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		<title>TF2Maps.net</title>
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		<description>Share ideas, tips and tricks or ask all your related mapping questions here.</description>
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		<lastBuildDate>Fri, 20 Nov 2009 23:37:48 GMT</lastBuildDate>
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			<title>So I have this cave...</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10670&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:30:22 GMT</pubDate>
			<description>Awesome, thanks a bunch guys. Also: 
 
---Quote (Originally by martijntje)--- 
1) no, the problems isnt the cave, making it a cave doesnt obstruct...</description>
			<content:encoded><![CDATA[<div>Awesome, thanks a bunch guys. Also:<br />
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				<div>
					Originally Posted by <strong>martijntje</strong>
					(Post 123515)
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				<div style="font-style:italic">1) no, the problems isnt the cave, making it a cave doesnt obstruct you a lot, even if you didnt make that a cave, it should be a least twice as wide</div>
			
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</div>Advice taken, the upper path now extends out to where the lower one drops down. :)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>.fortune</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10670</guid>
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			<title>Compile windows error</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10682&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:25:30 GMT</pubDate>
			<description><![CDATA[try what Nutomic said,  I know I get the ClientRegistry error with steam alone, though I'm not sure if it's the same thing, I usually delete the...]]></description>
			<content:encoded><![CDATA[<div>try what Nutomic said,  I know I get the ClientRegistry error with steam alone, though I'm not sure if it's the same thing, I usually delete the ClientRegistry.blob located in the STEAM folder of your computer. Then restart steam and things are off for me again.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>tehn</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10682</guid>
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			<title>Area protal problems</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10646&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:10:42 GMT</pubDate>
			<description>They all look like they are set to start closed.</description>
			<content:encoded><![CDATA[<div>They all look like they are set to start closed.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>strangemodule</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10646</guid>
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			<title>max number of allowed control points?</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10665&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 19:27:33 GMT</pubDate>
			<description>Im not quite sure if it works, but i think you can just set all your cps except 1 and 2 to start locked, and as 2 is capped, you fire the output:...</description>
			<content:encoded><![CDATA[<div>Im not quite sure if it works, but i think you can just set all your cps except 1 and 2 to start locked, and as 2 is capped, you fire the output:<br />
OnFullyCapped | cp3 | Unlock (not sure if these are the exact outputs or if they even exist)</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Nutomic</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10665</guid>
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			<title>Remaking valve maps</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10654&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 15:26:05 GMT</pubDate>
			<description>---Quote (Originally by grazr)--- 
Why not take that a step further and read them all out just to rub the ironic point in. 
---End Quote--- 
The full...</description>
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					Originally Posted by <strong>grazr</strong>
					(Post 123411)
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				<div style="font-style:italic">Why not take that a step further and read them all out just to rub the ironic point in.</div>
			
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</div><a href="http://tf2stats.net/2fort_variations/" target="_blank">The full mind-numbing list</a><br />
<br />
And it grows. Almost every day it grows. :crying:</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>FireSlash</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10654</guid>
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			<title>Checkerboard Shadows and a few other things</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10643&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 10:57:37 GMT</pubDate>
			<description><![CDATA[1. vmt points to non-existing vtf for a normal map. Use another texture. That's a broken valve one.]]></description>
			<content:encoded><![CDATA[<div>1. vmt points to non-existing vtf for a normal map. Use another texture. That's a broken valve one.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>FaTony</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10643</guid>
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			<title><![CDATA[Nerdboy's Theme Ideas]]></title>
			<link>http://forums.tf2maps.net/showthread.php?t=10644&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 04:40:11 GMT</pubDate>
			<description><![CDATA[One thing I've been batting around that's within the realm of possibility is retail. Supposedly RED and BLU are massive secret corporations that...]]></description>
			<content:encoded><![CDATA[<div>One thing I've been batting around that's within the realm of possibility is retail. Supposedly RED and BLU are massive secret corporations that control the world, but there's no department stores out there with their names on 'em. <br />
<br />
Here's some ideas:<br />
<ul><li>Glass cases - jewelry, perfumes, watches, guns, whatever- set 'em up and then fill them; likely could use angled, straight, and round sections</li>
<li>Clothing racks - round, cross-shaped, and I-shaped versions, with varying amounts of clothing</li>
<li>Escalators - mostly just a matter of textures though a dynamic prop would be amusing</li>
<li>Wall racks - particularly freestanding wall sections with merchandise on rows of hooks</li>
<li>Soundscapes - The light, jazzy blues sort that goes on forever in elevators</li>
<li>Doors - Elevator doors, glass doors, revolving doors...</li>
<li>Merchandise - power tools, things in bottles, things in spray bottles, things in boxes, action figures of our nine classes, and so on- anything you can think of</li>
<li>Groceries - Same thing here, only fruits, vegetables, meat, and various salty (or frozen) snack foods</li>
<li>Cash Register - with several skins</li>
<li>Signs - Half off, Sale!, Clearance!, Only ___ Shopping Days Til Christmas, and so on</li>
</ul></div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Stormcaller3801</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10644</guid>
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			<title>TC</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10655&amp;goto=newpost</link>
			<pubDate>Thu, 19 Nov 2009 00:04:33 GMT</pubDate>
			<description>also probably best to note that tc is probably the hardest mode to map for and balance so if this is your first map I would seriously reconsider and...</description>
			<content:encoded><![CDATA[<div>also probably best to note that tc is probably the hardest mode to map for and balance so if this is your first map I would seriously reconsider and do something like ctf, arena, koth or gravelpit style cp</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>pitto</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10655</guid>
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			<title>A somewhat crazy, cross-game idea</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10651&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 21:19:29 GMT</pubDate>
			<description>Yeah because like games like half life or team fortress classic use info_player_start but they cant be made into newer engine maps.</description>
			<content:encoded><![CDATA[<div>Yeah because like games like half life or team fortress classic use info_player_start but they cant be made into newer engine maps.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>FiLiPiNo_KiD</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10651</guid>
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			<title>3D skybox problems</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10636&amp;goto=newpost</link>
			<pubDate>Wed, 18 Nov 2009 01:00:27 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by Psy)--- 
You can't have parts of the 3D skybox IN FRONT of world geometry otherwise you will get odd  rendering of objects....]]></description>
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					Originally Posted by <strong>Psy</strong>
					(Post 123024)
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				<div style="font-style:italic">You can't have parts of the 3D skybox IN FRONT of world geometry otherwise you will get odd  rendering of objects.</div>
			
