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Energy
Dustbowl-style A/D map inspired by Gorge. Two rounds so far.
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The rooms seem very tall. Too tall.
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Does the container do block any campability at all? To me it seems just like it tightenes the space at which both exits are in sight. Or am I seeing something entirely wrong?
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Quote:
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Let steam exhaust from the ground that can be walked through but not seen trough. Of course it must fit your theme.
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I don't know how to do that effectively without killing framerates on lower-end computers. Also, that won't stop blind-fire.
Anyway, I've found a way around this and I will be uploading updated screenshots later. |
New screenshots up.
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Forgive me, if the only difference I can see are catwalks added, a container removed, and a spawndoor added.:confused:
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Thats how updating maps works. You make small changes, test them, and repeat.
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Basically I added a wall next to the spawn exit which replaces the container. Not much but as Swordfish said, small changes.
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