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Posts Made By:
Kazagin
Forum:
Mapping Discussion
03-19-2010, 03:05 PM
Replies:
8
Shooting through Walls
Views:
492
Posted By
Kazagin
I just fixed a small but serious error there. ...
I just fixed a small but serious error there.
Player clip only blocks players, so it would be best in this situation.
Forum:
Off Topic
03-01-2010, 08:50 PM
Replies:
123
MSPaint your way across the Gap
Views:
12,864
Posted By
Kazagin
http://www.mariowiki.com/images/thumb/c/c6/Cataqua...
http://www.mariowiki.com/images/thumb/c/c6/Cataquack.jpg/250px-Cataquack.jpg?
Forum:
Mapping Discussion
02-28-2010, 08:36 PM
Replies:
21
Water looks like shit
Views:
1,447
Posted By
Kazagin
I can speak from experience about making your...
I can speak from experience about making your skybox one big box.
I tried to do a real compile (everything set to normal), and Portalflow took forever.
I made a proper skybox and the difference...
Forum:
Off Topic
02-28-2010, 06:54 PM
Replies:
123
MSPaint your way across the Gap
Views:
12,864
Posted By
Kazagin
http://i538.photobucket.com/albums/ff350/_Kazagin_...
http://i538.photobucket.com/albums/ff350/_Kazagin_/lolwut.jpg
Forum:
Mapping Discussion
02-26-2010, 11:06 PM
Replies:
1
How do I open/edit/create .rad files?
Views:
351
Posted By
Kazagin
How do I open/edit/create .rad files?
(Topic)
I need to create a lights.rad file so that I can make a certain texture glow in my map.
Unfortunately, I have no idea how to use .rad files.
So yeah, what program do I need to open,...
Forum:
Mapping Discussion
02-24-2010, 02:56 PM
Replies:
7
Is it possible to make an entire brush give off of light?
Views:
605
Posted By
Kazagin
EDIT: It didn't work. I put "$selfillum" "1" in...
EDIT:
It didn't work. I put "$selfillum" "1" in the VMT, and put lava 255 255 255 200 in my lights.rad and lava/lavaglow 255 255 255 200 in my lights.rad .
I checked the texture in VTFedit, and it...
Forum:
Mapping Discussion
02-23-2010, 08:26 PM
Replies:
7
Is it possible to make an entire brush give off of light?
Views:
605
Posted By
Kazagin
Ok, I'm trying to do the .Rad method, but I can't...
Ok, I'm trying to do the .Rad method, but I can't find the lights.rad file for TF2.
I checked in the:
SteamApps>Kazagin>team fortress2>tf directory, but nothing to be found.
(I found it fine using...
Forum:
Mapping Discussion
02-23-2010, 05:44 PM
Replies:
7
Is it possible to make an entire brush give off of light?
Views:
605
Posted By
Kazagin
Is it possible to make an entire brush give off of light?
(Topic)
Lava plays a part in my map, and I want to make it give off light to have it light as much of the area it is in. (So I can use less lights around the area.)
Anyway, is there a way to make...
Forum:
Request Area
02-20-2010, 07:38 AM
Replies:
9
Gas-Powered Generator
Views:
595
Posted By
Kazagin
Good point, BoyLee and Tapp. I sometimes forget...
Good point, BoyLee and Tapp.
I sometimes forget that people are going to be looking at this through the game and not in Hammer.
Forum:
Request Area
02-19-2010, 11:02 PM
Replies:
9
Gas-Powered Generator
Views:
595
Posted By
Kazagin
Gas-Powered Generator
Hello, I am in need of a generator model. I need a way to bring light into some caves in a logical way, so I figured I'd get a generator and string a bunch of lights using rope. The only flaw in my...
Forum:
Mapping Discussion
02-14-2010, 05:08 PM
Replies:
5
Map failing to load the right version.
Views:
340
Posted By
Kazagin
Ah, that was it. Thanks. :D
Ah, that was it. Thanks. :D
Forum:
Mapping Discussion
02-14-2010, 04:41 PM
Replies:
5
Map failing to load the right version.
Views:
340
Posted By
Kazagin
Alright, I checked out that area and saw one...
Alright, I checked out that area and saw one displacement.
I killed said displacement, and everything is good. (It was part of my ceiling for a cave with a hole in the top. I will be removing said...
Forum:
Mapping Discussion
02-14-2010, 02:50 PM
Replies:
5
Map failing to load the right version.
Views:
340
Posted By
Kazagin
Map failing to load the right version.
I've been trying to do a quick compile of my map to see how the layout feels, but it keeps on loading an older version of it.
