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Search: Posts Made By: soylent robot
Forum: Mapping Discussion 05-05-2013, 04:58 AM
Replies: 8,505
Views: 819,353
Posted By soylent robot
http://25.media.tumblr.com/6818a03cec39faafd728730...

http://25.media.tumblr.com/6818a03cec39faafd72873031bce74b2/tumblr_mkaezvNIg51rl597qo1_500.jpg

here's some warhammer model ive been working on
Forum: Mapping Discussion 04-19-2013, 05:23 PM
Replies: 8,505
Views: 819,353
Posted By soylent robot
here you go ...

here you go

http://i1018.photobucket.com/albums/af301/scuzgob/dicebanner_zps0623fabc.jpg
Forum: Mapping Discussion 02-26-2013, 11:07 AM
Replies: 8,505
Views: 819,353
Posted By soylent robot
didnt even know you could do that thanks!

didnt even know you could do that

thanks!
Forum: Mapping Discussion 02-22-2013, 07:53 AM
Replies: 8,505
Views: 819,353
Posted By soylent robot
is that the bridge from doublecross?

is that the bridge from doublecross?
Forum: Map Workshop 02-20-2013, 08:06 AM
Replies: 10
MVM Botfort
Views: 1,125
Posted By soylent robot
its incomplete and doesnt work properly :c

its incomplete and doesnt work properly :c
Forum: Map Workshop 02-20-2013, 04:11 AM
Replies: 10
MVM Botfort
Views: 1,125
Posted By soylent robot
thanks for the feedback ^^ yeah, the...

thanks for the feedback ^^

yeah, the merlons, while pretty, do get in the way. ill have to knock some holes in them so sentries can work. ill probably get the palisades added back in during...
Forum: Map Workshop 02-17-2013, 05:06 PM
Replies: 10
MVM Botfort
Views: 1,125
Posted By soylent robot
OH BOY It is in no way finished! The...

OH BOY

It is in no way finished!

The robots are disobedient and cheaty!

The lighting is garbage!

It won't progress past Wave 4 for no discernible reason!
Forum: Mapping Discussion 02-17-2013, 02:03 PM
Replies: 7
Views: 315
Posted By soylent robot
adding the common tag and making them absolutely...

adding the common tag and making them absolutely huge seems to have helped on nav_avoid blocks.

with nav_prefer, i stretched their heights so they reached the skybox and below the ground, that...
Forum: Mapping Discussion 02-17-2013, 07:40 AM
Replies: 7
Views: 315
Posted By soylent robot
So I should use func_nav_prefer instead of avoid?...

So I should use func_nav_prefer instead of avoid? I'm not sure that'll work, the robots seem to ignore my nav_prefers that ive set out for the left and right flanking routes
Forum: Mapping Discussion 02-17-2013, 06:40 AM
Replies: 7
Views: 315
Posted By soylent robot
Problems with my MvM map

deadline is tomorrow right?

anyway, got two big annoying problems that wont go away
http://cloud-2.steampowered.com/ugc/1118287450549343616/2A79A5298F4781A8E6842C3C1229C124850EAC6E/
first one is...
Forum: Mapping Discussion 02-15-2013, 03:30 PM
Replies: 8,505
Views: 819,353
Posted By soylent robot
http://24.media.tumblr.com/47974dc22e4fca90546a789...

http://24.media.tumblr.com/47974dc22e4fca90546a789ecfa9d2e5/tumblr_mia6d8LesS1rl597qo1_400.jpg

WHAT HAVE I DONE
Forum: Mapping Discussion 01-30-2013, 11:25 AM
Replies: 8,505
Views: 819,353
Posted By soylent robot
More work on mvm_botfort ...

More work on mvm_botfort
http://cloud-2.steampowered.com/ugc/1118285931369965134/76CB89E32AD0DEBA4C466D24EC3D064B0A5E13C0/
pretty stone stairs!...
Forum: Mapping Discussion 01-18-2013, 09:39 AM
Replies: 8,505
Views: 819,353
Posted By soylent robot
Soldier isn't on the point himself, he's...

