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Posts Made By:
stevethepocket
Forum:
Mapping Discussion
05-22-2013, 01:17 AM
Replies:
23
ahh hammer is fixed
Views:
636
Posted By
stevethepocket
Wait, so what's actually going on here? Did they...
Wait, so what's actually going on here? Did they release a fix for people who don't feel like opting into the "beta" that redownloads all the old GCFs, or did they just fix something that was broken...
Forum:
Team Fortress 2 News
05-20-2013, 07:39 PM
Replies:
37
The First Entirely Community-Created Update is LIVE!
Views:
1,138
Posted By
stevethepocket
Something like Hat Factory makes more sense as a...
Something like Hat Factory makes more sense as a MvM map. So far none of the Mann Co bases have been anything of much consequence. I'm almost surprised they didn't do one of those in the first place,...
Forum:
Mapping Discussion
05-20-2013, 09:51 AM
Replies:
14
Good ways to cut VVIS ???
Views:
396
Posted By
stevethepocket
Another question: Is VBSP supposed to look at...
Another question: Is VBSP supposed to look at user-made hints first and then calculate automatic slicing based on the results? Or are they two unconnected processes? Because I've found that sometimes...
Forum:
Off Topic
05-18-2013, 04:33 PM
Replies:
4
My 2 webistes are now officially launched!
Views:
175
Posted By
stevethepocket
So this isn't a site dedicated to recipes by the...
So this isn't a site dedicated to recipes by the British pop duo? Pass.
Forum:
Team Fortress 2 News
05-18-2013, 04:31 PM
Replies:
37
The First Entirely Community-Created Update is LIVE!
Views:
1,138
Posted By
stevethepocket
Clearly our maps need more hats.
Clearly our maps need more hats.
Forum:
Games Talk
05-15-2013, 06:24 PM
Replies:
3
Nvidia Shield
Views:
145
Posted By
stevethepocket
Android, eh? So this is basically the portable...
Android, eh? So this is basically the portable version of the OUYA?
Forum:
Team Fortress 2 News
05-15-2013, 12:05 AM
Replies:
18
Team Fortress 2 Update Released
Views:
581
Posted By
stevethepocket
I never metagame I didn't like.
I never metagame I didn't like.
Forum:
Mapping Discussion
05-15-2013, 12:01 AM
Replies:
15
RaVaGe's WIP stuffs
Views:
531
Posted By
stevethepocket
Hang on. One of those is plainly the artpass map....
Hang on. One of those is plainly the artpass map. Did you never actually enter the artpass contest? Because, geez man, if there was ever a place for your skills...
Forum:
Mapping Discussion
05-14-2013, 11:55 PM
Replies:
5
Trying to develop a Skybox ???
Views:
245
Posted By
stevethepocket
Word of advice: Do not ever host BMP images...
Word of advice: Do not ever host BMP images again. Anywhere. Ever. For any reason.
Forum:
Map Workshop
05-13-2013, 05:19 PM
Replies:
121
CTF
Turbine re-artpass
Views:
12,962
Posted By
stevethepocket
Finally remembered to update the OP with the new...
Finally remembered to update the OP with the new screenshots. I'm hesitant to wipe the whole post and replace it with up-to-date info, but I added a disclaimer that a lot has changed since I wrote it.
Forum:
Team Fortress 2 News
05-13-2013, 03:59 PM
Replies:
18
Team Fortress 2 Update Released
Views:
581
Posted By
stevethepocket
Is that the bug that was causing props and decals...
Is that the bug that was causing props and decals to render as solid colors? Because that would be awesome if they finally fixed that.
Forum:
Mapping Discussion
05-13-2013, 12:54 PM
Replies:
8
[Help] can't get 3d skybox to work
Views:
218
Posted By
stevethepocket
Are you sure you only have a sky_camera in the 3D...
Are you sure you only have a sky_camera in the 3D skybox itself? There shouldn't be one in the regular map.
Forum:
Map Workshop
05-10-2013, 12:36 PM
Replies:
19
PL
Volcanic
Views:
3,668
Posted By
stevethepocket
Did you get rid of the heat distortion? I liked...
Did you get rid of the heat distortion? I liked that. I never figured out how it was done, but I liked it. Was it causing too much lag?
