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Void 01-22-2010 06:30 AM

Tied for Fifth Place with Aly's Cloudburst

Reconnaissance! Espionage! Telecommunications!

RED and BLU find themselves in the midst of a scandal. Each team has acquired recorded conversations of eachother - which may lead to one being shut down.

In an effort to retain a lovable reputation, RED and BLU must recover their stored data from the opposite team before the other can do the same!

With a slew of cover-ups revolving around one Epsilon Telecommunications branch, the teams face off in a fast-paced battlefield set between two major Spytech bases.

Alpha I - January 22, 2010
Alpha II - January 28, 2010
Alpha III - January 31, 2010
Alpha IV - February 6, 2010
Alpha V - February 14, 2010
Alpha VI - February 20, 2010
Alpha VII - February 27, 2010
Alpha VIII - March 7, 2010
Alpha IX - March 13, 2010
Alpha X - March 21, 2010
Alpha XI - April 6th, 2010
Beta I - May 6th, 2010

Thanks to:

The Swamp Team

Freyja 01-22-2010 06:31 AM

Looking good like it should.

DaBeatzProject 01-22-2010 11:24 AM

Oh please! Make it optimizable for yourself!

Also, looks really sexy! Can't wait to play it in a test.

The Political Gamer 01-23-2010 03:09 PM

Make this nosolid:
Remove these:
Clip please:
Ze spawn is camp-able:
Rape Sentry spot:

Shmitz 01-23-2010 07:54 PM

I showed you to this in chat, but I figured I should post it here for posterity's sake! :)

H-land 01-23-2010 10:28 PM

Great fun as a ninjaneer. Add more metal. :B

Trotim 01-24-2010 05:10 AM

I'd say either close some rooms you have inside the buildings or get rid of some door frames. It may only have been the dev textures but the area right outside of spawn looked all the same.

Lancey 01-24-2010 09:23 AM

It's a very big CTF map.

Void 01-24-2010 11:47 PM

Did a quick compile to show some updates to expect

Void 01-28-2010 10:08 PM

Alpha II
- Removed Crates near Intel, added small room in place
- Added side route to Intel
- Added secondary Spawn exit
- Revamped Buildings outside the garage doors
- Changed tunnels to canyons
- Added cover to sides of the bridge
- Revamped Health and Ammo placement
- Changed Flag Return time to 45 seconds
- Various clipping
- Various, extremely minor detailing

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