Soldier isn't on the point himself, he's somewhere where he can see it. The ramps make it very easy for Soldier to shoot other players off the point from a distance, and his targets can't do much...
Forum: Mapping Discussion 01-15-2013, 05:17 AM
Replies: 8,505
Views: 819,353
Posted By soylent robot
hey, i really like that second one. Thanks!

hey, i really like that second one. Thanks!
Forum: Mapping Discussion 01-14-2013, 12:05 PM
Replies: 8,505
Views: 819,353
Posted By soylent robot
well, i dont know what to do about that, there...

well, i dont know what to do about that, there isnt exactly a wood to stone blend texture or something.
Forum: Mapping Discussion 01-14-2013, 08:34 AM
Replies: 8,505
Views: 819,353
Posted By soylent robot
http://cloud.steampowered.com/ugc/1118284391782966...

http://cloud.steampowered.com/ugc/1118284391782966010/060B4BC4B4C6DC94E69A1335AC52C773B96E3017/
http://cloud.steampowered.com/ugc/1118284391782970144/5CE7F33E437222BF60BB6DF649383C46E31FBBA7/...
Forum: Mapping Discussion 01-02-2013, 12:13 PM
Replies: 8,505
Views: 819,353
Posted By soylent robot
http://cloud.steampowered.com/ugc/1100268990153571...

http://cloud.steampowered.com/ugc/1100268990153571696/929B140A4B0D64AEF66062FBD2CA871344D2F033/
wooo robot spawn....
Forum: Mapping Discussion 01-01-2013, 04:09 PM
Replies: 8,505
Views: 819,353
Posted By soylent robot
http://i1018.photobucket.com/albums/af301/scuzgob/...

http://i1018.photobucket.com/albums/af301/scuzgob/castlespawn_zpsa7cdd7fb.jpg
working on the robot spawn. cant figure out how to curve the crenellations around that circle section. I'll probably...
Forum: Map Workshop 12-31-2012, 06:47 AM
Replies: 10
MVM Botfort
Views: 1,125
Posted By soylent robot
Hopefully it won't be so brown when i've finished...

Hopefully it won't be so brown when i've finished detailing!
And the map is probably far too small. There are a few high places for the defenders to put sentries and defend from, but the final area...
Forum: Map Workshop 12-30-2012, 08:47 AM
Replies: 10
MVM Botfort
Views: 1,125
Posted By soylent robot
BOTS ...

BOTS
http://i1018.photobucket.com/albums/af301/scuzgob/2012-12-30_00001_zps2be98772.jpg
TANKS
http://i1018.photobucket.com/albums/af301/scuzgob/2012-12-30_00003_zps7e8e2953.jpg
HILARITY...
Forum: Mapping Discussion 12-30-2012, 05:54 AM
Replies: 8,505
Views: 819,353
Posted By soylent robot
cp_zoo, full of wooden animal cutouts also,...

cp_zoo, full of wooden animal cutouts

also, after a bit of faffing around, i've managed to get bots onto my contest entry...
Forum: Mapping Discussion 12-26-2012, 09:41 AM
Replies: 8,505
Views: 819,353
Posted By soylent robot
it's a medieval wizard's laser castle

it's a medieval wizard's laser castle
Forum: Map Workshop 12-23-2012, 04:35 AM
Replies: 4
Views: 563
Posted By soylent robot
you'll want to disable shadows on your security...

you'll want to disable shadows on your security fences, to stop those ugly shadows appearing on the cargo containers
Forum: Mapping Discussion 12-22-2012, 03:20 PM
Replies: 8,505
Views: 819,353
Posted By soylent robot
did somebody say bad maps? ...

did somebody say bad maps?
http://i1018.photobucket.com/albums/af301/scuzgob/botfort1_zps83e4ac6a.jpg
http://i1018.photobucket.com/albums/af301/scuzgob/botfort2_zps9da044ff.jpg
yes it is...
Forum: Map Workshop 12-22-2012, 03:19 PM
Replies: 10
MVM Botfort
Views: 1,125
Posted By soylent robot
holy shit im actually doing something ...

holy shit im actually doing something
http://i1018.photobucket.com/albums/af301/scuzgob/botfort1_zps83e4ac6a.jpg
area going towards bomb pit...
Showing results 1 to 25 of 469


 

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