Forum:
Tutorials & Resources
05-08-2013, 12:25 PM
Replies:
19
[TIP] Splash Damage "Bug" -- What It Is & How To Avoid It
Views:
1,156
Posted By
stevethepocket
Shame there's no way to select a bunch of steps...
Shame there's no way to select a bunch of steps and turn them into a func_something that can be set to clip players and projectiles but not block splash damage. That's all we really need.
Forum:
Events
05-05-2013, 12:55 PM
Replies:
8
Gameday - Sunday 5th May
Views:
293
Posted By
stevethepocket
Shoot, I completely missed that this would be...
Shoot, I completely missed that this would be happening. Is there still time?
ctf_turbine2_a6
download (http://forums.tf2maps.net/downloads.php?do=file&id=5356)
thread...
Forum:
Tutorials & Resources
05-05-2013, 12:47 PM
Replies:
13
VradFix - Lightmap Editor!
Views:
674
Posted By
stevethepocket
You know what I think would be awesome and...
You know what I think would be awesome and totally doable? If you worked alongside Nemesis to get Crafty (http://nemesis.thewavelength.net/index.php?p=45)'s map viewer tool integrated into this, so...
Forum:
Mapping Discussion
05-05-2013, 12:39 PM
Replies:
153
A heads-up about the SDK
Views:
8,301
Posted By
stevethepocket
That's why I figured there was going to be a...
That's why I figured there was going to be a shiny new SDK for "Source 1" eventually. Honestly, I'm surprised it's not in a finished state already. I know Valve Time and everything, but their...
Forum:
Mapping Discussion
05-05-2013, 12:28 PM
Replies:
8,503
Sticky:
WiP in WiP, post your screenshots!
Views:
819,029
Posted By
stevethepocket
Makes me wonder if the BONK! logo is a real font...
Makes me wonder if the BONK! logo is a real font or if Valve made the letters from scratch.
Forum:
Games Talk
05-03-2013, 10:28 PM
Replies:
19
Steam coming to Linux (for real this time!)
Views:
1,454
Posted By
stevethepocket
Funnily enough, I got perfectly fine performance...
Funnily enough, I got perfectly fine performance from Psychonauts, other than AA not working there either (turning it on just has no effect).
The Left 4 Dead 2 beta just dropped tonight, so that's...
Forum:
Mapping Discussion
05-02-2013, 07:57 PM
Replies:
20
TF2 converted game content...can't run Source SDK now?
Views:
1,439
Posted By
stevethepocket
Hold up. You're a Valve person? Hmm, your...
Hold up. You're a Valve person?
Hmm, your asking about overlooked community maps make a lot more sense now.
The way you worded that makes it sound like we're just looking at a minor SteamPipe...
Forum:
Mapping Discussion
05-02-2013, 07:42 PM
Replies:
20
TF2 converted game content...can't run Source SDK now?
Views:
1,439
Posted By
stevethepocket
it's not even the tiniest bit bad you people...
it's not even the tiniest bit bad
you people are too legalistic and paranoid of The Man
Forum:
Games Talk
05-02-2013, 07:32 PM
Replies:
19
Steam coming to Linux (for real this time!)
Views:
1,454
Posted By
stevethepocket
Thought you might like to know how this has been...
Thought you might like to know how this has been going. Well, AMD ported their latest driver to "legacy" cards like mine, so TF2 now works but poorly (low framerate in some maps, especially Gorge for...
Forum:
Mapping Discussion
05-02-2013, 01:30 PM
Replies:
20
TF2 converted game content...can't run Source SDK now?
Views:
1,439
Posted By
stevethepocket
Someone should just put them up on a torrent....
Someone should just put them up on a torrent. Then everyone who made a copy can use theirs to help seed it. (As soon as I figure out how.)
Forum:
Tutorials & Resources
05-02-2013, 01:26 PM
Replies:
43
[TUTORIAL] How to make an intro movie!
Views:
23,465
Posted By
stevethepocket
I'm wondering at this point if importing the demo...
I'm wondering at this point if importing the demo into Source Filmmaker would be a more workable solution. It's probably what they used for the official videos.
Forum:
Models & Textures
05-02-2013, 01:24 PM
Replies:
7
Practical Tools Materials
Views:
265
Posted By
stevethepocket
Huh. Until recently I assumed playerclip just...
Huh. Until recently I assumed playerclip just imitates the sounds of the surface it's directly above. It was only a couple days ago that I noticed it didn't, and wondered why I had ever thought that.
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