News
Forums
Tutorials
Downloads
Feedback
Servers
Steam Chat
Search
Today's Posts
Mark Forums Read
Username:
Password:
Remember me?
Remove Ad
TF2Maps.net
>
Search Forums
Search Results
Advanced
Notices
Page
1
of 14
Showing results 1 to 25 of 336
Search took
0.04
seconds.
Search:
Posts Made By:
Mr. Happy
Forum:
Mapping Discussion
05-03-2013, 09:19 PM
Replies:
3
Surfing air accelerate?
Views:
246
Posted By
Mr. Happy
Try playing around with Trigger_vphysics_motion...
Try playing around with Trigger_vphysics_motion (https://developer.valvesoftware.com/wiki/Trigger_vphysics_motion) too
Forum:
Mapping Discussion
05-03-2013, 08:10 PM
Replies:
153
A heads-up about the SDK
Views:
8,258
Posted By
Mr. Happy
Yeah your right that would be a major flaw. Just...
Yeah your right that would be a major flaw. Just thinking about this stuff.
Forum:
Mapping Discussion
05-02-2013, 09:35 PM
Replies:
153
A heads-up about the SDK
Views:
8,258
Posted By
Mr. Happy
I was thinking about this and about how files are...
I was thinking about this and about how files are distributed and bzp vs. vpk. Currently if artists release custom materials/models and a mapper uses that they bzip. If two maps use that same...
Forum:
Map Workshop
04-25-2013, 08:56 PM
Replies:
19
KotH
HTF Sinkhole
Views:
1,338
Posted By
Mr. Happy
stinkhole
stinkhole
Forum:
Mapping Discussion
04-25-2013, 03:18 PM
Replies:
153
A heads-up about the SDK
Views:
8,258
Posted By
Mr. Happy
So how does that work for vmt's? Is the new...
So how does that work for vmt's? Is the new /custom/etc./ not needed for the $basetexture etc. ?
Forum:
Map Workshop
04-25-2013, 03:15 PM
Replies:
19
KotH
HTF Sinkhole
Views:
1,338
Posted By
Mr. Happy
That's not even detailing. It's not hard to...
That's not even detailing. It's not hard to throw a couple textures and disps in. So sick of single texture alphas, strict greyboxing is stupid.
Forum:
Map Workshop
04-24-2013, 01:45 PM
Replies:
19
CP
Osiris
Views:
1,405
Posted By
Mr. Happy
Yeah I'm saying that based on the design not the...
Yeah I'm saying that based on the design not the test, more people would just mean more blu coming over the wall. There's no good spot for red to retreat to or hold up at near the point I feel. But...
Forum:
Map Workshop
04-24-2013, 03:17 AM
Replies:
19
CP
Osiris
Views:
1,405
Posted By
Mr. Happy
Fun map CP A needs less blu-advantage ...
Fun map
CP A needs less blu-advantage
Cool theme! Did you look at any ancient egypt temple layouts and topdowns when planning this?
Forum:
Mapping Discussion
04-22-2013, 12:52 PM
Replies:
153
A heads-up about the SDK
Views:
8,258
Posted By
Mr. Happy
Oh god yes this ^^. I have spent many many hours...
Oh god yes this ^^. I have spent many many hours animating cameras in source and it is always quite tedious and frustrating having to jump between tools and game views to get it right. That and...
Forum:
Mapping Discussion
04-21-2013, 05:40 PM
Replies:
153
A heads-up about the SDK
Views:
8,258
Posted By
Mr. Happy
The blending and foilage propagation in Unreal...
The blending and foilage propagation in Unreal gives you more control though doesn't it? I haven't spent much time with it really and am not up to date on the current UDK, but I'm really impressed...
Forum:
Mapping Discussion
04-20-2013, 03:24 PM
Replies:
153
A heads-up about the SDK
Views:
8,258
Posted By
Mr. Happy
Unity has pretty nice terrain painting too. ...
Unity has pretty nice terrain painting too. Displacements for terrain were awesome a decade ago, but now look pathetic. The tech seems more useful for small pieces like roofs than anything else...
Forum:
Map Workshop
12-19-2012, 11:34 AM
Replies:
30
KotH
Roundhouse
Views:
1,698
Posted By
Mr. Happy
I like the map and the area outside of spawn and...
I like the map and the area outside of spawn and the upper parts especially, and the center. I didn't play this with people but to me the distance between the two farthest points seems really far,...
Forum:
Team Fortress 2 Talk
09-15-2012, 02:00 AM
Replies:
45
Sticky:
Post your Custom Maps Servers here
Views:
12,256
Posted By
Mr. Happy
I've put all the maps from STAR_'s KoTH contest...
