valve standard.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Tapp</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=7404</guid>
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		<item>
			<title>Overlay Saxton Hale comics + letter</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10460&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 16:23:16 GMT</pubDate>
			<description><![CDATA[Anyone else getting this problem? They're working fine for me. 
 
If so, I'll see what's wrong and fix it.]]></description>
			<content:encoded><![CDATA[<div>Anyone else getting this problem? They're working fine for me.<br />
<br />
If so, I'll see what's wrong and fix it.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Tinker</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10460</guid>
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			<title>Model Kangaroo Cutout</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10630&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 00:16:08 GMT</pubDate>
			<description><![CDATA[My point was not that it was 'wasn't detailed' but that is was all photoshopy with those default PS paint brushes on medium opacity. By "increasing...]]></description>
			<content:encoded><![CDATA[<div>My point was not that it was 'wasn't detailed' but that is was all photoshopy with those default PS paint brushes on medium opacity. By &quot;increasing detail&quot; i meant what you came out with there with the cutout filter, <i>harder lines</i> like what the cow and crocodile have.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>grazr</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10630</guid>
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			<title>Model New Rocks Pack</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10091&amp;goto=newpost</link>
			<pubDate>Sun, 15 Nov 2009 19:33:16 GMT</pubDate>
			<description><![CDATA[Don't forget wet alpine (sawmill)]]></description>
			<content:encoded><![CDATA[<div>Don't forget wet alpine (sawmill)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Icarus</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10091</guid>
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			<title>Overlay Holiday Calendar Pack</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10609&amp;goto=newpost</link>
			<pubDate>Sun, 15 Nov 2009 09:51:58 GMT</pubDate>
			<description>Okay, I giggled.</description>
			<content:encoded><![CDATA[<div>Okay, I giggled.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Joodude</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10609</guid>
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			<title>Model Chair - red, blue, neutral</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10200&amp;goto=newpost</link>
			<pubDate>Sun, 15 Nov 2009 08:04:22 GMT</pubDate>
			<description>you are absolutely right. up till my latest model everything has a solid box as collision :( 
i just never thought about making them properly - shame...</description>
			<content:encoded><![CDATA[<div>you are absolutely right. up till my latest model everything has a solid box as collision :(<br />
i just never thought about making them properly - shame on me for that !<br />
i uploaded an updated version now which has a collision box similar to the chair-tf2-model.<br />
thanks for your comment on this - really constructive to know how the model has problem when put to use ingame - guess not everyone bothers downloading and testing the models, so thanks for that !</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Acumen</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10200</guid>
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			<title>Model Railing and diving fins</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10440&amp;goto=newpost</link>
			<pubDate>Sun, 15 Nov 2009 08:00:42 GMT</pubDate>
			<description>you never know stevethepocket ;) 
concerning the railings and bar, these are still in production - i was just teasing Terr with the really old...</description>
			<content:encoded><![CDATA[<div>you never know stevethepocket ;)<br />
concerning the railings and bar, these are still in production - i was just teasing Terr with the really old picture !<br />
actually the yellow bars were my first compiled test models with hyperrealistic texture tries ;)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Acumen</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10440</guid>
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			<title><![CDATA[Texture Exist's Texture Pack]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10600&amp;goto=newpost</link>
			<pubDate>Sun, 15 Nov 2009 01:10:14 GMT</pubDate>
			<description><![CDATA[You're distributing content for free that nintendo own the intelectual property rights to. 
 
Yeah thats pretty much illigal.]]></description>
			<content:encoded><![CDATA[<div>You're distributing content for free that nintendo own the intelectual property rights to.<br />
<br />
Yeah thats pretty much illigal.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Youme</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10600</guid>
		</item>
		<item>
			<title><![CDATA[Model Sniper's Assets, Performance Editon models!]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10334&amp;goto=newpost</link>
			<pubDate>Sat, 14 Nov 2009 20:01:43 GMT</pubDate>
			<description>---Quote (Originally by stevethepocket)--- 
 Fix those problems, though, and I bet even Valve will be eying the model for future maps.  (Like they...</description>
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					Originally Posted by <strong>stevethepocket</strong>
					(Post 122325)
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				<div style="font-style:italic"> Fix those problems, though, and I bet even Valve will be eying the model for future maps.  (Like they did with that ambulance.)</div>
			
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</div>The ambulance was included because it was part of pl_hoodoo. They don't just include models at random.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Rexy</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10334</guid>
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			<title>Texture Hydrolands Skybox</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10496&amp;goto=newpost</link>
			<pubDate>Sat, 14 Nov 2009 11:38:53 GMT</pubDate>
			<description><![CDATA[Very nice skybox. Sadly I 'bined the hydro themed map I was working on, but I'll definitely keep this skybox in mind as it is very nice.  Great work...]]></description>
			<content:encoded><![CDATA[<div>Very nice skybox. Sadly I 'bined the hydro themed map I was working on, but I'll definitely keep this skybox in mind as it is very nice.  Great work on the colours, especially those around the sun.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=45"><![CDATA[Models & Textures]]></category>
			<dc:creator>Jack Riguel</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10496</guid>
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