I ran the compile log through Interlopers and it only pointed out...
Forum:
Off Topic
02-13-2010, 07:48 PM
Replies:
40
Ultimate melee weapon?
Views:
3,733
Posted By
Kazagin
http://static.funnyjunk.com/pictures/knife_gun_kni...
http://static.funnyjunk.com/pictures/knife_gun_knife_gun_life_death_suicide_epic_lol_awesome_food_demotivational_poster_1254282235.jpg
Now, you can have your gun fights, and still be able to have...
Forum:
Mapping Discussion
02-11-2010, 02:06 AM
Replies:
6
Random-ish Spawn Locations
Views:
489
Posted By
Kazagin
How far apart are your "info_player_teamspawn"...
How far apart are your
"info_player_teamspawn" entities?
If they are too close, they won't work.
Forum:
Mapping Discussion
02-09-2010, 10:34 PM
Replies:
3
Island terrain textures?
Views:
355
Posted By
Kazagin
Welcome to my world. My first map (that was a...
Welcome to my world.
My first map (that was a horribly bad Arena map) was set on a small island.
I found that the Egypt Sand/Grass blend works lovely.
It has sand and dark green grass. :D
Forum:
Mapping Discussion
02-09-2010, 05:06 PM
Replies:
10
Best way to put a huge section of a map underground?
Views:
780
Posted By
Kazagin
I could do that, but the rest of the map is a...
I could do that, but the rest of the map is a jungle.
Actually... I have been meaning to put a waterfall in, but I couldn't think of a way to fit it in.
Alright, now I know what I'm gunna do....
Forum:
Mapping Discussion
02-09-2010, 04:10 PM
Replies:
10
Best way to put a huge section of a map underground?
Views:
780
Posted By
Kazagin
Trust me, it is massive. Plus, I have the "Blast...
Trust me, it is massive. Plus, I have the "Blast Furnace" family of props being used.
The total height is a shy under 3000, so 500 extra units gives me a bit of wiggle room.
I can't really do the...
Forum:
Mapping Discussion
02-09-2010, 02:42 PM
Replies:
10
Best way to put a huge section of a map underground?
Views:
780
Posted By
Kazagin
Best way to put a huge section of a map underground?
I'm working on a GravelPit style CP map, and part of it (the entire area surrounding point B) is supposed to be underground.
It needs to be about 3500 units below the area housing Blu's Spawn.
...
Forum:
Mapping Discussion
02-07-2010, 11:21 AM
Replies:
5
Help with my Skybox.
Views:
351
Posted By
Kazagin
Well this is embarrassing... I did the map...
Well this is embarrassing...
I did the map mapname thing, and I realized why my map wasn't loading.
It turns out, I put an apostrophe in the name, which made the map cut out the part of the...
Forum:
Mapping Discussion
02-06-2010, 09:54 PM
Replies:
5
Help with my Skybox.
Views:
351
Posted By
Kazagin
Son of a gun! I forgot a HUGE detail. My map,...
Son of a gun! I forgot a HUGE detail.
My map, it won't let me load it.
When I try and start a server with it, it the "Start Server" overlay just vanishes.
I can't believe I forgot such an...
Forum:
Mapping Discussion
02-06-2010, 08:38 PM
Replies:
5
Help with my Skybox.
Views:
351
Posted By
Kazagin
Help with my Skybox.
I'm trying to do a quick compile of my map to see how it look in-game so far, but I can't get the Skybox to work.
I keep getting "can't load skybox file skybox/sky_granary_01 to build the default...
Forum:
Request Area
01-30-2010, 11:05 PM
Replies:
7
Texture
Thick Jungle Trees
Views:
2,173
Posted By
Kazagin
Sorry for double posting, but I think it is...
Sorry for double posting, but I think it is necessary.
I'm not sure how to say this, but your "skycard" isn't working very well.
I thought it would work as nicely as the ones in L4D, but that isn't...
Forum:
Request Area
01-28-2010, 05:23 PM
Replies:
7
Texture
Thick Jungle Trees
Views:
2,173
Posted By
Kazagin
That is amazing. :D I mean, seriously. Some...
That is amazing. :D
I mean, seriously.
Some displacements and models, and I'll have a very believable boundary that isn't out of place at all.
Thanks.
Forum:
Request Area
01-24-2010, 04:00 PM
Replies:
7
Texture
Thick Jungle Trees
Views:
2,173
Posted By
Kazagin
Thick Jungle Trees
Hello, I'm in need of a new texture that is vital to the completion of a map I'm working on.
I need some way of making barriers that would fit in a jungle environment, so I figured the best way...
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