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-   -   The big 1.8 Preparation Thread (http://forums.tf2maps.net/showthread.php?t=17838)

Lord Ned 08-19-2011 03:50 AM

The big 1.8 Preparation Thread
 
What will NOT be accepted:
http://i54.tinypic.com/zxp8hx.png
http://i53.tinypic.com/2a98sna.png
Etc.

(The second one could, for example, be turned into a detailed guard shack, which would be acceptable).

Buildings like this will be warned, and if no action is taken removed.

Second off:
There will be a town square. The contents of it will be undecided, but it will have a spot for spawn, and a gathering place such as a fountain/etc. There will be a message board somewhere.

Third: Mobs will not be allowed within the walls of the town. There may be some sort of physical wall, but monsters will be prohibited from spawning inside the town.

Fourth: You will NOT be able to dig or build freely in the town. If you wish to build a building, you can claim a plot and build something in the build-box that fits in those dimensions. If it's deemed good enough, it'll be moved into town.

Fifth: Outside of town is the wilderness. You'll be able to build whatever you want here (out of visible range of the town). Note that block pillars aren't acceptable out here, and will be removed and I'll probably yell at you or something. (This is a basic no pillars/swasticas/phallic objects/etc thing)

Sixth: If someone wishes to set up a second town (Eg; like Riverside is now, etc) then you can talk to me and we can set up a second town with established transport between them.


On another note: Which walkway style is best?
http://i54.tinypic.com/n685tw.png
(Three wide, two wide, or one wide), and which 'outlet' design is the best? (Fence posts sticking out or not).


Also person who designs the town's light fixtures wins a cookie. I want the light fixtures consistent throughout the town's paths.

This is just a general idea for 1.8, opinions are welcome.

fubarFX 08-19-2011 06:26 AM

Quote:

Originally Posted by Lord Ned (Post 240882)
Fourth: You will NOT be able to dig or build freely in the town. If you wish to build a building, you can claim a plot and build something in the build-box that fits in those dimensions. If it's deemed good enough, it'll be moved into town.

I know I'm the one who suggested this but I think building on site would be better. moving the unworthy buildings outside of town sounds like less work to me. it's just more fun and easier to manage that way.
(and ensures that the main town doesn't become a ghost town)

also what about the maximum exploration radius we talked about?
something like 2000 blocks sounds good to me. maybe we could start with 1000 and extend it as we see fit (if that's even possible)

WastedMeerkat 08-19-2011 06:54 AM

I say three wide for major streets, 2 wide for other streets, maybe 1 wide for walkways to houses. I like the sticking out version.

TheKieranator 08-19-2011 07:57 AM

I prefer the 3-wide streets and jutting-out exits.
For light fixtures, I'm thinking a glowstone block sitting atop 2 stacked fenceposts (the bottom one could be the street fence). Would probably look bad with the standard texture pack, but nice with YM's ChaoCraft pack. I don't have a pic, because I have never been to the Nether.

Seba 08-19-2011 09:02 AM

Quote:

Originally Posted by Lord Ned
[first pic]

But Endermen!

In all seriousness: I like the two-wide streets with no fences sticking out.

Also the seed must be 'supersandvich'.

umbratile 08-19-2011 09:06 AM

Quote:

Originally Posted by Lord Ned (Post 240882)
Note that block pillars aren't acceptable out here, and will be removed and I'll probably yell at you or something. (This is a basic no pillars/swasticas/phallic objects/etc thing)

I can still make a tower, though, I hope? I like to make big castles and stuff, and a tower might become appropriate for such a building. It'll look nice and all.

As for streets, anything wider than one block is fine. I prefer two blocks, if I must choose.

LeSwordfish 08-19-2011 11:15 AM

I like two as a standard. That leaves room for 3/4 wide main streets, that are dramatic but not ridiculous.

StickZer0 08-19-2011 11:21 AM

This sounds really cool and I _might_ actually join the server this time when 1.8 comes out - I never really played multiplayer with more than 2 people before

grazr 08-19-2011 11:37 AM

At what point does something like that safe house tower become unacceptable.

I made it as an outpost when travelling through the forest as mobs tend to spawn even during the day in the shade of the leaves. The box in the tower is full of food. I considered surrounding it in glass so the structure was more complete but then it'd be impossible to clear the base of the tower of creepers... the open top serves a fully functional purpose.

I might have turned it into a gate house... but then it'd defeat the point of it being a low budget safe house; i needed the resources to build a huge bridge 50-100 units further down the road.

I guess the question i'm asking is what are the rules regarding temporary structures. We'd obviously have detailed projects at the end of a task or w/e, but like builders have temporary shacks on site...

EDIT: About the towns lights. I know it's nothing fancy, but i thought torches ontop of a segment of log looked really neat.

Trotim 08-19-2011 11:48 AM

aren't lanterns always just some fence blocks on top of each other with 1 glowstone hanging down


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