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</div>Drat.  I guess that explains the problem I've been having then.<br />
<br />
So much for building indoor areas that are effectively inside skybox constructs.<br />
<br />
Back to the drawing board....</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Tehrasha</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10636</guid>
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			<title>Problem with making the small doors (and a few others)</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10610&amp;goto=newpost</link>
			<pubDate>Tue, 17 Nov 2009 23:33:28 GMT</pubDate>
			<description><![CDATA[You can also use ABS's prefabs which have the animated and unanimated in them.]]></description>
			<content:encoded><![CDATA[<div>You can also use ABS's prefabs which have the animated and unanimated in them.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Aly</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10610</guid>
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			<title>A few questions</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10623&amp;goto=newpost</link>
			<pubDate>Tue, 17 Nov 2009 23:08:49 GMT</pubDate>
			<description>Press Shift + A to bring up the texture application tool and then select a face. Selected faces will have a red tint to them. Hold down CTRL to...</description>
			<content:encoded><![CDATA[<div>Press Shift + A to bring up the texture application tool and then select a face. Selected faces will have a red tint to them. Hold down CTRL to select multiple faces.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Psy</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10623</guid>
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			<title>optimizer needed/wanted</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10627&amp;goto=newpost</link>
			<pubDate>Tue, 17 Nov 2009 10:49:51 GMT</pubDate>
			<description><![CDATA[Yea, you only need 1 cubemap to prevent the checkers, but you'll need several as the cubemaps only take images of the local area (It's not a real...]]></description>
			<content:encoded><![CDATA[<div>Yea, you only need 1 cubemap to prevent the checkers, but you'll need several as the cubemaps only take images of the local area (It's not a real time reflection), if you want the reflection of the sniper scope to reflect their location accurately you will want several around your map.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>grazr</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10627</guid>
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			<title>Spotlight sprites</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10565&amp;goto=newpost</link>
			<pubDate>Tue, 17 Nov 2009 07:39:57 GMT</pubDate>
			<description><![CDATA[Yeah, the "start on" flag was the problem.  Tricky Valve...]]></description>
			<content:encoded><![CDATA[<div>Yeah, the &quot;start on&quot; flag was the problem.  Tricky Valve...</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Earl</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10565</guid>
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			<title>Brakeable objects</title>
			<link>http://forums.tf2maps.net/showthread.php?t=10607&amp;goto=newpost</link>
			<pubDate>Tue, 17 Nov 2009 04:16:00 GMT</pubDate>
			<description><![CDATA[Grammar's for suckas. Nah just jokin', I originally thought it was breakable but thought it was wrong for some reason. Thanks for the correction. 
...]]></description>
			<content:encoded><![CDATA[<div>Grammar's for suckas. Nah just jokin', I originally thought it was breakable but thought it was wrong for some reason. Thanks for the correction.<br />
<br />
I ended up removing the breakable vent entrance because it would make it unfair if one team knew about it but the other did not.</div>

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			<category domain="http://forums.tf2maps.net/forumdisplay.php?f=5"><![CDATA[Mapping Questions & Discussion]]></category>
			<dc:creator>Mr.M</dc:creator>
			<guid isPermaLink="true">http://forums.tf2maps.net/showthread.php?t=10607</guid>
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