Notices

Showing results 1 to 25 of 253
Search took 0.03 seconds.
Search: Posts Made By: strangemodule
Forum: Map Workshop 09-20-2010, 12:51 AM
Replies: 15
Views: 2,759
Posted By strangemodule
Beta 6 is now out.

Beta 6 is now out.
Forum: Tutorials & Resources 09-02-2010, 12:39 PM
Replies: 14
Views: 6,208
Posted By strangemodule
Very useful tutorial, thanks for making it.

Very useful tutorial, thanks for making it.
Forum: Events 08-20-2010, 05:26 PM
Replies: 12
Views: 1,253
Posted By strangemodule
Crap, I completely forgot about this! Sorry! ...

Crap, I completely forgot about this! Sorry!

But thank you for testing and getting a demo for me, I really appreciate it.
Forum: Events 08-18-2010, 04:46 PM
Replies: 12
Views: 1,253
Posted By strangemodule
Map: cp_beignet_b5...

Map: cp_beignet_b5 (http://forums.tf2maps.net/showthread.php?t=13984)
Thread: 13984 (http://forums.tf2maps.net/showthread.php?t=13984)
Download: 3742...
Forum: Map Workshop 08-14-2010, 04:54 PM
Replies: 15
Views: 2,759
Posted By strangemodule
Beta 5 out!

Beta 5 out!
Forum: Map Workshop 08-06-2010, 02:42 PM
Replies: 15
Views: 2,759
Posted By strangemodule
Gameday bump.

Gameday bump.
Forum: Map Workshop 08-04-2010, 08:15 PM
Replies: 17
Views: 2,768
Posted By strangemodule
It's not really a technical problem (general...

It's not really a technical problem (general Source GCFs are loaded when TF2 launches, and they include all of HL2's resources), but having HL2 content in a TF2 map results in showing how drastically...
Forum: Events 08-04-2010, 08:09 PM
Replies: 17
Views: 1,376
Posted By strangemodule
cp_beignet_b4 File ID : 3742...

cp_beignet_b4
File ID : 3742 (http://forums.tf2maps.net/downloads.php?do=file&id=3742)
Thread ID : 13984 (http://forums.tf2maps.net/showthread.php?t=13984)
Time available: Anytime.
SourceTV: Yes...
Forum: Mapping Discussion 08-04-2010, 07:53 PM
Replies: 8
Views: 559
Posted By strangemodule
Maybe try a trigger_once?

Maybe try a trigger_once?
Forum: Map Workshop 08-03-2010, 08:00 PM
Replies: 15
Views: 2,759
Posted By strangemodule
Beta 4 is out.

Beta 4 is out.
Forum: Map Workshop 07-26-2010, 07:02 PM
Replies: 15
Views: 2,759
Posted By strangemodule
Beta 3 is out.

Beta 3 is out.
Forum: Map Workshop 07-14-2010, 04:59 PM
Replies: 15
Views: 2,759
Posted By strangemodule
Beta 2 is out. Going to try and get it on a...

Beta 2 is out. Going to try and get it on a gameday maybe.
Forum: Map Workshop 07-09-2010, 11:10 PM
Replies: 15
Views: 2,759
Posted By strangemodule
I'm not sure where you think Valve doesn't like...

I'm not sure where you think Valve doesn't like Gpit style maps (they've made Junction and Egypt official maps), and I disagree on them playing alike. Most people I have played this map with don't...
Forum: Map Workshop 07-08-2010, 02:40 PM
Replies: 15
Views: 2,759
Posted By strangemodule
Beignet

Cp_beignet is a Gravelpit-style Control Point map (capture A and B, then C to win) that takes place on Manor grounds. Point A is stationed in a Gazebo at the top of a hill; Point B is on the east...
Forum: Contests 06-22-2010, 02:40 PM
Replies: 914
Views: 80,058
Posted By strangemodule
3-stage contest would have to have a TON of of...

3-stage contest would have to have a TON of of time for us to make them and test them. Not saying it isn't possible but still.
Forum: Tutorials & Resources 06-21-2010, 09:18 PM
Replies: 26
Views: 14,093
Posted By strangemodule
Thank you so much for this. I was having the...

Thank you so much for this. I was having the issue of my skybox textures messing up world geometry.
Forum: Contests 06-21-2010, 12:23 AM
Replies: 25
Views: 3,248
Posted By strangemodule
Good reviews Icarus. I admit, I sort of...

Good reviews Icarus.

I admit, I sort of forgot to vote, plus I felt that not only did I not have enough experience with the maps and that the people who had done the voting were more knowledgeable...
Forum: Map Workshop 06-12-2010, 02:50 PM
Replies: 22
Views: 5,456
Posted By strangemodule
It looks like it could be fun. Do you have any...

It looks like it could be fun. Do you have any screenshots of the actual ball?
Forum: Map Workshop 05-25-2010, 04:20 PM
Replies: 174
Views: 29,749
Posted By strangemodule
Not related to the movie/comic book I take it.

Not related to the movie/comic book I take it.
Forum: Map Workshop 05-21-2010, 08:06 PM
Replies: 30
Views: 6,674
Posted By strangemodule
Probably a known issue, but... ...

Probably a known issue, but...

http://img196.imageshack.us/img196/7383/kothcoldfrontrc20000.jpg
http://img171.imageshack.us/img171/977/kothcoldfrontrc20001.jpg

Look at the rocks. You can see...
Forum: Team Fortress 2 Talk 05-19-2010, 06:08 PM
Replies: 21
Views: 1,550
Posted By strangemodule
Minicrit.

Minicrit.
Forum: Map Workshop 05-13-2010, 05:16 PM
Replies: 18
Views: 1,793
Posted By strangemodule
The overhead view looks like someone's...

The overhead view looks like someone's intestines.

I look forward to the map irregardless.
Forum: Contests 05-12-2010, 05:09 PM
Replies: 587
Views: 62,519
Posted By strangemodule
And would it wait till the preliminaries are over?

And would it wait till the preliminaries are over?
Forum: Map Workshop 05-12-2010, 10:25 AM
Replies: 22
Views: 3,491
Posted By strangemodule
It's not a playable area, just detail. ...

It's not a playable area, just detail.

Also, hooray, a response to this thread that isn't mine!
Forum: Map Workshop 05-12-2010, 12:21 AM
Replies: 30
Views: 6,674
Posted By strangemodule
To be honest, I'm not too sure. #1 is more...

To be honest, I'm not too sure. #1 is more subtle, but too subtle; you can barely notice it being there. #2 is vibrant, although it makes the map have more bloom, which could hurt the eyes and wash...
Showing results 1 to 25 of 253


 

All times are GMT -5. The time now is 05:03 AM.