I've put all the maps from STAR_'s KoTH contest at my new server here:
Happy-Hills.net - KoTh Contest Maps
8.6.76.222:27015
They are the only maps in rotation for now. You can RTV,...
Forum:
Events
09-12-2012, 05:43 PM
Replies:
8
Gameday - Thursday 13th September
Views:
565
Posted By
Mr. Happy
sd_crashdown_a7 Download: 5231...
sd_crashdown_a7
Download: 5231 (http://forums.tf2maps.net/downloads.php?do=file&id=5231)
Thread: 19759 (http://forums.tf2maps.net/showthread.php?t=19759)
Time: Any
Forum:
Map Workshop
09-09-2012, 02:30 PM
Replies:
11
CTF
SD_CrashDown
Views:
1,555
Posted By
Mr. Happy
Your right. It will be. The stuff at the rocket...
Your right. It will be. The stuff at the rocket will be modeled anyway. There is a catwalk there now that retracts when rocket launches.
Adding devshots to first post so those will always be...
Forum:
Events
09-08-2012, 05:30 PM
Replies:
12
Gameday - Sunday 9th September
Views:
923
Posted By
Mr. Happy
sd_crashdown_a6 Download: 5225...
sd_crashdown_a6
Download: 5225 (http://forums.tf2maps.net/downloads.php?do=file&id=5225)
Thread: 19759 (http://forums.tf2maps.net/showthread.php?t=19759)
Time: Any
Forum:
Map Workshop
09-07-2012, 10:36 PM
Replies:
7
KotH
Capitulation
Views:
731
Posted By
Mr. Happy
CHEETOS!!!!! I could make an area with cheetos...
CHEETOS!!!!!
I could make an area with cheetos maybe on the desk like in a background art place (ex: there are pills* so why not snacks?)
THANKS FOR ALL FEEDBACK
I will make this the...
Forum:
Map Workshop
09-07-2012, 10:24 PM
Replies:
12
KotH
fredcontest
Views:
1,466
Posted By
Mr. Happy
9everyonesI never saw the early versions but I...
9everyonesI never saw the early versions but I really liked the later versions if you look at the feedback I gave you I think it still applies.
Not tooooooo much has changed in recent...
Forum:
Map Workshop
09-07-2012, 10:21 PM
Replies:
7
PLR
Berga
Views:
989
Posted By
Mr. Happy
Nice and simple! Want to play and looking...
Nice and simple!
Want to play and looking forward to seeing it improve.
Forum:
Mapping Discussion
09-07-2012, 06:06 PM
Replies:
7
Baking a 'dynamic' shadow - possible?
Views:
647
Posted By
Mr. Happy
As a dynamic it casts shadow_control shadows, so...
As a dynamic it casts shadow_control shadows, so you will need to place shadow_control and adjust it's angle to face down.
Forum:
Map Workshop
09-07-2012, 05:31 PM
Replies:
115
CP
Imbricatus
Views:
6,049
Posted By
Mr. Happy
He could replace some of it with displacements...
He could replace some of it with displacements and not replace some of it with displacements and make the arts happen by combining parts that are terrain with parts that aren't for more interest and...
Forum:
Mapping Discussion
09-06-2012, 09:44 PM
Replies:
23
Everything Else > Map making?
Views:
1,083
Posted By
Mr. Happy
See there ya go, tell them what they should do...
See there ya go, tell them what they should do (like improve spectator hud). I didn't realize highlander was that old, but I do know that I've seen in changelogs valve fixing bugs with it.
What...
Forum:
Map Workshop
09-06-2012, 09:42 PM
Replies:
115
CP
Imbricatus
Views:
6,049
Posted By
Mr. Happy
I ran around an early version of this map and...
I ran around an early version of this map and have to say that it is really cool! It might be a bit big but that should be easily fixed with cover placement and minor structural changes as JP said....
Forum:
Map Workshop
09-06-2012, 09:39 PM
Replies:
7
KotH
Capitulation
Views:
731
Posted By
Mr. Happy
I've updated this to Beta 4. Not sure if I...
I've updated this to Beta 4. Not sure if I should make a new thread though:
>>Download at TF2Maps.net (http://forums.tf2maps.net/downloads.php?do=file&id=5221)<<
...
Forum:
Mapping Discussion
09-06-2012, 09:08 PM
Replies:
27
Best PL Layout
Views:
1,142
Posted By
Mr. Happy
While casual, the maps are in a way...
While casual, the maps are in a way pub-competitive. There are still strategies, even if those strategies aren't finely balanced.
Agree about badwater being more analyzable. I think that's...
Showing results 1 to 25 of 336
Page
1
of 14
All times are GMT -5. The time now is
06:40 PM
.
Mark Forums Read
|
View Forum Leaders
-- TF2Maps 1.0
---- TF2Maps 1.1
-- TF2Maps v4.1