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Wiretap
Tied for Fifth Place with Aly's Cloudburst
Reconnaissance! Espionage! Telecommunications! RED and BLU find themselves in the midst of a scandal. Each team has acquired recorded conversations of eachother - which may lead to one being shut down. In an effort to retain a lovable reputation, RED and BLU must recover their stored data from the opposite team before the other can do the same! With a slew of cover-ups revolving around one Epsilon Telecommunications branch, the teams face off in a fast-paced battlefield set between two major Spytech bases. __________________ https://dl.dropbox.com/u/586461/Wire...romo_final.png __________________ Alpha I - January 22, 2010 Alpha II - January 28, 2010 Alpha III - January 31, 2010 Alpha IV - February 6, 2010 Alpha V - February 14, 2010 Alpha VI - February 20, 2010 Alpha VII - February 27, 2010 Alpha VIII - March 7, 2010 Alpha IX - March 13, 2010 Alpha X - March 21, 2010 Alpha XI - April 6th, 2010 Beta I - May 6th, 2010 __________________ Thanks to: Rexy Foda Supertoaster Snacks Ravidge Aly Icarus DaBeatzProject The Swamp Team |
Looking good like it should.
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Oh please! Make it optimizable for yourself!
Also, looks really sexy! Can't wait to play it in a test. |
Make this nosolid:
https://dl.dropbox.com/u/1276735/Pic...r2/nosolid.JPG Remove these: https://dl.dropbox.com/u/1276735/Pic...r2/remove1.JPG Clip please: https://dl.dropbox.com/u/1276735/Pic...ther2/clip.JPGhttps://dl.dropbox.com/u/1276735/Pic...ther2/slip.JPGhttps://dl.dropbox.com/u/1276735/Pic...her2/clip1.JPG Ze spawn is camp-able: https://dl.dropbox.com/u/1276735/Pic.../spawncamp.JPG Rape Sentry spot: https://dl.dropbox.com/u/1276735/Pic...rapesentry.JPG |
I showed you to this in chat, but I figured I should post it here for posterity's sake! :)
http://www.horizonscape.com/shmitz/m...tap_a10000.jpg |
Great fun as a ninjaneer. Add more metal. :B
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I'd say either close some rooms you have inside the buildings or get rid of some door frames. It may only have been the dev textures but the area right outside of spawn looked all the same.
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It's a very big CTF map.
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Did a quick compile to show some updates to expect
https://dl.dropbox.com/u/586461/ctf_wiretap_a20000.jpg https://dl.dropbox.com/u/586461/ctf_wiretap_a20001.jpg |
Alpha II
- Removed Crates near Intel, added small room in place - Added side route to Intel - Added secondary Spawn exit - Revamped Buildings outside the garage doors - Changed tunnels to canyons - Added cover to sides of the bridge - Revamped Health and Ammo placement - Changed Flag Return time to 45 seconds - Various clipping - Various, extremely minor detailing http://dl.dropbox.com/u/586461/Wiret...tap_a20002.jpg http://dl.dropbox.com/u/586461/Wiret...tap_a20003.jpg http://dl.dropbox.com/u/586461/Wiret...tap_a20004.jpg http://dl.dropbox.com/u/586461/Wiret...tap_a20005.jpg http://dl.dropbox.com/u/586461/Wiret...tap_a20006.jpg |
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