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-   -   CP Energy (http://forums.tf2maps.net/showthread.php?t=17967)

Jeremy 09-02-2011 03:55 AM

Energy
 
Dustbowl-style A/D map inspired by Gorge. Two rounds so far.

Rizz 09-03-2011 12:29 PM

The rooms seem very tall. Too tall.

Sebi 09-04-2011 11:16 AM

Does the container do block any campability at all? To me it seems just like it tightenes the space at which both exits are in sight. Or am I seeing something entirely wrong?

Jeremy 09-04-2011 12:29 PM

Quote:

Originally Posted by Grossfuerst G (Post 242697)
Does the container do block any campability at all? To me it seems just like it tightenes the space at which both exits are in sight. Or am I seeing something entirely wrong?

It's supposed to stop someone from seeing both the ground spawn exits at once, thus rendering BLUs unable to spawn-camp efficiently. But it's also tightening the space, which is something I don't want.

Sebi 09-04-2011 04:17 PM

Let steam exhaust from the ground that can be walked through but not seen trough. Of course it must fit your theme.

Jeremy 09-05-2011 08:55 AM

I don't know how to do that effectively without killing framerates on lower-end computers. Also, that won't stop blind-fire.

Anyway, I've found a way around this and I will be uploading updated screenshots later.

Jeremy 09-09-2011 01:14 PM

New screenshots up.

Sebi 09-09-2011 02:28 PM

Forgive me, if the only difference I can see are catwalks added, a container removed, and a spawndoor added.:confused:

LeSwordfish 09-09-2011 02:56 PM

Thats how updating maps works. You make small changes, test them, and repeat.

Jeremy 09-10-2011 04:56 AM

Basically I added a wall next to the spawn exit which replaces the container. Not much but as Swordfish said, small changes.


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