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Posts Made By:
strangemodule
Forum:
Map Workshop
09-20-2010, 12:51 AM
Replies:
15
Beignet
Views:
2,759
Posted By
strangemodule
Beta 6 is now out.
Beta 6 is now out.
Forum:
Tutorials & Resources
09-02-2010, 12:39 PM
Replies:
14
[Guide] Tips and tricks with vertical space.
Views:
6,208
Posted By
strangemodule
Very useful tutorial, thanks for making it.
Very useful tutorial, thanks for making it.
Forum:
Events
08-20-2010, 05:26 PM
Replies:
12
US Gameday - Friday, August 20
Views:
1,253
Posted By
strangemodule
Crap, I completely forgot about this! Sorry! ...
Crap, I completely forgot about this! Sorry!
But thank you for testing and getting a demo for me, I really appreciate it.
Forum:
Events
08-18-2010, 04:46 PM
Replies:
12
US Gameday - Friday, August 20
Views:
1,253
Posted By
strangemodule
Map: cp_beignet_b5...
Map: cp_beignet_b5 (http://forums.tf2maps.net/showthread.php?t=13984)
Thread: 13984 (http://forums.tf2maps.net/showthread.php?t=13984)
Download: 3742...
Forum:
Map Workshop
08-14-2010, 04:54 PM
Replies:
15
Beignet
Views:
2,759
Posted By
strangemodule
Beta 5 out!
Beta 5 out!
Forum:
Map Workshop
08-06-2010, 02:42 PM
Replies:
15
Beignet
Views:
2,759
Posted By
strangemodule
Gameday bump.
Gameday bump.
Forum:
Map Workshop
08-04-2010, 08:15 PM
Replies:
17
Crazy spiral missile silo base
Views:
2,768
Posted By
strangemodule
It's not really a technical problem (general...
It's not really a technical problem (general Source GCFs are loaded when TF2 launches, and they include all of HL2's resources), but having HL2 content in a TF2 map results in showing how drastically...
Forum:
Events
08-04-2010, 08:09 PM
Replies:
17
US Gameday - Friday, August 6
Views:
1,376
Posted By
strangemodule
cp_beignet_b4 File ID : 3742...
cp_beignet_b4
File ID : 3742 (http://forums.tf2maps.net/downloads.php?do=file&id=3742)
Thread ID : 13984 (http://forums.tf2maps.net/showthread.php?t=13984)
Time available: Anytime.
SourceTV: Yes...
Forum:
Mapping Discussion
08-04-2010, 07:53 PM
Replies:
8
Play sound to player on first spawn
Views:
559
Posted By
strangemodule
Maybe try a trigger_once?
Maybe try a trigger_once?
Forum:
Map Workshop
08-03-2010, 08:00 PM
Replies:
15
Beignet
Views:
2,759
Posted By
strangemodule
Beta 4 is out.
Beta 4 is out.
Forum:
Map Workshop
07-26-2010, 07:02 PM
Replies:
15
Beignet
Views:
2,759
Posted By
strangemodule
Beta 3 is out.
Beta 3 is out.
Forum:
Map Workshop
07-14-2010, 04:59 PM
Replies:
15
Beignet
Views:
2,759
Posted By
strangemodule
Beta 2 is out. Going to try and get it on a...
Beta 2 is out. Going to try and get it on a gameday maybe.
Forum:
Map Workshop
07-09-2010, 11:10 PM
Replies:
15
Beignet
Views:
2,759
Posted By
strangemodule
I'm not sure where you think Valve doesn't like...
I'm not sure where you think Valve doesn't like Gpit style maps (they've made Junction and Egypt official maps), and I disagree on them playing alike. Most people I have played this map with don't...
Forum:
Map Workshop
07-08-2010, 02:40 PM
Replies:
15
Beignet
Views:
2,759
Posted By
strangemodule
Beignet
Cp_beignet is a Gravelpit-style Control Point map (capture A and B, then C to win) that takes place on Manor grounds. Point A is stationed in a Gazebo at the top of a hill; Point B is on the east...
Forum:
Contests
06-22-2010, 02:40 PM
Replies:
914
Sticky:
Contest idea thread!
Views:
80,058
Posted By
strangemodule
3-stage contest would have to have a TON of of...
3-stage contest would have to have a TON of of time for us to make them and test them. Not saying it isn't possible but still.
Forum:
Tutorials & Resources
06-21-2010, 09:18 PM
Replies:
26
[ARTICLE] Roofs, Skybox brushes and your map.
Views:
14,093
Posted By
strangemodule
Thank you so much for this. I was having the...
Thank you so much for this. I was having the issue of my skybox textures messing up world geometry.
Forum:
Contests
06-21-2010, 12:23 AM
Replies:
25
[Judge Vote] Icarus' Review Thread
Views:
3,248
Posted By
strangemodule
Good reviews Icarus. I admit, I sort of...
Good reviews Icarus.
I admit, I sort of forgot to vote, plus I felt that not only did I not have enough experience with the maps and that the people who had done the voting were more knowledgeable...
Forum:
Map Workshop
06-12-2010, 02:50 PM
Replies:
22
Pipeball Classic
Views:
5,456
Posted By
strangemodule
It looks like it could be fun. Do you have any...
It looks like it could be fun. Do you have any screenshots of the actual ball?
Forum:
Map Workshop
05-25-2010, 04:20 PM
Replies:
174
Propane
Views:
29,749
Posted By
strangemodule
Not related to the movie/comic book I take it.
Not related to the movie/comic book I take it.
Forum:
Map Workshop
05-21-2010, 08:06 PM
Replies:
30
Coldfront
Views:
6,674
Posted By
strangemodule
Probably a known issue, but... ...
Probably a known issue, but...
http://img196.imageshack.us/img196/7383/kothcoldfrontrc20000.jpg
http://img171.imageshack.us/img171/977/kothcoldfrontrc20001.jpg
Look at the rocks. You can see...
Forum:
Team Fortress 2 Talk
05-19-2010, 06:08 PM
Replies:
21
Team Fortress 2 and Counter-Strike: Source Beta Update Released
Views:
1,550
Posted By
strangemodule
Minicrit.
Minicrit.
Forum:
Map Workshop
05-13-2010, 05:16 PM
Replies:
18
rottenrow
Views:
1,793
Posted By
strangemodule
The overhead view looks like someone's...
The overhead view looks like someone's intestines.
I look forward to the map irregardless.
Forum:
Contests
05-12-2010, 05:09 PM
Replies:
587
Major Mapping Contest #4
Views:
62,519
Posted By
strangemodule
And would it wait till the preliminaries are over?
And would it wait till the preliminaries are over?
Forum:
Map Workshop
05-12-2010, 10:25 AM
Replies:
22
Dammed
Views:
3,491
Posted By
strangemodule
It's not a playable area, just detail. ...
It's not a playable area, just detail.
Also, hooray, a response to this thread that isn't mine!
Forum:
Map Workshop
05-12-2010, 12:21 AM
Replies:
30
Coldfront
Views:
6,674
Posted By
strangemodule
To be honest, I'm not too sure. #1 is more...
To be honest, I'm not too sure. #1 is more subtle, but too subtle; you can barely notice it being there. #2 is vibrant, although it makes the map have more bloom, which could hurt the eyes and wash...
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